Nerfing Warrior regen...why Anet!? WHY!?
so warrs are crying over that tiny 30 hp/s nerf which will change nothing at all and will barely be noticeable?
you guys…are a little spoiled, aren’t you?
try playing a warrior vs other highly skilled and competent players 1st then comment.
warrior and we’re the best class” Eugene
Nerfing Warrior regen…why Anet!? WHY!?
The better question is: Why nerfing only the regen?
-Charr Thief-
It’s good to be bad!
Warrior Regen was increased.
Crtical damage took a 25% nerf, but healsig only took an 8% nerf. The damage of the people who actually do damage (ignoring those shamans bunkers who can’t kill anybody), falls behind passing warrior healing.
Healsig is more powerful than ever.
Warrior Regen was increased.
Crtical damage took a 25% nerf, but healsig only took an 8% nerf. The damage of the people who actually do damage (ignoring those shamans bunkers who can’t kill anybody), falls behind passing warrior healing.
Healsig is more powerful than ever.
Not in a condition meta. Which is what we have. And the ferocity changes will have no impact on spvp.
warrior and we’re the best class” Eugene
so warrs are crying over that tiny 30 hp/s nerf which will change nothing at all and will barely be noticeable?
you guys…are a little spoiled, aren’t you?try playing a warrior vs other highly skilled and competent players 1st then comment.
i have a lvl 80 warrior (still partly exotic though), if you die because of the missing 30 hp/s, you would have died anyway. it’s nothing, even without taking adrenaline health and regen into consideration.
warrior should never be able to have 6 passive heals got 1 on signet, 1 on traits, 1 on armour runes, 1 food, 1 on sword, 1 on each of my banners in a way the banners would make 9 total but they dont realy stack stacks so i count it as 1
Are you saying dolyak runes are good? They give 30 hps they’re garbage.
A healway warrior has passive heals that outheal any damage I can do on my warrior, guardian and engineer… 1v1 y’r near unbeatable against anything except a thief maybe.
Except the healway warrior also uses blocks and evades as well. I’ve run across it and honestly they have no chasing power and deal crap for damage. It’s basically a sit on the point closet to enemy teams respawn in spvp and do nothing else really.
Seems we’re talking about different heal-way warriors because the one I fought demolished me in 8 seconds with his health at full the intire time, I’d do damage and it would heal right back up.
Warrior Regen was increased.
Crtical damage took a 25% nerf, but healsig only took an 8% nerf. The damage of the people who actually do damage (ignoring those shamans bunkers who can’t kill anybody), falls behind passing warrior healing.
Healsig is more powerful than ever.
With this line of thoughts every class received a huge buffs too their healing skills.
so warrs are crying over that tiny 30 hp/s nerf which will change nothing at all and will barely be noticeable?
you guys…are a little spoiled, aren’t you?try playing a warrior vs other highly skilled and competent players 1st then comment.
so which means warrior doesnt require skill to beat others except highly skilled player?
thats seems really unfair it tells warrior is easy to play and doesnt require any high skills to snowballing
Doesn’t it have something to do with you huge regen rates in a certain build ? :p
A good warrior who knows his/her prof: accepts the -8% nerf as it will not change a thing!
A not-so-good warrior who was playing the FotY prof: Cries a river…
After the patch a good warrior will still beat the brown thingy out of anybody who stays in it’s way. A not-so-good warrior will be beaten by condi ele’s and LB rangers… who turns with keyboard…
Perhaps if they had started with a careful 25 or 30% increase and scaled up slowly from there all of this would have been unnecessary. The 8% nerf is a careful approach, and I think it’s the right choice at this point.
Perhaps if they had started with a careful 25 or 30% increase and scaled up slowly from there all of this would have been unnecessary. The 8% nerf is a careful approach, and I think it’s the right choice at this point.
The older players that left the game and the skilled players still left have had no issues killing warriors. This is more of a fluff nerf to just appease the unskilled players who can’t deal with warriors.
warrior and we’re the best class” Eugene
More worry about the 5% crit heal thieves are getting,spamming 2222222 will be best heal in game and ofc still best burst ;O
Im doing that on my ele build. Exacly sacrificing 20 trait points to achieve that. And really it is 8% nerf which is the buff overall with crit dmg reduction (on these THIEVES you are losing 31% crit dmg)… Needeles to say wihners gonna whine. 270 hp per sec (after nerf) to like 130 on ele… Btw armor is strictly sustain stat.
Ele’s only need 10 points in water, and they are perfectly fine without savricifing much (20% CD on Cantripts + Mist Form). I have an Ele that is PvP 65, and I up level her in WvW while still being able to hold my own. God help anyone I run into once I have a focused gear selection and full trait points to play with… Meteor Showers in zergs and Static Field stragglers all day, baby!
Im doing that on my ele build. Exacly sacrificing 20 trait points to achieve that. And really it is 8% nerf which is the buff overall with crit dmg reduction (on these THIEVES you are losing 31% crit dmg)… Needeles to say wihners gonna whine. 270 hp per sec (after nerf) to like 130 on ele… Btw armor is strictly sustain stat.
Ele’s only need 10 points in water, and they are perfectly fine without savricifing much (20% CD on Cantripts + Mist Form). I have an Ele that is PvP 65, and I up level her in WvW while still being able to hold my own. God help anyone I run into once I have a focused gear selection and full trait points to play with… Meteor Showers in zergs and Static Field stragglers all day, baby!
10 in water? Oh ok. On staff. Maybe. On standard meta 20 in water is almost mandatory. Even in gvg 30 in water for support and extra heals is just too good. Try to play dd ele with 10 in water (15 is least what I could do). Maybe after patch, but still. But you know I tried to compare passive healing without going into traits/healing power. It is 400 hp/s, twice as much then eles signet. I can see the logic (twice as health – twice regen). Let warriors have scaling with healing power, but at base? Why almost everyone uses it, not other skill (even full zerk wrriors wtf)? Cause it’s broken. Im not the type of wihners who’s saying warriors broken omg nerf (cause mostly I can beat them), but I don’t agree with 2 specs of them, which is mobility and this signet.
Im doing that on my ele build. Exacly sacrificing 20 trait points to achieve that. And really it is 8% nerf which is the buff overall with crit dmg reduction (on these THIEVES you are losing 31% crit dmg)… Needeles to say wihners gonna whine. 270 hp per sec (after nerf) to like 130 on ele… Btw armor is strictly sustain stat.
Ele’s only need 10 points in water, and they are perfectly fine without savricifing much (20% CD on Cantripts + Mist Form). I have an Ele that is PvP 65, and I up level her in WvW while still being able to hold my own. God help anyone I run into once I have a focused gear selection and full trait points to play with… Meteor Showers in zergs and Static Field stragglers all day, baby!
10 in water? Oh ok. On staff. Maybe. On standard meta 20 in water is almost mandatory. Even in gvg 30 in water for support and extra heals is just too good. Try to play dd ele with 10 in water (15 is least what I could do). Maybe after patch, but still. But you know I tried to compare passive healing without going into traits/healing power. It is 400 hp/s, twice as much then eles signet. I can see the logic (twice as health – twice regen). Let warriors have scaling with healing power, but at base? Why almost everyone uses it, not other skill (even full zerk wrriors wtf)? Cause it’s broken. Im not the type of wihners who’s saying warriors broken omg nerf (cause mostly I can beat them), but I don’t agree with 2 specs of them, which is mobility and this signet.
So you agree that the Ele has potential to have decent sustain with only 10 points needed in Water. Just because D/D Ele is bad (just like GS focused Warriors are subpar) doesn’t mean Eles have just as many options for high sustain and decent damage just like a Warrior. Sure, Healing Signet may heal close to twice as much as an Ele’s signet, but Elementalists also have access to Water spells, which SHOULD be used constantly within the Ele’s basic rotation. The biggest problem with Elementalists is that their hard defensive skills are on insanely long cooldowns for what they do (but this is a problem for the Ele, and is in no way the Warrior’s fault for it).
Meanwhile, Warriors have access to two healing skills worth a kitten : Healing Signet, and Mending. At that, Mending is ONLY good if you plan on not running with Cleaning Ire, which pretty much forces all warriors to HAVE to use Healing Signet, as it is our only viable heal that doesn’t have some sort of gimmick tied to it (Healing Surge looks good, until you realize just how backwards the skill really is).
Long story short, Warriors are SUPPOSED to eat hits. Without them, no one would even bother charging into zergs, since Warriors are there to scatter enemy forces. Without Healing Signet, Warriors wouldn’t ever be able to “hit and run”, turning WvW into a ranged baiting game all over again.
Now, I don’t mind the 8% nerf, as it is almost needed with Zerker damage getting reduced. I just think A LOT of people assume Healing Signet is the only thing keeping Warriors alive, when more times than not it is the combination of HS, Adrenal Health, and food buffs.
Why it’s being nerfed?
1) no need to invest In healing power in order to make a passive heal work.
Passive heals are harder to counter then active heals. The reason for this is that a passive heal cannot be stoped like a active heal, and in order to have the same reduction of poison you need 100% uptime instead of poison active during the activation of a active heal. Also if you can have amazing sustain without the need to invest it allows you to focus what would have been needed to invest in healing power on offensive attributes=imbalance
2) this games gameplay should not revolve around passive gameplay. It should revolve around active gamplay. Otherwise it’s build to win and not skill to win.
For this reason the devs are going to be buffing the active of this skill as time goes on and reducing the sustain of the passive of this skill thus requiring investment In To healing power in order order to have the same sustain from just the passive. Thus fixing number 1.
(edited by Chaos.3579)
Warriors are build and gear dependent. That is why it is not surprising that we have multiple armor and weapon sets.
Many other classes uses passive skills. Clone, wells, marks, etc. Warrior is not a skill dependent profession. Warrior skills are sub-par compared to the other classes. Warrior have CC yes but have long CD. Warrior skills also have animation that telegraphs what kind of skill is being used. DODGE and that skill will be on CD. A warrior on CD almost equates to a dead warrior.
I like how everyone complains that a class is OP. Thats usually because they do not know how to approach the class and deal with it; that was the same problem in gw1. A class came up with a build that could deal some damage, then everyone screamed about it and then they got nerfed. A Warrior is supposed to be able to run up and beat down a light armored class; a light armored class is supposed to be able to use skills from a distance to demolish a warrior; it’s about who planned it out better and gets the upper hand. You guys need to stop whining about losing to a certain class, and learn how to kill it; the game sucks when all classes deal the same damage and have no advantage over another – they all have their strengths and weaknesses, find them and use them (It’s called strategy).
so warrs are crying over that tiny 30 hp/s nerf which will change nothing at all and will barely be noticeable?
you guys…are a little spoiled, aren’t you?try playing a warrior vs other highly skilled and competent players 1st then comment.
so which means warrior doesnt require skill to beat others except highly skilled player?
thats seems really unfair it tells warrior is easy to play and doesnt require any high skills to snowballing
Nope! You can be good at Warrior, or bad at warrior. Warrior has a low initial skill cap so people can get good at it pretty quick, but it’s hard to actually master the class and beat other classes that have already mastered their class. It’s kind of like snowboarding compared to skiing. Skiing is easy to learn, but hard to get better at and snowboarding is hard to learn, but easier to get better at.
Stormbluff Isle
It’s kind of like snowboarding compared to skiing. Skiing is easy to learn, but hard to get better at and snowboarding is hard to learn, but easier to get better at.
Unless you get a worthy opponent like a tree or a skiing/snowboarding track with no fences.
Come on you got TWICE more health than an ele and all your skills do equivalent damage in instant casting time (ele skills half as powerful as hundread blades take 5 seconds to cast). On top of that Warriors can run away from battle faster than all other classes. A small regen nerf isn’t even going to be noticeable.
This made me laugh.
1. My zerker gaurdian (11k hp) out.lives my bunker warrior easily (24k hp)
2. Play warrior and you will see landing 100b aint as easy as you think.
3. Ele skills half as powerful. .. lol…
4. Yes we can run away… should be called scouts not warriors or maybe ‘runners’
I didn’t notice the nerf that much. Only time I really noticed it is when I had condis on my character. The nerf is probably more noticeable in SPVP in wvw with the nerf to crit damage it was an overall buff.
warrior and we’re the best class” Eugene