New Greatsword skills (Your opinion pls :-)

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Hundred blades remake it to new skill Furry blades

Yes, please.

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Posted by: Gesolrolmar.3690

Gesolrolmar.3690

how about make rush like the Fiery greatsword # 4
when you don’t target it will run but when u have a target you will run/then leap or just leap when close

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Posted by: Anastasis.7258

Anastasis.7258

Greatsword doesn’t need to be rework. Only the F1 should be consider to.

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Posted by: teg.1340

teg.1340

Arcing Ground (replaces Arcing Slice):

Smash your greatsword into the ground, creating a crippling field that foes cannot cross.

Duration: 3 sec

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Posted by: teg.1340

teg.1340

Arcing Ground (replaces Arcing Slice):

Smash your greatsword into the ground, creating a crippling field that foes cannot cross.

Duration: 3 sec

Hmm wouldn’t that be a more guardian style? (cannot cross field)

Yep. But Anet already gave it to other professions (ele). Most warrior skills are very simple minded. This would add a bit more strategic gameplay, at least in WvW.

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Posted by: teg.1340

teg.1340

Greatsword doesn’t need to be rework. Only the F1 should be consider to.

Hello Anastasis, do you use greatsword on its own or with sword immob/mace stun?
Because i and most people like to see greatsword skills working fine on its own..
Without your second weapon set, it issnt possible to land you 100b.. rush sucks.. and bladetrail is very bad.. only whirlwind is good.

Warriors got 5s weapon swap. The profession is meant to swap a lot and find good synergy between both weapon sets. Just sticking with one weapon is not a good idea.

We already have plenty of options to land 100b: Sword F1, Mace F1, Hammer F1, LB 5, Bolas, Bulls Charge. Please for gods sake let 100b how it is. Warrior skills already are so simple minded, we dont need more simplicity.

IMO all greatsword needs is a fix to Rush (it never hits a moving target) and a viable F1. The rest is fine.

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Posted by: teg.1340

teg.1340

Landing a full 100b deals massive damage. Therefore it must be hard to land a full 100b, otherwise it would be overpowered. If greatsword would be capable of landing a full 100b by its own without the need of other tools, Anet would have to nerf its damage component, otherwise it would be extremely op.

Taking away the damage from 100b would totally ruin this skill imo.

If you want 100b + range weapon, just use Longbow + Bolas. Now you have a 20s immob and a 25s immob, both long enough to land a full 100b.

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Posted by: Chaosbroker.3860

Chaosbroker.3860

Going to agree with anastasis on this one. Rush does need fixing but that’s mainly down to tracking and animations. Arcing Slice is really the only part of the weapon kit that doesn’t have a place.

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Posted by: Big Tower.5423

Big Tower.5423

1+

BWHAHAHAHAHAHA

Attachments:

7800 hours ingame, and counting.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

If gs is so great, why warriors keep whirl+rush away from my axe and i never see them again?

-AA is terrible, on pair with mace 1

-HB is braindead in pve, useless in pvp if u dont bring a cc weapon (rifle, axe) lb, hammer doesnt have long enough duration to land full hb, so does bullrush. Bolas is bugged as hell

-BT keep bugs out so the sword doesnt even return, the projectile is so slow tha i can walk out of it with closed eyes at mid-long range..Its hit really olny in close range

-Rush needs a fix, if was said many times to make it fiery 4 atm but its still ignored.

-AS is a joke, i like it animation but the skill is trashy.

And someone mentioned swapping weapons a lot..sure if u invest 15 points in fast hands. Ppl dindt noticed that everytime someone come up with a way to land full hb its getting nerfed to prevent it for w/e reason. Even if the fix to sigil of para was a indirectly nerf its was enough to prevent from landing the last hit, and on dec 10 u wont have insta 3,5sec stun either. The idea of swapping is funny too;

Flurry is used to immo then swap bc it terrible burst, not in utility wise but in dps for power builds. Read it again, DPS WISE FOR POWER BUILDS.

Skull crack is used to interrupt, shut down single target to take some breath.

For me gs is still a pve tool to running away, even in pve its used for hb olny+whirl if next to wall for a good reason

And btw..staggering blow was made mobile for some reason

(edited by Scoobaniec.9561)

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Posted by: Harper.4173

Harper.4173

F1 needs to be improved or changed. Rush needs to be fixed. Everything else is fine.

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Posted by: Olba.5376

Olba.5376

AutoAttack
Need bit more damage:
New AA starts low.. add more damage every swing:
1 Greatsword Swing: (old skill 259 and also 1vuln..)
– damage: 250
– vulnerability: 1x
2 Greatsword Slice: (old skill 259 and also 1vuln..)
– damage: 310
– vulnerability: 1x
3 Greatsword Strike: (old skill 333)
– damage: 370
– cripple: 1 sec

Rather than increase the damage on subsequent swings, consider making the aftercast on the last hit shorter. Or making one of the hits 1/4s rather than 1/2s. After all, the last time they tweaked the damage on the autoattack, Axe ended up all kinds of messed up.

New:
– cooldown: 10 sec
– damage: (6x) 1152
– Furry: 2 sec
– You can walk but with decrease of 33%

So basically increase the damage on every hit, make it faster and mobile? Wow, talk about overbuffing. Because let’s be honest, no one uses the last attack.

New:
Daze your foe and make them vulnerable
give it the animation from F1 Arcing Slice.. it really looks like smashing :-)
– cooldown: 15 sec
– damage: 225
– daze: 1,5 sec
– vulnerability: 4x
– Range: 130

I actually think this is worse than the current Bladetrail.

Remake it to:
(Animation from the guardian Whirling wrath but without the fancy blue stuff :-)
Spin around and swing your greatsword while cripple your foe’s
– lvl1: (4x) 520 + 2 sec cripple
– lvl2: (5x) 680 + 3 sec cripple
– lvl3: (6x) 840 + 4 sec cripple

So… you want a weapon that to have both this and a mobile 100 blades?

I don’t think that’s any kind of balanced.

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Posted by: Zagerus.8675

Zagerus.8675

I’m kinda in the same vein as others with what should be changed on the Greatsword. I feel it’s an excellent weapon as it is, and the only thing that I feel is missing is some form of CC within the Greatsword itself. Some type of interrupt. I feel like the damage is great, it is just lacking on some way to control the actions of your foes. It would probably be pretty hard, though, to put some hard control onto the GS without it either A ) Being overpowered or B ) Feeling way to clunky.

I’ve been pretty sure that I’d agree with others about changing Arcing Slice for a while, but the fury from it has become a huge part of my set up recently, especially in WvW, since I run stances and warbanner at the moment. Without any other consistent sources of Fury, from myself at least, it pops right into place like a nice compliment. I like that Arcing Slices allows for those options, so if the skill would be changed I’d hope it would be in a way that allows Fury to stay on that skill, and not just for my own selfish reasons either. :P

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Posted by: Juba.8406

Juba.8406

well that is why you take another set beside GS.

GS is fine if there is anything it needs is a faster auto attack.

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Posted by: Assassin X.8573

Assassin X.8573

GS is fine just needs f1 and rush fixed. /thread

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Posted by: AndrewSX.3794

AndrewSX.3794

GS is fine just needs f1 and rush fixed. /thread

Ditto.

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Posted by: Olba.5376

Olba.5376

New idea:

  1. Autoatk;
    1 – 280 (0.8)
    2 —
    3 – 420 (1.1)
  2. Hb;
    – mobile, 12cd, 1 sec casttime
    – 8 strikes of 100/hit (0.3)
    – Last strike 278 (0.8)
  3. Whirl;
    – applies 3sec cripple per hit, reduced range to 300
  4. Counterblow
    - channeled block for 2seconds, gain 4 strikes of adrenaline when not attacked, triggered by melee hits only. Up to 3 targets
    - 360 (2.0)
    > Cancel blocking, gain adrenaline and throw sword in ur foe
    -277 (0.8)
    -Cripple 8sec
  5. Rush
    - reduced range to 900, casttime down to 1 1/4, leap finisher, 16cd, fiery rush animation. Cause weakness for 5seconds. Affects up to 3 targets
  1. That’s rather high for an autoattack chain. Why would the autoattack need any more damage?
  2. 1 second channel and mobile? Crazy talk.
  3. I don’t think that giving even more cripple to GS is fair. Especially with Leg Specialist.
  4. Why would you put a block on the GS?
  5. Care to explain why Weakness on Rush?

New F1
- Spin. Strike all foes around you stunning them and gain fury. Effect increases with adrenaline level. Affects up to 5 targets

Based on levels; 1, 1 1/2, 2 sec

Damage 360 (0.9)
Activate time; 3/4sec
Whirl finisher
Fury; 3sec per target

Ok, that’s nuts. A 1-2s stun on the GS? While also having 100 blades able to dish out higher damage than Eviscerate and only taking 1 second to complete? And wait… all of that would be AOE up to 5 targets? You realize that they’re nerfing the Hammer because it has both great damage and great CC?

Currently, the GS has the best mobility out of all Warrior weapons. It also has great damage, if you can land 100 blades. There is really no need to give them hard CCs as well. Make 100 blades mobile, put it in as the burst skill and replace it with a skill that gives some Combo Field or something.

(edited by Olba.5376)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

New idea:

  1. Autoatk;
    1 – 280 (0.8)
    2 —
    3 – 420 (1.1)
  2. Hb;
    – mobile, 12cd, 1 sec casttime
    – 8 strikes of 100/hit (0.3)
    – Last strike 278 (0.8)
  3. Whirl;
    – applies 3sec cripple per hit, reduced range to 300
  4. Counterblow
    - channeled block for 2seconds, gain 4 strikes of adrenaline when not attacked, triggered by melee hits only. Up to 3 targets
    - 360 (2.0)
    > Cancel blocking, gain adrenaline and throw sword in ur foe
    -277 (0.8)
    -Cripple 8sec
  5. Rush
    - reduced range to 900, casttime down to 1 1/4, leap finisher, 16cd, fiery rush animation. Cause weakness for 5seconds. Affects up to 3 targets
  1. That’s rather high for an autoattack chain. Why would the autoattack need any more damage?
  2. 1 second channel and mobile? Crazy talk.
  3. I don’t think that giving even more cripple to GS is fair. Especially with Leg Specialist.
  4. Why would you put a block on the GS?
  5. Care to explain why Weakness on Rush?

New F1
- Spin. Strike all foes around you stunning them and gain fury. Effect increases with adrenaline level. Affects up to 5 targets

Based on levels; 1, 1 1/2, 2 sec

Damage 360 (0.9)
Activate time; 3/4sec
Whirl finisher
Fury; 3sec per target

Ok, that’s nuts. A 1-2s stun on the GS? While also having 100 blades able to dish out higher damage than Eviscerate and only taking 1 second to complete? And wait… all of that would be AOE up to 5 targets? You realize that they’re nerfing the Hammer because it has both great damage and great CC?

Currently, the GS has the best mobility out of all Warrior weapons. It also has great damage, if you can land 100 blades. There is really no need to give them hard CCs as well. Make 100 blades mobile, put it in as the burst skill and replace it with a skill that gives some Combo Field or something.

I think his suggestion is fine. He did auto close to guardian one, but still lil weaker. The olny thing i know for sure is that gs auto sux balls in terms of dmg ouput, and from my test its was axe aa>sword aa (counting dmg from bleeds)>hammer>gs>mace. Between mace and gs theres not much a difference.

Hb seems to be more like evi lv2 channeled on 1sec casttime and on longer cd so its not spamable by any means. I think its also fine. Also definitely 1 dodge is enough to break it.

3 and 5 seems to actually reduce mobility for the buffs he made to rest. Maybe whirl is not necessary to have cripple but its fine. I believe weakness and block was made to have some sort of sustain. As for his f1 if u compare it, its doesnt have much damage, is telegraphed and melee range.

Its looks to me like a mix of lil weaker guardian aa, 2 and f1 borrowed from spear skills, 4 a shorter block of ranger, 5 fiery gs with weakness, 3 phanta whirl but with shorter range. He nerfed mobility, spreaded damage from current hb and added synergy.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I really like your idea’s. However change rush from leap finisher to projectile finisher. As leap finisher if you run thru black powder and any guardian symbol you’ll receive stealth and retail straight away. As a projectile finisher you have 20% chance that your end strike will cause burning/condi cleanse etc.

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Posted by: Khenzy.9348

Khenzy.9348

I love your where your change to 100b goes.
I always thought Warriors should have some kind of channeled skill where you perform a series of strong but slow and telegraphed greatsword hits, a skill which you can use while on the move, of course.
100b doing so much damage but being static and needing so much set up, greatly narrows its uses and therefore build diversity; also, I don’t know where’s the fun in watching your character stay there performing an animation while not being able to control it. Or just focusing an entire build to set up a single weapon skill, that’s not particularly fun to me.

I’d go as far as to say: Why don’t they implement a skill like that where the channel time increases depending on your adrenaline levels, therefore increasing the number of hits (and damage).

You would then move Arcing Slice to 100b’s current place and adjust it accordingly.

Your extact idea of a shorter movable channeled 100b with similar damage would be grossly overpowered though.

Also, I would slightly increase the auttoattack damage, but I wouldn’t touch anything else on the greatsword, maybe fixing Rush’s targeting issues, but it wouldn’t be a priority, that skill has lots of uses already.

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Posted by: Zagerus.8675

Zagerus.8675

I’m liking your version of Arcing Slice, although I think the KD may be a bit too much along with everything else (Whirl finisher and granting Fury).

I think changing it to a multiple hit attack is a good move. I would say leave the the Fury duration dependent on adrenaline levels, and just make Arcing Slice a multi-target skill instead of being only single target.

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Posted by: Dand.8231

Dand.8231

IMO all greatsword needs is a fix to Rush (it never hits a target) and a viable F1. The rest is fine.

Fixed! :P

Otherwise, /agree

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

I don’t like the OP idea of the GS 4, it’s a copy of ranger GS 4. Except you’d get adrenaline from it, and your throw would be AoE and not single-target like rangers. I think we can come up with something better for that, but personally I like the current GS4.

I think the greatswords glaring pvp issues are it’s burst skill being lackluster, if I’m spec’d for adrenal health, sometime I never even use it. And 100b being a PvE or 1-trick-pony skill. If they added something to 100b like activating it to end your 100b early, and instead do something else like a knockdown, or weakness, or a thrusting attack that immobilizes…. it could work much better. You could still use it normally, but if you wanted/needed to, you could activate it for a different effect.

GS 5 just needs some polishing, and I wish the auto felt more… satisfying.

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Posted by: tom.7468

tom.7468

GS is fine just needs f1 and rush fixed. /thread

Exactly and HB is suppose to be a high risk/high reward skill, its working as intended.

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Posted by: WhiteAndMilky.2514

WhiteAndMilky.2514

GS is fine just needs f1 and rush fixed. /thread

Exactly and HB is suppose to be a high risk/high reward skill, its working as intended.

But with target collision turned off, I just walk through warriors who 100b… it’s so easy to counter. Even when the one tricks come along and try to BC me, I just dodge, or stun break/stability out, then dodge again to evade the whirl. It’s definitely a more PvE focused skill.

What if it were changed so that you can move while using 100b, but you move very very slowly, like rp walk? Still high risk/reward, and not so easily counterable.

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Posted by: tom.7468

tom.7468

GS is fine just needs f1 and rush fixed. /thread

Exactly and HB is suppose to be a high risk/high reward skill, its working as intended.

But with target collision turned off, I just walk through warriors who 100b… it’s so easy to counter. Even when the one tricks come along and try to BC me, I just dodge, or stun break/stability out, then dodge again to evade the whirl. It’s definitely a more PvE focused skill.

What if it were changed so that you can move while using 100b, but you move very very slowly, like rp walk? Still high risk/reward, and not so easily counterable.

That would had been a welcome change but its one of the only warrior skills that is channeled. The only times where i can pull of all the hits is on downed players.
Axe is more mobile, I use it when fighting players that kites or jump in/out stealth.
Against good players GS is not viable at all. But when used in combination with other weapons its still quite strong.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

GS is fine just needs f1 and rush fixed. /thread

Exactly and HB is suppose to be a high risk/high reward skill, its working as intended.

That would had been a welcome change but its one of the only warrior skills that is channeled. The only times where i can pull of all the hits is on downed players.
Axe is more mobile, I use it when fighting players that kites or jump in/out stealth.
Against good players GS is not viable at all. But when used in combination with other weapons its still quite strong.

I think i don’t understand.. Gs is fine but not viable against good players..Please explain me what does it mean cause something cannot be fine and at same time unviable.

On the other hand im sure if u have to spend sources to make just 1 skill working – its a piece of junk followed by a piece of junk desing, perhaps thats the reason why i see gs war as a freekill from miles

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Posted by: tom.7468

tom.7468

GS is fine just needs f1 and rush fixed. /thread

Exactly and HB is suppose to be a high risk/high reward skill, its working as intended.

That would had been a welcome change but its one of the only warrior skills that is channeled. The only times where i can pull of all the hits is on downed players.
Axe is more mobile, I use it when fighting players that kites or jump in/out stealth.
Against good players GS is not viable at all. But when used in combination with other weapons its still quite strong.

I think i don’t understand.. Gs is fine but not viable against good players..Please explain me what does it mean cause something cannot be fine and at same time unviable.

On the other hand im sure if u have to spend sources to make just 1 skill working – its a piece of junk followed by a piece of junk desing, perhaps thats the reason why i see gs war as a freekill from miles

If HB was almost guaranteed to land the damage would have to be nerfed.
Else wouldn’t that be OP? And if you want that why not just use autoattack?
HB can be useful in wvw if there is a lot of players and they bunker up.
Pve is spank/tank huge hp bars 1 shot mechanics, Its perfect there.
Things that should be fixed is rush, It doesn’t always hit players. I even jumped off a cliff and died when using it once. Then the burst skill is basically always useless.

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Posted by: Aquin.3192

Aquin.3192

Switch F1 ( arcing slice ) with #2 ( Hundred blades).

Add a nice buff while your doing the 100b like a little quickness or fury.

You could also make the arcing slice knock down which looks like what the animation intends for.

Thoughts?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Switch F1 ( arcing slice ) with #2 ( Hundred blades).

Add a nice buff while your doing the 100b like a little quickness or fury.

You could also make the arcing slice knock down which looks like what the animation intends for.

Thoughts?

Fix Arcing slide. Add another set of skills for gs so the current 1 with crappy dps on everything that inst called hb and high mobility, and a second set of skills with lower mobility bur dmg spreaded across all skills and no uga buga selfroot nearly 4 sec channeling time hb or any similiar stuff to it. Both sides happy

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Posted by: Diba.4682

Diba.4682

I think everyone has generally the same idea about what to change for the warrior 2h-sword skills. While I generally like what I have and would fairly agree with “change F1 and Rush thats all” I would like to see something different with the other skills.

In order of priority:

F1, Arcing Slice I feel just needs to be changed altogether. If they gave it a small leap like Eviscerate that would make it feel a lot more useful and fit the overall “mobile” theme of the great-sword. Considering Warriors are built around their Burst abilities having a useless Burst skill renders a warrior practically boring and feeling limited in playing capabilities. The burst should feel like the most climactic ability a warrior has, in which Arcing Slice certainly is not.

Rush. I think we covered this well enough, it should not have weakness added to it because it has extra damage when it hits, if it hits. I just needs to be redesigned so as to not bug out just because my target jumped on a box or w/e.

Blade Trail. This should not have a blocking effect, too much of a copy from the ranger and would make the GS warrior over all too powerful… if he is not evading, dodging, with other attacks now he is blocking? On one end I do feel like the ability needs to be changed somewhat, but to what? The skill currently fills the gap of what the warrior would otherwise be missing, so this ability will not be changing soon.

Hundred Blades. It does feel out of place because the GS Warrior is to be mobile, and is also frustrating because we want to see that high 10k-20k number at the end. I usually don’t have a problem with this except that one time against this necro who just laughed while I was actually dying 5xfaster than he was (that was some time ago). Otherwise it is the highest damaging ability in the game, all I need to do is find a way to trap them to get more damage in… sounds like a fair exchange to me.

As much as people what to see the current abilities changed, I am going to suggest that instead new weapon skills be added. I do not mind 100B, but if I could choose it over a list of abilities that would make things better for me because I know that I chose it rather than I am stuck with it. This would bring out a more variety between warriors as well. Then if you do not like 100B for example, just don’t use it and switch it with another ability that way to us who do like it, we can keep it.

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Posted by: Zietlogik.6208

Zietlogik.6208

F1 is the main change that is needed….and for Rush, just make it similar to Rocket Boots for engi…

What would be great for us, is to on any of our weapon sets have a PULL…maybe that can be worked into blade trail?! if it striked on the return hit.

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