(edited by IceBringer.6071)
Need Zerg Busting Advice - Hammer Warrior WvW
Probably not the answer you want, but play another profession like ele or necro. Maybe other alternative is stick a few warriors and mesmers in a party. Running kill shot and moa. Target the driver commander moa and kill shot them dead. Keep doing that till he rage quits there your zerg is busted.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
QFT
“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene
Cant go wrong with a Eugene build
I currently using this hammer + sword/warhorn “metaish” build, and honestly we’ve been whooping. Bags like none other. My issue is that when it comes to say running thru a zerg, besides bombing them 1 or 2 times, how can I contribute for my team to downing enemy zerg? I’ve thought of two options and was wondering if I could get some insight?
Keep in mind:
*I don’t want my only DPS (which is important to turning tides) to depend on bombing and hoping I survive a charge thru, enemy inc, or finish my rotation.
*Also I want to be able to use a skill that moves/attacks simultaneously i.e. Axe #5 or GS #3 to beat back the pressure on me, down a few people along the way, or get out a stick situation (those kills might rally my people =))
*Currently using this build http://gw2skills.net/editor/?fJAQNBiYDbkpjOPr8wME6QDwFUI77AQZK83pzgQYDA-T1CCABYcQA8Z/BrUeQwRAwIlYHYiZMlgOcBAA4BAIp6PmobgMAMLA-wOptions:
A) Going hammer + sword/axe, where I’ll have a sigil of fire and generosity on sword/axe so I could make-up for warhorn #4 Charge condi removal going as I walk thru with Axe #5 and do AoE dmg at same time. (tho I’ve heard various explanations about how the sigils work and how useful/not useful they are in WvW, so I’m confused on that).
B) Going hammer + GS, where I’ll still have something for mobility, would still be a bomber, and have something of a mobile/attack skill for running thru them.So imagine this situation if you can. We’re at EB on the walls and we see huge blob of enemy zerg coming along walls to us. Currently, I am sword/warhorn. On might up signal, I’ll horn 5—>horn 4—>FGJ—>Push forward—>Full hammer #1 rotation—>Bomb—> hammer 3—>hammer 4—>rinse and repeat from full hammer rotation. Hopefully, this is an efficient rotation for zerg busting (feel free to correct if I am wrong =D).
What would be the more zerg busting alternative? or if you have other ideas, please enlighten me. Also what would be the rotations of hammer + X and other wep sets that are suggested?
lol you’re in full ptv melandru rune. i don’t think you understand what a shout warriors role in a zerg is. its not your job to do big dps, your job is to condi cleanse, and heal your team, while providing cc. the fact that you’re using both warhorn skills before a push is already so bad.
people use hammer sword/wh for a reason, if you think its ineffective, then you’re playing the role incorrectly.
Zerg Pug, when you aren’t planning on blasting, more selfish and can do decent if caught by yourself in a 1v1 situation. Mobility is King in WvW, if you can move, you can stay out of circles, if you can stay out of circles you should be able to stay alive. 93% reduction on movement impairing conditions and 2 self stabilities should keep you moving so long as you use your stabilities smartly any not like a noob.
http://gw2skills.net/editor/?fJAQJASRjMd04ZlHmhwJaAmgCdnHCTwx0OAUWFfOA-TFSBABUq+DaKBvSpSEPAguUWhnuAe2fAgLAApAYSYE-w
More Guild Oriented, so long as your guards takes care of condition removal for the others this should work well.
http://gw2skills.net/editor/?fJAQNBiYDbkpjGPr8wMEORD0DUo39fIGMFAqnjePNA-T1CBAB9pZQhDCQlq/kmSQsUqIxDAwLlVAcBAyTHwGHBge2fgUAMJMC-w
Honestly, I wish warriors move away from PvT gear, passive defense makes people lazy and fights last forever when both zergs just PvT all day.
I’ll horn 5—>horn 4—>FGJ—>Push forward—>Full hammer #1 rotation—>Bomb—> hammer 3—>hammer 4—>rinse and repeat from full hammer rotation. Hopefully, this is an efficient rotation for zerg busting (feel free to correct if I am wrong =D).
What would be the more zerg busting alternative? or if you have other ideas, please enlighten me. Also what would be the rotations of hammer + X and other wep sets that are suggested?
FYI – You are using Warhorn 5 at the wrong time. Use it while in the zerg enemy crowd at the very beginning of the rush, it may be less visually effective but you are typically blasting some field of your allies, adding Weakness to enemies (don’t underestimate how good that is) and giving yourself/others Vigor boon at exactly the right time (you/allies with likely have dodged at least once by now). With Vigor, ‘the great escape’ from the middle of the enemy zerg comes from stability/dodging (as opposed to a Whirlwind from GS or similar withdrawal and regroup means). Also, if you take Warhorn condition conversion trait, all the better since you or your allies will have conditions to convert (but I understand that this competes against Empowered Allies in Vitality – which I personally see as far more effective and leave the massive condition clearing to the Guardians/odd Necro).
The root of your issue is you are trying to find a more damaging role within the zerg that still provides the level of support/CC and you won’t find it with Hammer Sw/Warhorn. That just isn’t going to happen.
Also, I would never take Axe offhand for Whirling Axe as you’ll kill yourself against Retaliation and/or typically cancel out of it before its finished anyway to avoid major incoming damage (animation is too long, just like 100 Blades).
Using ranged (Rifle or even Longbow as suggested up a few threads) is relatively a very different build entirely and you’ll lose all support; and quite frankly, Warrior is way less effective at 600+ range than pretty much any other ranged class at this point (thanks to LB nerfs – it was a different story pre-Arcing arrow/Combustive Shot tick changes) with the exception of Kill Shot – a one trick and very boring gimmick since Rifle is very low sustain DPS otherwise.
My suggestion is try GS (I currently run a GS/Hammer build) but it’s because I break off and roam a fair amount in havoc squads/solo/duo (and join back up with the zerg when near major objectives). In zerg v zerg, it’s more quick offensive punch style (use Bladetrail, Rush and Whirlwind offensively), switch to Hammer, and do your CC cycle, then switch back to GS and get out (or clean up) – you need Stability and Berserker’s Stance running or you’ll probably be dead. It also requires more attention to the flow of the zerg v zerg fight since you need to know where your commander is at all times and heading so as not get too far out of the box and you being stranded (so it isn’t a setup for everyone).
(edited by Artaz.3819)
Zerg Pug, when you aren’t planning on blasting, more selfish and can do decent if caught by yourself in a 1v1 situation. Mobility is King in WvW, if you can move, you can stay out of circles, if you can stay out of circles you should be able to stay alive. 93% reduction on movement impairing conditions and 2 self stabilities should keep you moving so long as you use your stabilities smartly any not like a noob.
http://gw2skills.net/editor/?fJAQJASRjMd04ZlHmhwJaAmgCdnHCTwx0OAUWFfOA-TFSBABUq+DaKBvSpSEPAguUWhnuAe2fAgLAApAYSYE-w
Thank you for this build, it looks awesome! Can I run this with more defensive armor/stats? If so, combination would you reccomend and what runes? Can I go full soldier with this? (yes I am new to warrior)