Need conditional Spvp warrior help
Good luck.
There’s just not a whole lot of promise for condi warriors and believe me I wish there were. I’ve been stubbornly trying to make a condi warrior work for ages.
Yaks Bend
Good luck.
There’s just not a whole lot of promise for condi warriors and believe me I wish there were. I’ve been stubbornly trying to make a condi warrior work for ages.
Thanks I’ll try to figure out something then and make it look appealing next to glass cannon warriors if possible.
Some like Dolyak but the regen is so little its practically worthless. Toughness>Vit for warriors since our base health is already the highest toughness will help Efective hp because it benifits from your already high base health.
dont play much sPvP but if i did i would play around with any high toughness runeset, then probably settle with Divinity for the all around boost if i wasn’t running shouts. Rune of Lyssa is also mighty tempting with Sigil of rage being a pretty short cooldown especially since you miss out on condition removal from rune of soldier. Rune of Undead would also be worth testing out especially if you replace some of your gear with toughness instead of vit that 5% tough convert to condition damage could be helpfull if you have high toughness. Rune of Krait would be awesome if not for its stupid 6th slot that is absolutely useless. it needs like bleeds have extra tic of damage when they are finished/removed in its final bonus to be number one bleed condition rune set.
Some like Dolyak but the regen is so little its practically worthless. Toughness>Vit for warriors since our base health is already the highest toughness will help Efective hp because it benifits from your already high base health.
dont play much sPvP but if i did i would play around with any high toughness runeset, then probably settle with Divinity for the all around boost if i wasn’t running shouts. Rune of Lyssa is also mighty tempting with Sigil of rage being a pretty short cooldown especially since you miss out on condition removal from rune of soldier. Rune of Undead would also be worth testing out especially if you replace some of your gear with toughness instead of vit that 5% tough convert to condition damage could be helpfull if you have high toughness. Rune of Krait would be awesome if not for its stupid 6th slot that is absolutely useless. it needs like bleeds have extra tic of damage when they are finished/removed in its final bonus to be number one bleed condition rune set.
I don’t know.. I haven’t been a fan of toughness much especially on a warrior. The rune of undead doesn’t sound bad, but I think I might try out rune of rage getting both burst and conditional damage together in one package.
I run with sup runes of afflicted when i play condition. As an added bonus, you apply poison (death nova) when you get downed, which has surprisingly won me fights now and then.
In the end its a pretty gimmicky build. It does well against a certain things (some bunkers, and thieves), but gets dumped any sort of team that has even half-decent condition removal. Glass cannon GS is still the safest choice at the moment, as weird as that sounds.
I run with sup runes of afflicted when i play condition. As an added bonus, you apply poison (death nova) when you get downed, which has surprisingly won me fights now and then.
In the end its a pretty gimmicky build. It does well against a certain things (some bunkers, and thieves), but gets dumped any sort of team that has even half-decent condition removal. Glass cannon GS is still the safest choice at the moment, as weird as that sounds.
Yeah with so much conditional removal abilities it has its limit, but as long I keep reapplying the condition it keeps them sweating. I’m using the rune of the krait right now and like the guy or girl said it’s pretty awesome except for the last bonus. The last bonus is only great on the Capricorn map.
condition removal is not that big a deal in my experience, especially if you save your flurry after they blow the removal even if you didn’t auto sword stacks bleeds like a champ with 33% trait, as soon as they remove in most cases i stack another 5-8 bleeds in like 4 auto attacks. the classes that are very good at removing conditions (guardians,necro,theif stealth trait,ele trait) all are easily handled with the exception of guardians being probably the hardest to make your conditions stick too especially if they run smite.
Necro’s are plauged with bugs like 80% of the time if they remove the conditions i am still doing more burst damage so it doesn’t really change the outcome in my experience, when they convert my boons to conditions gives me more trouble than them removing conditions on themselves.
Theifs are annoying when they stealth to remove bleeds/heal , but i find half of them still come out of stealth with bleeds ticking away meaning they are not running that trait. one time i even flurried right after one was trying to get away and he came out of stealth taking a dirt nap right where i rooted him lol.
Ele d/d bunker spec right are such a handful that without condition damage ignoring armor protection boon i doubt i would stand any chance 1v1 when they switch between water and earth for protection and heals and occasionally trying to burn me in fire atune but i just wipe that away with shouts and rifle stack bleeds because they move around so much its hard to always hit them with sword and wait for magnetic aura then volly/killshot after its blown. still a tough fight just like with guardians i have came across where we just can’t kill each other fast enough and it always drags on like a stalemate till one person gets help from someone else.
condition removal is not that big a deal in my experience, especially if you save your flurry after they blow the removal even if you didn’t auto sword stacks bleeds like a champ with 33% trait, as soon as they remove in most cases i stack another 5-8 bleeds in like 4 auto attacks. the classes that are very good at removing conditions (guardians,necro,theif stealth trait,ele trait) all are easily handled with the exception of guardians being probably the hardest to make your conditions stick too especially if they run smite.
Necro’s are plauged with bugs like 80% of the time if they remove the conditions i am still doing more burst damage so it doesn’t really change the outcome in my experience, when they convert my boons to conditions gives me more trouble than them removing conditions on themselves.
Theifs are annoying when they stealth to remove bleeds/heal , but i find half of them still come out of stealth with bleeds ticking away meaning they are not running that trait. one time i even flurried right after one was trying to get away and he came out of stealth taking a dirt nap right where i rooted him lol.
Ele d/d bunker spec right are such a handful that without condition damage ignoring armor protection boon i doubt i would stand any chance 1v1 when they switch between water and earth for protection and heals and occasionally trying to burn me in fire atune but i just wipe that away with shouts and rifle stack bleeds because they move around so much its hard to always hit them with sword and wait for magnetic aura then volly/killshot after its blown. still a tough fight just like with guardians i have came across where we just can’t kill each other fast enough and it always drags on like a stalemate till one person gets help from someone else.
Ele bunkers aren’t hard anymore ever since I switch to rifle especially since my sigil is earth and I also replace my shield for an offhand sword to apply more bleeds.
The only hardest class I have a tough time with is mostly what you listed up there, mesmers always unless they’re newcomers and shout warriors that can remove conditions with ease.