New Grandmaster trait ideas
Problem is 130 range is really nothing, even 900 range in pvp can be akwardly short at times. If you’re being kited then this doesn’t help, if you’re not then its useless.
For a GM trait not sure anyone would take something like this unless it was substantial or made something like axe toss have zero cooldown so you could use it to build adrenaline while at range.
Because if the axe auto attack became ranged, like 900+ range, that’d be a GM trait worth taking.
(edited by Tolvashoc.4920)
You serious? You wan 900 range increase for melee weapon? Yea that will go well, just cleave multiple enemies to death. A 130 increase is significant at the same time not too strong. I could see it go as high as 200 range increase. The idea is not to make a trait too strong that everyone wants it but good enough that it’s viable for certain builds.
You would waste a GM trait on a 130 range increase? Sorry if I worded it poorly, but making the range skills on melee weapons not have a cooldown, I.E. axe 3 – axe toss. That would something I’d be interested in.
Definitely I would take that trait. It would mean my skullcrack range increase to 260, which mean I can land it more often, big improvement. If I take the greatsword increase, then my whirlwind will have a bigger radius as well as my 100blade will cleave more easily. 130 increase is just an initial suggestion as I said. Giving a 200 range increase I think might be best. Definitely would make the trait real desirable. Just imagine Earth shaker with a bigger radius would be so sweet.
You seem fixated on axe 3 toss with no cooldown, I suggest you try a thief. Dancing dagger does exactly that, plus it bounces and hits multiple targets.
Honestly you’re not going to land all of those listed abilities because of things other then range haha, blinds, blocks, dodge, all seem to be a bigger issue with actually landing such abilities.
Whatever, live your dream boss.
And eviscerate goes from 300 range to 500. Yes one can dream.