Need some feedback on my WvWvW build.

Need some feedback on my WvWvW build.

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Posted by: Zariuss.2357

Zariuss.2357

So I have never tried to make a build before, but I have made one now for my warrior in WvWvW.

http://gw2skills.net/editor/?fIAQNAS3ejgOJv1OOPMxBA0jquiLlC4uLpgM0A-TkAisUZ5yyklMLbWDHWOsBB

I have never done any WvWvW on my warrior, but the hammer seems fun in there, with all the CC and survivability in zergs. Im thinking of going full sentinel armor, trinkets and weapons, but not quite sure if soldier or dolyak runes is the best for this build. Would love some feedback on this!

Need some feedback on my WvWvW build.

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Posted by: Zariuss.2357

Zariuss.2357

Bumpety bump…

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Posted by: LameFox.6349

LameFox.6349

-‘Survivability in zergs’ is a strange thing to aim for. Surviving in yours is easy, and makes so many vitalities seem a tad redundant; surviving in theirs is sketchy at best, and is better performed by avoiding damage than tanking it (the vitality and toughness you can stack really pale in comparison to the potential incoming damage you’ll face when targeted by multiple people, and you don’t seem loaded with escape mechanisms). Not to say you’ll have the same survivability with a glass cannon – unless you went ranged and mostly avoided the part where you’re caught and killed – but soldier’s or knight’s may strike a better balance; if you’ve already got sentinel armour then even just mixing it with some more harmful jewellery could help.

-Sweet revenge? I can see it in PvE easily enough, and maybe PvP since your continued presence in a small team is more significant than a zerg, but unless you’re desperately poor and can’t even repair, it seems pretty meaningless on your build. You’ve only 24% chance to crit even with fury as well, so the trait line in general would only help if you needed to swap weapons a lot.

-All that said, if you did want to have ALL THE LIFE for some reason, you could use a hyper-durable CC build for dislodging attackers from doors, and people from their siege equipment in cases when you can get close enough. Just for fun: desiegificationist (walls are just tall enough to use death from above, just short enough for the damage not to matter). This is pretty excessive, but if you like throwing people around it would be funny. Lots of CC and counter-CC, plus ways to shed conditions, regen endurance handily, and even a little bit of mobility if you do need to follow a zerg around.

There’s enough attacks on here that entering a fight you can probably build up adrenaline and finish with earthshaker rather than needing so many traits dedicated to getting it (really, why do you want to gather so much adrenaline but not reduce the c/d of the burst or use traits/heal that benefit from adrenaline?), and it would be… troublesome... stopping you from getting back through the door to heal and start again (or hopefully from getting back to your zerg to heal and start again).

Roaming you can swap out death from above for other useful things, or just leave it in case of heights.

Need some feedback on my WvWvW build.

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Posted by: Olba.5376

Olba.5376

So I have never tried to make a build before, but I have made one now for my warrior in WvWvW.

http://gw2skills.net/editor/?fIAQNAS3ejgOJv1OOPMxBA0jquiLlC4uLpgM0A-TkAisUZ5yyklMLbWDHWOsBB

I have never done any WvWvW on my warrior, but the hammer seems fun in there, with all the CC and survivability in zergs. Im thinking of going full sentinel armor, trinkets and weapons, but not quite sure if soldier or dolyak runes is the best for this build. Would love some feedback on this!

What’s up with Stomp?

Also, personally I don’t think Empower Allies is worth much. I would rather go with Leg Specialist, since that gives Hammer Shock and Throw Axe a short immobilize.

I’ll be honest with you: beyond a certain point, getting more HP just gets dull. I used to run with full soldier armors with Soldier runes in them and 30 in Tactics, giving me something like 25k hp. However, after I spent some time observing my combat log, I noticed that I had never died to taking a faceful of Mug+CnD+Backstab+Heartseeker or taking a full 100 Blades to the face. And really, no matter how much HP you have, as soon as you get zerged, you’re either going to have to run away or die.

(edited by Olba.5376)

Need some feedback on my WvWvW build.

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Posted by: CorliCorso.6254

CorliCorso.6254

Dolyak rune is a waste of time. The level 6 bonus is 30 health per second, which is nothing, especially when you have high HP.

To get the most out of Soldier runes stick shouts in every utility slot, and use Vigorous Shouts (Tactics XII) for some nice synergy.

But for me, I’d recommend you use Melandru runes instead, with Dogged March (Defence II). Combine that with food that reduces condition duration. Poultry and Leek Soup is quite cheap and gives -36% conditions (Lemongrass Poultry Soup gives -40% but is like 8s each and just not worth the extra money). Any movement conditions that hit my warrior simply melt off before they hinder me, and others disappear much faster than normal too. The plus side of this is that you hardly have to worry about condition removal any more – though I still keep a warhorn with Quick Breathing (Tactics IX) just in case. This allows me to use a lot more useful utility skills.

I run a build very similar to the Deseigification one above, and for me Sentinels equipment is great. The groups that win fights are the ones who survive the longest… and who has the best commander, of course (also a commander who keeps dying isn’t helping anybody). Yes, you can be condition heavy, but what use is that when conditions are removed? Yes, you can be crit-heavy, but what use is that when you miss/have confusion/hit someone with retaliation? The most organised zergs will run melee players in one group and ranged in another – as a hammer warrior, you’ll be at the vanguard pushing right through the enemy and it’s your job to stay alive whilst the ranged do the damage. As a hammer warrior, what you bring to the group is knockdowns, knockbacks, stuns, immobilize etc – controls, not pure damage. So investing in pure damage is missing the point, if you want to do that go for a greatsword. Too much HP is a waste of time in PvE, but WvW is completely different, and you need to survive amongst all else.

(edited by CorliCorso.6254)

Need some feedback on my WvWvW build.

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Posted by: AlBundy.7851

AlBundy.7851

How come everytime I go into wvw I see zerg balls full of guardians spamming staff skill 1? Is there some tiers that use hammer warriors that I’m not aware of?

Need some feedback on my WvWvW build.

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Posted by: Zariuss.2357

Zariuss.2357

Thanks for all the responces! I think I will use the desiegificationist build you posted, but I dont like the VII in strength that much, pretty much all I want to do is survive and apply alot of CC. In thinking of using those points from “Distracting strikes” in Vigorous shots. Also I still find soldier rune better than Melandru.

http://gw2skills.net/editor/?fIAQNBiYDbE0J5t5x6BKOggeohZBXYK0DpHiBbkGA-jEyAUAIyBA9BOnXEN2KbR0YV6ER16FMPeR0qBA-w

Might change from mending to healing surge, and Fear me to Stomp.

Need some feedback on my WvWvW build.

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Posted by: somsom.5201

somsom.5201

How come everytime I go into wvw I see zerg balls full of guardians spamming staff skill 1? Is there some tiers that use hammer warriors that I’m not aware of?

Because it works INCREDIBLY well: tags 5 people, even the worst dps specs still hit for ~500×5, you’ve got a wall, swiftness, and a buff, etc. If you aren’t super invested in healing power and go with a more tank/dps build then you can see 1-1500×5 attacks.

Hammer trains are still somewhat of a meta in T1(I know a few guilds still run Hammer trains exclusively), but no where near what they used to be. A 60/40 (Guardian to Warrior ratio) mix is what you usually see lately in large zerg battles for frontline.

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Posted by: AlBundy.7851

AlBundy.7851

hmmm I’m in tier 1 as well and I don’t see any hammer trains. I see the lone hammer warrior in newly bought draconic gear every 2 weeks or so though.

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Posted by: AlBundy.7851

AlBundy.7851

ohh maybe you’re on eu?

Need some feedback on my WvWvW build.

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Posted by: LameFox.6349

LameFox.6349

How come everytime I go into wvw I see zerg balls full of guardians spamming staff skill 1? Is there some tiers that use hammer warriors that I’m not aware of?

Because it works INCREDIBLY well: tags 5 people, even the worst dps specs still hit for ~500×5, you’ve got a wall, swiftness, and a buff, etc. If you aren’t super invested in healing power and go with a more tank/dps build then you can see 1-1500×5 attacks.

Hammer trains are still somewhat of a meta in T1(I know a few guilds still run Hammer trains exclusively), but no where near what they used to be. A 60/40 (Guardian to Warrior ratio) mix is what you usually see lately in large zerg battles for frontline.

Also fire. Burning on each 5th hit with easily 5 hits at once in WvW is a lot of fire.