Need input on my condi build.

Need input on my condi build.

in Warrior

Posted by: galandor.1059

galandor.1059

http://intothemists.com/calc/?build=-uo-FF;0RKVP0f4-L-60;9;4TO;0E14A27;52;0K-F4a;1hoHAhJG42Zo

First time I have ever tried to build a condi build and looking for advice. I like it thus far except for the health, but extra toughness helps so yeah, idk though. Advice would be greatly appreciated.

Engineer:Warrior:Necromancer – Rank 39

Need input on my condi build.

in Warrior

Posted by: Sagramor.7395

Sagramor.7395

I would think that the points in Strength are a waste since you’ll want to be dumping your adrenaline on bursts as often as possible. That and the traits don’t really jive with conditions. Unless something’s changed I don’t believe +damage traits (dual wielding and berserk’s power) apply to conditions. I could be wrong here, but I’m pretty sure that’s how it used to be at least.

I’d probably switch to something like this.
http://intothemists.com/calc/?build=-uFFo;1RKVP0g4oK-60;9;5TJ-J;127A28;252-KNH4;2hoHAhJG42FH

Dumping Strength allowed you to pick up Cleansing Ire and Sure-footed as well as signet mastery. And Cleansing Ire allowed you to swap out Berserker Stance for Endure Pain. I also swapped out Throw Bolas for Bulls Charge, since bulls charge is more versatile. It offers a leap finisher, interrupt, engage and disengage.

Alternatively since we now have Signet Mastery you could go this route.
http://intothemists.com/calc/?build=-uFFo;1RKFM0b4NL-60;9;5TJ-J;127A48;252-KNH4;2hoHAhJG42FJ
Similar to first build, but swapping Stances for Signets, and picking up Missile Deflection. Dolyak Signet replaces Balanced Stance, and for the middle slot you can keep Signet of Fury for the on demand full adrenaline, or take Signet of Stamina if Cleansing Ire isn’t enough condition removal.

I also swapped the jewel out for Carrion on both.

Need input on my condi build.

in Warrior

Posted by: Dingle.2743

Dingle.2743

As mentioned, the % damage traits aren’t very useful with low power.

My personal modification to this looks something like this:
http://intothemists.com/calc/?build=-uo-FF;0RKVP0f4-L-60;9;4EJJ-E1;027-28;22;0T-F4a;1hoHAhJG42ZF

Strength is brought down to 15; this keeps some duration and the “gain endurance when using burst skills” trait. Arms is brought down to 20. Defense is increased to 20 and takes Cleansing Ire and Sure-Footed (but you could also use Dogged March instead of Sure-Footed here).

Sword and Longbow are both very suited to Cleansing Ire – Combustive always uses adrenaline even if you don’t hit anything. Flurry hits 8 times in rapid succession, meaning for the sake of landing a single hit to use adrenaline, it more or less ignores blind.

I also swapped out the longbow’s sigil for Sigil of Doom – this adds poison to the build as an extra damaging condition (dealing damage equal to 2 stacks of bleeding, which you’d be lucky to get from sigil of earth in the 4-5 seconds you should be using longbow for). Doing this may mean you’ll need to consider dumping the sigil of earth on the sword, as the cooldowns interfere with each other, in which case perhaps go for increased cripple duration or sigil of accuracy.

You may also want to consider swapping the rune set to Runes of the Undead – warrior’s base bleed duration is enough to hit the stack cap without it, which means condition duration on runes is only offering some slight assistance to burning and cripple, and the additional damage you could get from rune of the undead may be worth more.

Also, perhaps consider swapping out Throw Bolas – you’ve already got a ranged immobilize on the bow and plenty of cripple on the sword. For Great Justice could be fairly effective, as it adds both condition damage and fury for extra crit rate for extra bleed-on-crit procs.

(edited by Dingle.2743)