New Greatsword adrenaline skill in-game.
15 Might Stacks?!
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See for yourself! it doesn’t actually give you might stacks. It is functionally the same arcing slice as before. The tool tip is just wrong.
My guess is they were playing around with the idea of buffing arcing slice (since almost no one uses it), but decided not to (15 stacks of might for 10 seconds is way too much) and then forgot to change the tool tip back.
Probably they just wanted to modify the skill without modifying the skill. I expect the skill to do equivalent damage to having 15 stacks of might and fury without the boons. That is probably going to happen. Same damage as having the boons but no boons.
What probably happened is this skill was supposed to get a buff, but didn’t they then realized they didn’t buff the skill and still had the modified skill used for testing in the build. This delayed the build on friday because they had to disable the test version of the skill. Expect next patch will have the finished skill in the patch.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Are you sure they didn’t add those stats? was using it today, and was getting a huge increase in might stacks…………maybe it was just my eyes playing tricks…..
Just tested it, it only gives fury, my power was not effect at all and I did not get the might buff.
Would be a nice buff, although…
1) Condition damage on a greatsword isn’t that fantastic as you know, no bleeds. Yes, I know runes and procs would benefit from it.
2) GS kittens might from the tactic.
I mean still, I’m not going to turn down 15 stacks of might, it’s just that in combat I was often might stacked as it was due to my own procs and other buffs.
Saying that, it would be a massive boost to single target greatsword damage (as most of the might procs come from AoE).
Would be a nice buff, although…
1) Condition damage on a greatsword isn’t that fantastic as you know, no bleeds. Yes, I know runes and procs would benefit from it.
By it he meant might stacks. might gives condition damage as well as normal damage, yes yes.
Are you sure they didn’t add those stats? was using it today, and was getting a huge increase in might stacks…………maybe it was just my eyes playing tricks…..
Absolutely no change to it aside from tool tip. Just go to heart of the mists and test it on a golem. Does not add any power at all via might or any hidden addition. Only the tooltip is different.
Not changing much since i always have constant 20 stacks of might on my war
What they need to realize is that the flaw is not in this ability, it is in traits and how all make you gain strength as your adrenaline increases. If this was not the case this would be a perfectly fine ability just how it is.
Arcing Slice has been changed. It now gives 5s/10s/15s of Fury based on adrenaline level.
Looks like they were toying with making it more powerful.
What they need to realize is that the flaw is not in this ability, it is in traits and how all make you gain strength as your adrenaline increases. If this was not the case this would be a perfectly fine ability just how it is.
This is what I also thought. The boni we get for activating it are still not that great. Fury is a very nice offensive boon, but we already have near permanent fury uptime for all builds who want it, and stack of might is roughly equal to 1% damage output (at least thats what I heard as a rule of thumb.)
Those buffs would be good if we didn’t already have such great perks for having full adrenaline. By ctivating it, we basically lose 12% damage, 9% crit chance and depending on build even some health regen until adren is built up again.
What I would like to see instead would probably be a nice finisher, maybe even with a small jump like the one on the axe. If is supposed to still be used first, maybe a short immobilize to reduce dependency on bulls charge would be nice.
(edited by wintermute.4096)
^^ what he said
Minor buffs could be:
AE attack all around you, or at least frontal cone
Add a debuff to it
Make the fury apply to allies and reduce it back to 3/6/9
In reality, it’s probably something that slipped through that is actually coming in a later patch since they have stated they wish to do small adjustments rather than a massive number of changes.
This buff won’t come for no reason, as Greatsword is already pretty good without using the burst skill and actually makes me worried about a nerf to Greatsword.
How about: SWORD TECH.
Greatsword’s new adrenaline skill has been replaced with [Sword Tech].
Upon use, the cooldowns on all greatsword abilities are refreshed. The Warrior temporarily shifts sword stances and gains the ability to use Hundred Blades while moving, at the expense of lowered damage during the channel.
(Inspired by Cyan’s “Bushido/Swordtech” special skill from Final Fantasy VI)
(edited by zone.1073)
How about: SWORD TECH.
Greatsword’s new adrenaline skill has been replaced with [Sword Tech].
Upon use, the cooldowns on all greatsword abilities are refreshed. The Warrior temporarily shifts sword stances and gains the ability to use Hundred Blades while moving, at the expense of lowered damage during the channel.
Soo bullrush/frenzy/hb/swordtech/hb (while being able to move)…. uhm no ty that would be overpowered as hell.
Soo bullrush/frenzy/hb/swordtech/hb (while being able to move)…. uhm no ty that would be overpowered as hell.
You could do that… but you don’t need another 100B to kill your target after you’ve frenzied. If you do, you’re not doing it right.
Rather, when Swordtech refreshes the greatsword’s cooldowns, it allows the Warrior a bit of flexibility for maneuvering through a team fight and re-position. It slightly helps their survivability in team fights, basically, at the cost of doing low damage (but being mobile). There are so many situations where many Warrior players would gladly make that trade-off.
(edited by zone.1073)