Nerf incoming - Upcoming Dec changes posted.
I won’t be bothered if it does. I’ve moved away from the skull crack build. I’m just concerned about the collateral damage from the ‘adjustments’ they make.
Knights of the WhiteWolf
If they do screw with DD builds too much, we always have our condi build. I doubt they’ll hit that with the nerf bat anytime soon.
I wonder what 1 build they’re talking about. I’m pretty sure it can be done with several builds (if that is possible).
I’m not seeing how warriors are strong right now besides being decent. I don’t feel it or I just don’t have the build they speak of. Nevertheless this better go in the right direction and not the wrong way or else we’ll have to deal with another *one year dark age * all over again.
They ars talking about hambow . 0\10\30\0\30
In my opinion they will move UF and nerf the bleed\burn on longbow.
They can’t really nerf HS otherwise warr will be back to poor sustain .
And it clearly said they don’t want dmg+ tanking in one build so UF is getting moved for sure . It will either force people to get rid of cleansing ire or burst mastery to make the stun-lock build work .
They ars talking about hambow . 0\10\30\0\30
In my opinion they will move UF and nerf the bleed\burn on longbow.
They can’t really nerf HS otherwise warr will be back to poor sustain .
And it clearly said they don’t want dmg+ tanking in one build so UF is getting moved for sure . It will either force people to get rid of cleansing ire or burst mastery to make the stun-lock build work .
I’ll make this simple for all.
Can it survive a zergfest?
Is it strong in one vs one or 5 vs 1?
Warriors are pretty strong right now, but will be seeing changes in an upcoming patch.
We like how they can be tanky, and we like how they can do DPS if they want. We also like the CC they can bring. We just don’t like them doing it all with 1 build.
I actually wonder if unsupecting foe will be moved up.
He will not change this… he will change all builds at same time, because each class QQ one or two things in warrior.
We will take a nerf so strong, that will back to trash like some months ago
Okay so does the pvp balance in this game focuses on 1 vs 1 or teamplay?
I was already vulgar harassed by a mesmer today in pvp because I outplayed him. He insist we do a 1 vs 1 which we did and I still won, but only because I already learned how to fight mesmers. I wasn’t even this mandatory spec you guys spec of.
I hope this nerf doesn’t go in the wrong direction or this game is no worse than warcraft on how they treat warriors because * This dude lost to a warrior in a 1 vs 1 fight*
This game should be balanced around spvp and 1v1
Bad Elementalist
Adoption agencies around Tyria struggle to manage order in sudden crisis as countless fair-weather Warriors find themselves promptly abandoned
If you are focused in mid fight or 3+ you have no defense and will die fast (u have no teleports, u have no invis, and u have no mobility with this build), so this nerf is basically because people lose 1 vs 1. It’s unfortunate, but will probably force s/s and lb to do anything in this condi meta that people apparently enjoy since the biggest complaint is stuns. I guess they never heard of stability or evade or block.
I’m worried about HOW their going to nerf basically the entire class….. It says they don’t like how we can do everything in one build, so how in the world do you nerf builds without nerfing EVERYTHING?
Plus it’s funny how wars get a hammer update where we can move during ONE attack that we couldn’t move with before and everyone starts crying saying that they can’t beat hammer warriors.
Reading this is like reading political post on FB. Neither side knows what they are talking about and readily known facts are straight up ignored just so they can prove a point.
Source of the post?
Source of the post?
Click the name in the quote and it will take you to where the post was originally located.
Source of the post?
https://forum-en.gw2archive.eu/forum/pvp/pvp/Warrior-Ele-2-0/first#post3122482
It was obvious that warrior is OP, but people will QQ anyway.
So the strategy is..whine and its will get nerfed.. Now i know what ill be doing on class subforums and spvp. I actually wonder what goes to get nerfed, if its UF its can hurt axe/sword+shield power builds.
For me its sound like UW getting moved to GM making it a worthless trait.
It is a shame though that basically that is how every warrior upset with this change will take it. “Those people complained about my class being OP and then ANET agreed and said they’d do something about it, maybe I can complain about other classes and get them nerfed too”.
All that will accomplish is a long cycle of classes complaining about whoever they feel is better off at any given time. Should report/give feedback to ANET because you want it to be a better game, not because you want to have an easier time playing the game.
What’s up warriors, seems like time to get down on earth. Can’t wait till next balance patch arrive. Thank you John.
It is a shame though that basically that is how every warrior upset with this change will take it. “Those people complained about my class being OP and then ANET agreed and said they’d do something about it, maybe I can complain about other classes and get them nerfed too”.
All that will accomplish is a long cycle of classes complaining about whoever they feel is better off at any given time. Should report/give feedback to ANET because you want it to be a better game, not because you want to have an easier time playing the game.
Its seems that QQ working just fine in this game so im not sure why not take advantage of it and nerf everything else into ground. GW2 is the most qq fest game ive EVER meet over 9 years of MMO’s i have played. Time to act like a noob that has no clue about game and cry about everything. Nuff said.
So the strategy is..whine and its will get nerfed..
Just another reason for me to use my warrior in PvE. Not a single NPC that cries “OP”. Sad times.
It is sad indeed that ppl playing warriors think everything is OK now
But it’s natural I believe. People just want everything that profits them that way or another or make their lives/games easier.
Sad But True.
It`s a MMO each class get at the top once in a while. I personally don’t know what is the OP build they speak off. I play the typical shout heal build. Is it the Bow/Hammer one? Sound like a great Idea but I fail to see how great that build is at mobility. The only build that really that can do anything that come to me is the GS/Hammer or mace shield.(I have no idea how good the skullcracker is now they fixed the stun runes.)
Unsuspecting Foe is really strong for a T1. Either move it up or reduce it to 20-30%. It would still be worth taking and stay an interesting option but i would not be the only one option. I hate when they move up a skill in tier. It break many build and this is bad for all class IMO. This skill is easy to tone down to proper level. T1 skill should give some flavor to your character.
reducing the base healing signet and giving it a better scaling is a great idea. It would take a bit of investment and better scaling is better in the long run. It doesn’t nerf it for everyone but reduce the effectiveness to the pure DPS build.
It is sad indeed that ppl playing warriors think everything is OK now
But it’s natural I believe. People just want everything that profits them that way or another or make their lives/games easier.
Sad But True.
So bitter …
I just hope they don’t break the class because of our dominance in SPvP with the UF build. I play a sturdy WvW warrior, and like where we are currently as a frontline thug.
I honestly think the only problem not tied to how we counter the current Meta is the massive base damage on hammer. Just make it into a controlling weapon instead of a one-stop rock-shop, and most of the other secondary issues fade into the background.
Fattest Man in [GLOB]
This nerf bat strike will only cause my adrenaline to go higher up. Couldn’t be happier for that announcement. Now i will be killing with a vengeance again.
Warrior for life
GM of Crew of Misfits (CoM)
Piken Square, EU
It´s funny. First people cried about our damage so our damage traits went Grandmaster.
Then people cried about axe so the axe got axed. Now people are crying for another nerf.
All in all i only hope that with the upcoming changes will not break the warrior completely and make him again the laughing-stock as he was pre-patch.
regards
Seed
So the strategy is..whine and its will get nerfed.. Now i know what ill be doing on class subforums and spvp. I actually wonder what goes to get nerfed, if its UF its can hurt axe/sword+shield power builds.
For me its sound like UW getting moved to GM making it a worthless trait.
If that is indeed the case I will also complain about every little thing that bothers me about other classes – even if it might or might not be justified.
As it stands now it seems that if you whine hard enough the class in question will get nerfed.
Maybe if they move UF, I’ll be able to switch my build to Death from Above. I miss that trait.
Also, whatever they do, it won’t change the weapons I use or about 50 of the points I that I trait. Maybe 60. So I’m completely unphased.
I also think people think UF does more than it actually does.
“He’s like a man with a fork in a world of soup.”
It is sad indeed that ppl playing warriors think everything is OK now
But it’s natural I believe. People just want everything that profits them that way or another or make their lives/games easier.
Sad But True.
I don’t know that everything is ok. But I know that warriors were massively craptastic in PvP and WvW for a long time. They may need an adjustment but you guys act like they’ve been top dog forever. They haven’t. If ANet does this wrong the Warriors will go back to being useless. Which may be what you want, it is natural, I believe.
Um, all the Dev is talking about is sacrificeing damage/sustain/control for one or the other. Like pretty much all the other classes do. That said, I hope the buff the builds that players invest into. Such as a weaker base heals that scale better with healing power (325 base HS that scales to 500 with 1000 healing power, or something like that). All classes should have sacrifice to specialize, and be mediocre to be a jack of all trades. They should also be rewarded sufficiently for sacrificeing.
Um, all the Dev is talking about is sacrificeing damage/sustain/control for one or the other. Like pretty much all the other classes do. That said, I hope the buff the builds that players invest into. Such as a weaker base heals that scale better with healing power (325 base HS that scales to 500 with 1000 healing power, or something like that). All classes should have sacrifice to specialize, and be mediocre to be a jack of all trades. They should also be rewarded sufficiently for sacrificeing.
I never believe any word from a devs when it comes to pvp balances. They may say one thing and do the exact opposite.
Maybe if they move UF, I’ll be able to switch my build to Death from Above. I miss that trait.
Also, whatever they do, it won’t change the weapons I use or about 50 of the points I that I trait. Maybe 60. So I’m completely unphased.
I also think people think UF does more than it actually does.
I agree with you. It doesn’t do much on one warrior using it. On a hammer there is only 1 ability that stun. I think that when 5 warriors can do CC it become 50% crits chance to anyone who as the trait. The pvp 5 man warrior team really showed that. Lower the crits chance to fit with a T1 skill. It will be still useful just not OP.
Um, all the Dev is talking about is sacrificeing damage/sustain/control for one or the other. Like pretty much all the other classes do. That said, I hope the buff the builds that players invest into. Such as a weaker base heals that scale better with healing power (325 base HS that scales to 500 with 1000 healing power, or something like that). All classes should have sacrifice to specialize, and be mediocre to be a jack of all trades. They should also be rewarded sufficiently for sacrificeing.
I hear several months ago that they going to nerf aoes, instead they buffed it.
Also mesmer with thieves has pretty good survival in gc.
Um, all the Dev is talking about is sacrificeing damage/sustain/control for one or the other. Like pretty much all the other classes do. That said, I hope the buff the builds that players invest into. Such as a weaker base heals that scale better with healing power (325 base HS that scales to 500 with 1000 healing power, or something like that). All classes should have sacrifice to specialize, and be mediocre to be a jack of all trades. They should also be rewarded sufficiently for sacrificeing.
All the heal 6 skills are meant to be useful no matter which build you run. Nerfing HS to 325 base would render this skill entirely useless. Nobody would use it anymore because Healing Surge would be way better.
Healing Signet in the current state is powerful against condition and bunker builds but its lackluster against zerker builds. The reason most warriors use HS is the fact that so few enemies run zerker builds.
It’s about time
If UW gets nerfed, it wouldn’t faze me in the least as I have exactly 0 traits in that entire line.
Tuck and Roll: Warrior – What Everyone Loves: Guardian -Hardkore Junglist: Ranger -
Kitty Gearwrench: Engineer – Dwomm: Elementalist – Which Kitten Is It: Mesmer
Yup, if I had to put my money on something, Unsuspecting Foe is going.
Where it’s going, I don’t know. It could be moved to Master tier to take it away from the 0/10/30/0/30 Hammer crowd. Or it could be changed to provide less crit chance or even changed to providing Fury instead, so that it would affect the Mace+Shield/GS build as well.
As long as that’s all they do, I don’t care as I don’t use any of that stuff. But if they touch Cleansing Ire, Burst Mastery or the aoe on the Longbow, that’ll be a sad day for me.
Don’t worry they will nerf the banner regen condi LB build too . It’s even worse than necro’s dhumfire.
Maybe if they move UF, I’ll be able to switch my build to Death from Above. I miss that trait.
Also, whatever they do, it won’t change the weapons I use or about 50 of the points I that I trait. Maybe 60. So I’m completely unphased.
I also think people think UF does more than it actually does.
I agree with you. It doesn’t do much on one warrior using it. On a hammer there is only 1 ability that stun. I think that when 5 warriors can do CC it become 50% crits chance to anyone who as the trait. The pvp 5 man warrior team really showed that. Lower the crits chance to fit with a T1 skill. It will be still useful just not OP.
hammer F1 apply CC before damage. If you run with fury (30s signet of rage) and 30% critical chance, if the target dont have stability you get always a critical strike on F1 every 7 seconds with 0/10/30/0/30. I hit by 4500 with berserker/cavalier setup every hammer F1 in wvw. That is insane for a opener if you use berserker stance for charge your F1.
A nerf is needed, but if they change UF to other tier you need to readjust all your build and become almost useless after that. All that players who invest in ascended need to farm again your ascended items to get another stats. I dont believe in arenanet know how to do their work, too much disappointed for me with this game about pvp and wvw. They are playing with a meta game balance, where a class is op right now, and up few patch later. Is what all new develop are doing because is what is they learn from design school, and is easy way to keep the game alive. Is like League of Legend, and a lot more games, flavor of the month champions/class games. Warrior was up in the past, now shine, then they go up again and another set of profession rise. That suck.
All the heal 6 skills are meant to be useful no matter which build you run. Nerfing HS to 325 base would render this skill entirely useless. Nobody would use it anymore because Healing Surge would be way better.
Healing Signet in the current state is powerful against condition and bunker builds but its lackluster against zerker builds. The reason most warriors use HS is the fact that so few enemies run zerker builds.
And it would be MORE useful when traiting into healing power. About the same as it was if you only add a moderate amount. Yes, you lose some other stats, but that’s the whole point. The exact numbers provided aren’t important, the mechanic is. All heals skills and builds should require similar investment. Welcome to bunkering. Welcome to glass cannon.
The whole ‘Warrior is OP’ argument stems from warrior being slightly too strong at too many things at the same time. Wars need to be adjusted (not nerfed or shaved) to be slightly more rewarded for specializing and slightly less rewarded for trying to do it all at once. It should be that way with all classes.
I don’t agree with you . There will be no more OP class after condi necro spam nerf and hambow warrior nerf . The other classes are fine except ele which is way too weak .
And it would be MORE useful when traiting into healing power. About the same as it was if you only add a moderate amount. Yes, you lose some other stats, but that’s the whole point. The exact numbers provided aren’t important, the mechanic is. All heals skills and builds should require similar investment. Welcome to bunkering. Welcome to glass cannon.
Healing Signet was buffed a few month ago for a reason. The reason was that warriors lack serious sustain. Warriors doesnt have access to Protection, Aegis, Blinds, Evades, Stealth, Blinks, Pets, Clones and stuff like that. Warriors are meant to eat all that damage. Before the latest buffs to warriors, they were a running joke in pvp, because even with high hp pool and heavy armor, sustain was subpar compared to the other professions.
All those sustain boons and skills I mentioned above doesnt force you to run a certain build (e.g. healing build). The moment you make warrior heals depend on healing power you force every warrior to run bunker builds.
About time they realized they went too far. Thank you based Sharp.
If you are focused in mid fight or 3+ you have no defense and will die fast (u have no teleports, u have no invis, and u have no mobility with this build), so this nerf is basically because people lose 1 vs 1. It’s unfortunate, but will probably force s/s and lb to do anything in this condi meta that people apparently enjoy since the biggest complaint is stuns. I guess they never heard of stability or evade or block.
“If you are focused in mid fight or 3+ you have no defense and will die fast”
Every profession does. Warrior is the only one that can hold those 3 people more than a couple seconds – I’ve seen Warriors do this and win, consistently. I guess you sort of forgot that you’re the only profession that can become immune to all damage for 5 or so seconds (8s counting block – 11s if we’re counting condition damage only).
“so this nerf is basically because people lose 1 vs 1”
No, it’s because Warriors can sustain like a bunker, CC like a dedicated control, and damage like a DPS build all in one. 1v1 is what most complain about, yes, but you would have to be remiss to tell me that they don’t bring unbeatable CC support and sustain to a tPvP team.
“I guess they never heard of stability or evade or block.”
Not all professions have 2 of these.
Healing Signet was buffed a few month ago for a reason. The reason was that warriors lack serious sustain. Warriors doesnt have access to Protection, Aegis, Blinds, Evades, Stealth, Blinks, Pets, Clones and stuff like that. Warriors are meant to eat all that damage. Before the latest buffs to warriors, they were a running joke in pvp, because even with high hp pool and heavy armor, sustain was subpar compared to the other professions.
All those sustain boons and skills I mentioned above doesnt force you to run a certain build (e.g. healing build). The moment you make warrior heals depend on healing power you force every warrior to run bunker builds.
Those skills often DO force you to run certain traits to get enough of them to make a significant difference. What class do you consider to be a natural master of sustain with no trade off? Wars also have blocks, condi removal and stuns/immobilize mitigate damage as well. Most all other classes have to spec for sustain, why do you want wars to be different? Let a bunker war be a good bunker and hit soft, and let a damage war feel some pressure and destroy stuff.
Healing Signet was buffed a few month ago for a reason. The reason was that warriors lack serious sustain. Warriors doesnt have access to Protection, Aegis, Blinds, Evades, Stealth, Blinks, Pets, Clones and stuff like that. Warriors are meant to eat all that damage. Before the latest buffs to warriors, they were a running joke in pvp, because even with high hp pool and heavy armor, sustain was subpar compared to the other professions.
All those sustain boons and skills I mentioned above doesnt force you to run a certain build (e.g. healing build). The moment you make warrior heals depend on healing power you force every warrior to run bunker builds.
Those skills often DO force you to run certain traits to get enough of them to make a significant difference. What class do you consider to be a natural master of sustain with no trade off?
Engineer.
because he doesn’t know it himself
Before the warrior got its current buffs all the condi spammers easily laughed at warrior because condition damage only requires one stat to do damage (condition damage).. .with that you can stack any defensive stat you want… To do physical damage you need 3 stats… power precision and crit damage… with all three of those you can no longer stack anything to defend yourself. Warrior managed to counter that current meta and all the condi folks went into Cry mode. The thing is, a well played mesmer can take a warrior no problem… a well played dagger pistol thief can blind spam a stun lock warrior into submission. A necro or engie that know hows to kite for 8 seconds can laugh at a warrior. As long as we are going to make warrior useless lets nerf all those classes that can embarrass anyone playing a warrior until the spvp meta returns to spam all condi’s into a small circle and no one plays any melee class, just like everyone likes it. Now that my emo over the top QQ has been said… healing sig is too strong for SPVP as it is… but stop calling for nerfs to skills that a warrior has always had since the beginning… (Unsuspecting Foe/Merciless hammer)… Before two months ago those two skill where laughable … hammer was a joke “so easy to dodge.” When they first introduced the new zerker stance at 4 seconds, I felt it was incredible… the buff to 8 was too much …. the buff to healing sig was too much in conjunction with it… but the power of Earthshaker does not need a nerf… it has not changed from day one. The fact that you can cleanse 3 condis with Bow f1 no matter if it hits or misses is broke, I agree. Not sure what they can do with that. Anyone who has seen my Videos will look at them and think warrior is OP… but in truth those people I kill are bad.. no one can deny that.. Also I rely on an engy to heal me. I would agree that healing sig is stupid atm… it heals more per 30 seconds than any other heal and should be set to the point that it is on par with healing surge…. I must admit I miss a nice burst heal but healing sig is too good. My biggest fear is something crazy like Cleansing Ire and Hammer mastery being a 30 point trait so that you can only have one…. I would pretty much quit this game if that happened. And folks… moving Unsuspecting Foe up will only nerf Skull crack which I’m pretty sure is a non issue.. and the one skill that makes hammer fun…. Earthshaker….. U/F only makes Earthshaker crit… it does not affect any of the knock down skills of hammer…. 4/5 … If you are getting hit by hammer 5 or earth shaker.. I am sorry but it is your fault. I really really hope they just look at healing sig and do not destroy specs that have been around forever. Currently healing sig is only so good because the warrior has so many invulnerable frames on top of stuns to make passive regen OP. Anyway I am drinking a lot and do not want to get too long winded anyway… MUCH HUGS… check out my youtube channel for silly Warrior WVW videos.
http://www.youtube.com/channel/UC1AGSRcI3baFvLGTAxZ5ODQ
http://www.twitch.tv/wilsonstorm
Trust me on this one though, I’ve played games that were WAY bigger QQ fests than GW2 and the forums were…horrendous. After a while the companies stop dealing with the community in a positive manner and instead of giving them the benefit of the doubt when dealing with suggestions they just wholly ignore them until they find one that resembles what they planned to do anyway.
I think a reasonable shaving amount for Healing Signet would be about 30-50. The scaling with healing power goes up greatly so it’s still a option for sustain, just not as potent as Healing Surge with full adrenaline. Healing Signet and Adrenal health will still be in a good spot, but it shouldn’t let you shrug off all power damage easily. Hammer builds, in order to balance it and not destroy the hammer build, I would expect they cut 50% to 20%-25% so you actually have to put in some points for Crit chance. Also i doubt they would nerf Warrior’s condi build, at least not by much if anything. being able to tank and deal decent damage? With just condition damage, if they want to nerf warriors for Condi, they have to nerf Engi first, because they have some insane survivability being mobile, while face rolling Conditions.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
why would they nerf warrior
A better question would be, why wouldn’t they nerf warrior?
I can think of more reasons to nerf them and actually i can’t think of any not to nerf them.