First of all i strongly believe the berseker traitline is meant to be a condi specialisation. it works very well with the strength traitline. Which is really fine and all. We have access to one of the most powerfull conditions en masse, we can apply equal to or greater burns then a burn guard. Overall we can actually deal kittentons of conditions if u go either viper, merceneary condi zerker, mace/shield, sword, torch or longbow or a variant of weapon combinations. A skilled warrior can actually win quite a few 1 v 1’s. But the problem is, we simply cannot pull them off.
We either get interrupted, cc’ed blocked, or nuked by traps, wells(both chrono and reaper) that we just waist a ton of your burst. the problem with berserker is that it can deal plenty of damage, it’s an litterall burts condi spec. but u can’t hit people for kitten in a teamfight. u can litterally melt down anybody in a few seconds if u succesfully pull of a burst safe for druid in celestial avatar form. Like seriously it sucks so bad that when u almost burst down a kittening revenant he goes lol double glints healing, and thier teammates come, if u are Lucky it’s a 2 v 2. but you as a warrior offer almost nothing in teamfights other then selfisly bursting motherkitteners down in 1 v 1. Even thiefs are usefull for+1 and in teamfights they can quickly pick up low health people and down them in an instant before. sometimes u won’t even see what hit them.
It really sucks that with a skilled warrior the following can happen:
Skilled warrior>average player using(class of your choosing) in 1 v 1
average enemy teammates joins the battle, your partner comes as well
2 average players> you on your warrior and your random teammate, this shouldn’t happen. it’s terrible.
a warrior offers nothing of worth on pair other classes don’t do better, it doesn’t even need to be uniquue but it should atleast have some synergy.
all classes below offer something of worth
CC?- DH’s and reapers can easily take care about that
DPS?- Scrappers, power revenants, dh
Conditions-?-reapers, malyx revenants, certain druids and condi shatters
support?- tempest,
healing?-druid
decapping?- thief, scrapper with stealth gyro
So i propose that we on berserker traitline get akin to signet of might when past a certain health treshold maby have your attacks become unblockable every 30 seconds for 5 seconds.
allow for pulsing stability outside berserk mode. or increase the stability gain from eternal champion by 100 percent. and make it 3 stacks of stability.
last and not least for kitten’s sake revert back the berserker stance change it’s annoying as kitten. We don’t need 2 resistances for kitten’s sake. Jesus kittening christ.
I don’t think we need more lockdown we have tons of cc to give. we just need to make sure our attacks actually hit a target.
If a-net’s intention is for us to deal focus damage and no aoe which is cool. atleasst make it so that we can actually walk up to our target and hit them and not get nuked. allows us to actually do more unblockbale attacks without using those useless signets which offer almost no defence whatsoever. it works however to some extent for the zerker berker bunker buster.
U could argue that we could use a longbow, but seriously longbow is so slow and telegraphed and to to fully utilize it u have to use friggin tactics traitline to get the burn on auto attack. I’d rather have the longbow get that burning arrows trait become intergrated in the basic auto attack of longbow to make it a tad bit usefull. so that we can actually apply a slight aoe burning.