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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I was so happy to hear, that this long neglected skill would see some love and now this.

100% more damage when the enemy is below 50% and NO base damage reduction would have been just about right.

It´s just weak as it is now.
It´s a burst skill without the burst and does not feel stronger than it was before,
no, even weaker.

I know the numbers suggest it does more damage but it just does not feel that way.
Rush does more damage than the burst skill WITH the damage bonus againt foes below 50% health.

Laughable. I was glad to finally use this skill only to be disappointed 3 minutes after the patch.

As things stand now I´d rather see an AOE rush as the greatsword burst skill than arcing slice.

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Posted by: hybrid.5027

hybrid.5027

Rush = 1.7 coefficient
Arcing Slice below 50% = 1.8 coefficient

Remember all the BHB’s who said this change was compensation for the 100b and WWA nerf?

Yeah.

I know who I am, do you know who you are?

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Posted by: Atticus.7194

Atticus.7194

I’m trying to understand what ArenaNet’s design team was thinking, what practical application they thought this would be used for… we already didn’t need another way to trigger fury, we didn’t need another aoe attack, we didn’t need another way to regenerate endurance sooo… yea this was apparently designed to fill a niche that doesn’t exist.

Remember all the BHB’s who said this change was compensation for the 100b and WWA nerf?

Yeah.

Remember when they said Arcing Slice would be something like an execute?

Yeah.

Right now this is a completely pointless skill, I can’t see ever using it and now with the adrenaline nerf I guess we’ll have to just constantly be switching to axe to use eviscerate. Or just not use the greatsword at all anymore, regardless I’m just flabbergasted that someone on a design team thought this was okay. It feels so poorly thought out and utterly untested I’m amazed.

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Posted by: Flitzie.6082

Flitzie.6082

I did some heavy calculations once I saw the video. After comparing everything I came to the conclusion the tooltip dps would be around 2400 in my build. its 1800.. WHAT?!
4k crit ? thats it ? nto even the 7k I was promised.

I’ll do some further testing, but to me it looks like yet again, a ninja nerf.

Edit: where has the great animation gone btw. we were shown some great new instant bang. Its essentially the same as the hammer swing now.

Edit: 6k crit with 2700 power and 205% crit damage. Against a low armor risen. We should be in the 7k region on mobs with some armor now.

could maybe push the 7k fully buffed with food and atleast 10might..
Yep, all dreams gone.

You touched the shiny, didn’t you?

(edited by Flitzie.6082)

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Posted by: Killface.1896

Killface.1896

Anet trolling so hard ,this was the only cool think warriors were getting and they have it give 60% less damage than they sad…

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Gg, Anet.

Thanks for the “refinement”.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Played my warrior. I felt some of the changes were good. Now that I’ve seen how they are applied, disappointed. The decay on adrenaline is rapid to say the least, a number of the stun break on rousing don’t work and GS burst is nicer to use at the expense it does basically what a puffed up auto attack critical hit would do.

It’s their game, but disappointed i waited over 6 months for some very, very average updates to warrior.

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Posted by: mPascoal.4258

mPascoal.4258

Well and I just wasted 200g on my Warrior pre patch because of the exciment of GS being viable for nothing. BACK TO GUARDIAN

Ty Anet, sold all my inverntory so I could get my Warrior on the lvl I wanted to nothing.

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Played my warrior. I felt some of the changes were good. Now that I’ve seen how they are applied, disappointed. The decay on adrenaline is rapid to say the least, a number of the stun break on rousing don’t work and GS burst is nicer to use at the expense it does basically what a puffed up auto attack critical hit would do.

It’s their game, but disappointed i waited over 6 months for some very, very average updates to warrior.

Lets update

Ele
Thief
Mesmer
Engie now.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Atticus.7194

Atticus.7194

I just really hate that the two big changes to warriors, namely arcing slice and adren decay are sooo heavy handed. I mean it seems to take around 2-3 seconds to completely lose all adren when you’re out of combat so you’re constantly starting over from step 1. It also trivializes talents that reward full adrenaline and makes them far less viable.

Not to mention Arcing Slice is just almost unbelievably underwhelming, it hits for very little. we don’t need another way to generate fury or hit things with an AoE or regen endurance or anything else. It’s like running marathon and being rewarded with a brick, it’s just not something you really want.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

The thing is nobody compalined about Arcing-slice and ANet nerfed it.
A big number on people complained about torment on auto attack on mesmer and clones (mesmer included) and ANet let that go.

This is how they “listen” to players…

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Posted by: Atticus.7194

Atticus.7194

The thing is nobody compalined about Arcing-slice and ANet nerfed it.
A big number on people complained about torment on auto attack on mesmer and clones (mesmer included) and ANet let that go.

This is how they “listen” to players…

Remember that the Arcing Slice change was “supposed” to be an improvement a complete redesign that up until this point many were guardedly optimistic about. However it looks like at the last minute they scrapped what they were planning and cobbled together the monstrosity that we got instead.

So now we have a worse version of a skill that literately no one has ever used since day 1.

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Posted by: Harper.4173

Harper.4173

Sad but true. Again they “balanced” things!

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Flitzie.6082

Flitzie.6082

Well, the new version is a lot better than the wet noodle we had before, but its not enough for the risk involved with all the adren changes.
Warrior is getting parked now.

I for one, will work on my ranger longbow burst build next. Dat attack speed guys.
Archery is going to be viable now. They got as strong as archers in Lineage II
I forsee them dominating in organized groups.

Edit: yup, just double checked.
The version we have is nowhere near the same as the guy in the ready up video used. We certainly got ninja-nerfed.

You see, its not the worst thing that I may miss 3-4k damage on that skill now, its more that we got promised something we did not recieve without any statement.
Somehow I still hope its a bug.

You touched the shiny, didn’t you?

(edited by Flitzie.6082)

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Posted by: fellyn.5083

fellyn.5083

I’m trying to understand what ArenaNet’s design team was thinking, what practical application they thought this would be used for… we already didn’t need another way to trigger fury, we didn’t need another aoe attack, we didn’t need another way to regenerate endurance sooo… yea this was apparently designed to fill a niche that doesn’t exist.

Remember all the BHB’s who said this change was compensation for the 100b and WWA nerf?

Yeah.

Remember when they said Arcing Slice would be something like an execute?

Yeah.

Right now this is a completely pointless skill, I can’t see ever using it and now with the adrenaline nerf I guess we’ll have to just constantly be switching to axe to use eviscerate. Or just not use the greatsword at all anymore, regardless I’m just flabbergasted that someone on a design team thought this was okay. It feels so poorly thought out and utterly untested I’m amazed.

On the bright side a useless skill was nerfed into a useless skill. So nothing of worth was lost.

Too bad we can’t say the same about other changes made today.

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Posted by: ens.9854

ens.9854

no idea what people are playing, skill went from one rarely used to one I now use at nearly every opportunity

became massively easier to land, faster, spammable

greatsword is still garbage compared to hammer but its super fun on roaming s/gs

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Posted by: Harper.4173

Harper.4173

Yes but other skills were nerfed in order to compensate for this “buff” which isn’t a paying off at all.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Gamgee.8612

Gamgee.8612

I was so happy to hear, that this long neglected skill would see some love and now this.

100% more damage when the enemy is below 50% and NO base damage reduction would have been just about right.

It´s just weak as it is now.
It´s a burst skill without the burst and does not feel stronger than it was before,
no, even weaker.

I know the numbers suggest it does more damage but it just does not feel that way.
Rush does more damage than the burst skill WITH the damage bonus againt foes below 50% health.

Laughable. I was glad to finally use this skill only to be disappointed 3 minutes after the patch.

As things stand now I´d rather see an AOE rush as the greatsword burst skill than arcing slice.

Are you kidding me? I lined up 6K AoE skills last night with the new GS F1 burst and though wow cool! It’s viable! 100%!?! You want it to be a direct 9K crit to 5 targets?

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: fellyn.5083

fellyn.5083

I was so happy to hear, that this long neglected skill would see some love and now this.

100% more damage when the enemy is below 50% and NO base damage reduction would have been just about right.

It´s just weak as it is now.
It´s a burst skill without the burst and does not feel stronger than it was before,
no, even weaker.

I know the numbers suggest it does more damage but it just does not feel that way.
Rush does more damage than the burst skill WITH the damage bonus againt foes below 50% health.

Laughable. I was glad to finally use this skill only to be disappointed 3 minutes after the patch.

As things stand now I´d rather see an AOE rush as the greatsword burst skill than arcing slice.

Are you kidding me? I lined up 6K AoE skills last night with the new GS F1 burst and though wow cool! It’s viable! 100%!?! You want it to be a direct 9K crit to 5 targets?

As opposed to 100b that could do consistently do 15k+ damage to 3 targets and potentially much much more.

And then it will be extremely rare that will you ever be hitting 5 of anything with it as well to “get the most out of it”. At most you’ll be hitting 2 or 3 targets.

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Posted by: Harper.4173

Harper.4173

If only they had kept it the way they showed it to us in the live stream. that seemed decent.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Phoenix.5047

Phoenix.5047

So, Arcing Slice was touted to be a new execution-style attack.
Instead, we got a glorified Auto-Attack crit.
Arcing Slice still needs a major damage buff.

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Are you kidding me? I lined up 6K AoE skills last night with the new GS F1 burst and though wow cool! It’s viable! 100%!?! You want it to be a direct 9K crit to 5 targets?

You probably went fully offensive.
Much helps much.

I compared what I did before the patch with the stats I have, which are balanced, and what i do now and i still say it feels weak.

This skill is 8% weaker, than it was before, unless you hit someone below 50% health.
Unless you actually got someone to that point this skill has been made even weaker, which makes no sense to me, as it was not very hard hitting before.

And to hit 5 people below 50% health is very rare.

If they were afraid of spamming an AOE execution skill they could have reworked it:

50% more damage with 1 adrenaline bar,
75% more damage with 2 adrenaline bar,
100% more damage with 3 adrenaline bar

If they were afraid the fury buff would get out of hand they could have reduced the fury duration or simply take adrenaline out of the equation, so that we cannot stack it for ever. Or just give something else, like swiftness

It just makes no sense to buff a skill, but nerf it before, because the buff might have been to strong, and that without it even being officially released.

The skill, as it was in the preview, would have been great.
The skill with a normal cleave (3 instead of 5 targets), would have been great,
The skill with less fury would still have been great.

But no, on top of nerfing hundred blades, which is SO hard to make all strikes hit,
and the nerf of whirlwind attack, which was pretty strong at times, granted,
they nerfed a burstskill no one used and then buffed it a little bit under the condition that the target is half dead.

It is NOT an execution skill, as it was told,
It´s just a weak burst skills that becomes a little stronger,
but still weaker than rush, when your target has lost half its life.

This feels lazy does not solve anything, disappoints and honestly, makes me a little angry.

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Posted by: ens.9854

ens.9854

As opposed to 100b that could do consistently do 15k+ damage to 3 targets and potentially much much more.

And then it will be extremely rare that will you ever be hitting 5 of anything with it as well to “get the most out of it”. At most you’ll be hitting 2 or 3 targets.

100b also has a 3.5 second channel while arcing is only .5 seconds and less after cast. The DPS is as high or higher than 100b

Edit: I wouldn’t mind seeing increased damage with more bars as above has said… But tbh it’s far too soon to decide on any real numbers

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Posted by: Murashin.8295

Murashin.8295

Got Eternity and I will give it to my Guard.
That’s all I can say.

GG ANet.