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New Trait Idea: Evasive Leaps
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Why not put all your defensive trait ideas into one thread?
It’s unnecessary, and whirlwind attack already evades. A better buff would be “Movement skills cure chill, cripple, and immobilize.”
^Also makes no sense, some builds can reapply cripple/chill pretty easily. Necro anyone?
And what about weapons without mobility skills? F. them?
^Also makes no sense, some builds can reapply cripple/chill pretty easily. Necro anyone?
And what about weapons without mobility skills? F. them?
Obviously you’ve never tried to use rush while chilled. Evasion during movement abilities is just a random change. Removing snares actually accomplishes something, which is a going a way to fix warrior’s lack of mobility. Lack of mobility is one of the largest reasons why warriors are considered the worst sPvP profession, the other being lack of defensive boons. And that’s just for 100B. Warriors are broken as all kitten, but random evasion isn’t exactly a fix.
Your justifications are petty at best.
(edited by Larynx.2453)
^Also makes no sense, some builds can reapply cripple/chill pretty easily. Necro anyone?
And what about weapons without mobility skills? F. them?Obviously you’ve never tried to use rush while chilled. Evasion during movement abilities is just a random change. Removing snares actually accomplishes something, which is a going a way to fix warrior’s lack of mobility. Lack of mobility is one of the largest reasons why warriors are considered the worst sPvP profession, the other being lack of defensive boons. And that’s just for 100B. Warriors are broken as all kitten, but random evasion isn’t exactly a fix.
Your justifications are petty at best.
Mobile Strikes should also cure cripple/chill then, Evasive Leaps keeps people from getting CCed while mid evasion.
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Ur right, i dindt tried cause i know its a pointless. Thats how i kill 99% warriors with gs, rifle #2 and have fun. 0 effort
Still how about axe, mace, hammer users?
I think the key to improving Warriors is the Bursts
^Also makes no sense, some builds can reapply cripple/chill pretty easily. Necro anyone?
And what about weapons without mobility skills? F. them?Obviously you’ve never tried to use rush while chilled. Evasion during movement abilities is just a random change. Removing snares actually accomplishes something, which is a going a way to fix warrior’s lack of mobility. Lack of mobility is one of the largest reasons why warriors are considered the worst sPvP profession, the other being lack of defensive boons. And that’s just for 100B. Warriors are broken as all kitten, but random evasion isn’t exactly a fix.
Your justifications are petty at best.
Mobile Strikes should also cure cripple/chill then, Evasive Leaps keeps people from getting CCed while mid evasion.
That is literally exactly what I said.
“Movement skills cure chill, cripple, and immobilize.”
http://wiki.guildwars2.com/wiki/Mobile_Strikes
Evasion is just dumb. Not being able to use a head shot or blind the person about the eviscerate you just removes even more of what little depth this game has.
(edited by Larynx.2453)
Ur right, i dindt tried cause i know its a pointless. Thats how i kill 99% warriors with gs, rifle #2 and have fun. 0 effort
Still how about axe, mace, hammer users?
Mace and Hammer don’t need gap closers as much. They have strong CC, and that’s their niche. CC builds generally aren’t going to be strong duelists, so they have less need of gap closers. Rather, they should be strong in a group fight and as support.
However, for the hammer, you could very easily increase the cripple on hammer 3, add a 2s immobilize, and increase the range of the burst ability. As the burst ability is a movement ability, it would receive the benefit from mobile strikes.
The mace should be buffed in it’s defensive capabilities, to put it more in line for bunkers. Even more so than hammer, mace will never be a strong 1v1 weapon. Have it apply vigor, regeneration, protection, whatever, somehow. I could elaborate, but that doesn’t answer your question.
As for Axe, increase the range on Axe 3, increase the projectile speed, increase the cripple duration, or make it a pull. Increase the range of Eviscerate to beta levels, which was around 600-900. As eviscerate is also a movement ability, it will receive the same benefit from Mobile Strike (like the hammer). The axe in general could use a total rework. The 2 ability is useless, the 4 ability is irrelevant with most glass cannons. The 5 ability is alright since it’s a great whirl finisher and builds half your adrenaline bar. I’d like something to happen to it, but I don’t know what.
And as a bonus, increase the condition damage from swords. Make it apply more bleeds, and have all the abilities apply some sort of condition. Maybe even throw in a poison or burn.
(edited by Larynx.2453)
If I were aid the warrior, I’d add to all the burst skills a special boost depending on the Grandmaster traits you pick (would make it tough to choose which) and flavored to their trait tree:
Strength tree – Grandmaster Trait: Berserker’s Burst (replaces Berserker’s Might)
Activate Berserker Stance upon gaining 5 stacks of might. Powers up Burst skills. Makes burst skills more condition centric to apply pressure.
Sword Burst = Malign Flurry Adds a 600 range buff to you and 5 allies that improves condition duration by 25% for 15sec
Greatsword Burst = Bloody Slice For every boon on the target, apply 5 stacks of bleeding.
Mace Burst = Skull Crush For every condition on the target, apply an extra second of stun (max of 3 extra seconds)
Arms Tree – Grandmaster Trait: Furious Burst (replaces Furious)
Critical hits grant extra adrenaline. Intensifies Burst Skills.
Focuses on attacking more and faster to deal extra hits.
Sword Burst = Intense Flurry Strike an additional 2 times and stack 2 more bleeds on your foes.
Greatsword Burst = Flashing Arc Slice 2x faster than Arcing Slice and will always crit.
Mace Burst = Grazing Skull Crack If the target is not stunned, instantly get back 5 strikes of adrenaline and Grazing Skull Crack recharges in 3 seconds.
Defense Tree – Grandmaster Trait: Spiked Soldier (replaces Spiked Armor)
Gain 5sec of Retaliation upon receiving a critical hit. Fortifies Burst Skills.
This makes burst skills more defensive in nature.
Sword Burst = Meditative Flurry Take 50% less damage while channeling this skill.
Greatsword Burst = Sweeping Arc Slice Blocks attacks for 1 1/2 sec.
Mace = Punishing Skull Blow Removes 1 condition per adrenaline bar.
Tactics Tree – Doesn’t get one :P
Discipline Tree – Grandmaster Trait: Adrenaline Bursts (replaces Adrenal Reserves)
Burst skills cost less. Breaks the limits of Burst Skills.
Focuses on improving the utility of burst skills.
Sword Burst = Expert Flurry Reflects projectiles for 2 seconds.
Greatsword Burst = Expert Tower Slice Steal a boon from the target for each bar of adrenaline.
Mace Burst = Expert Skull Crush Target receives special bump on the head. Target randomly receives bleeding(x2), blind, confuse(x2), daze every 3 seconds for 6 seconds.
Just examples. I’d imagine with the Defense Tree using Axe Burst, it’d become an evade or grant Vigor per target hit with Hammer to help you be more defensive by exploiting bursts. While in the discipline line, abilities warrior normally doesn’t have like extra conditions, boon stripping and more mobility (longer leaps) would be its theme…you get the idea.
(edited by Leo G.4501)
If I were aid the warrior, I’d add to all the burst skills a special boost depending on the Grandmaster traits you pick (would make it tough to choose which) and flavored to their trait tree:
Strength tree – Grandmaster Trait: Berserker’s Burst (replaces Berserker’s Might)
Activate Berserker Stance upon gaining 5 stacks of might. Powers up Burst skills. Makes burst skills more condition centric to apply pressure.
Sword Burst = Malign Flurry Adds a 600 range buff to you and 5 allies that improves condition duration by 25% for 15sec
Greatsword Burst = Bloody Slice For every boon on the target, apply 5 stacks of bleeding.
Mace Burst = Skull Crush For every condition on the target, apply an extra second of stun (max of 3 extra seconds)Arms Tree – Grandmaster Trait: Furious Burst (replaces Furious)
Critical hits grant extra adrenaline. Intensifies Burst Skills.
Focuses on attacking more and faster to deal extra hits.
Sword Burst = Intense Flurry Strike an additional 2 times and stack 2 more bleeds on your foes.
Greatsword Burst = Flashing Arc Slice 2x faster than Arcing Slice and will always crit.
Mace Burst = Grazing Skull Crack If the target is not stunned, instantly get back 5 strikes of adrenaline and Grazing Skull Crack recharges in 3 seconds.Defense Tree – Grandmaster Trait: Spiked Soldier (replaces Spiked Armor)
Gain 5sec of Retaliation upon receiving a critical hit. Fortifies Burst Skills.
This makes burst skills more defensive in nature.
Sword Burst = Meditative Flurry Take 50% less damage while channeling this skill.
Greatsword Burst = Sweeping Arc Slice Blocks attacks for 1 1/2 sec.
Mace = Punishing Skull Blow Removes 1 condition per adrenaline bar.Tactics Tree – Doesn’t get one :P
Discipline Tree – Grandmaster Trait: Adrenaline Bursts (replaces Adrenal Reserves)
Burst skills cost less. Breaks the limits of Burst Skills.
Focuses on improving the utility of burst skills.
Sword Burst = Expert Flurry Reflects projectiles for 2 seconds.
Greatsword Burst = Expert Tower Slice Steal a boon from the target for each bar of adrenaline.
Mace Burst = Expert Skull Crush Target receives special bump on the head. Target randomly receives bleeding(x2), blind, confuse(x2), daze every 3 seconds for 6 seconds.Just examples. I’d imagine with the Defense Tree using Axe Burst, it’d become an evade or grant Vigor per target hit with Hammer to help you be more defensive by exploiting bursts. While in the discipline line, abilities warrior normally doesn’t have like extra conditions, boon stripping and more mobility (longer leaps) would be its theme…you get the idea.
These are actually pretty good ideas.
Improving bursts depending on trait lines. Easy to balance too since it’s top tier traits.
Also get a fix on that ridiculous 3% increase to burst abilities from bottom tree. Make it cooldown reduction or something.
These are actually pretty good ideas.
Improving bursts depending on trait lines. Easy to balance too since it’s top tier traits.
Also get a fix on that ridiculous 3% increase to burst abilities from bottom tree. Make it cooldown reduction or something.
The thing I like most about the idea is, there’s a bit of mystery to your attacks. Against a human foe that can’t tell your build, your bursts’ effects are an unknown. Since it’d be different from warrior to warrior, they won’t know until it hits them.
It’s unnecessary, and whirlwind attack already evades. A better buff would be “Movement skills cure chill, cripple, and immobilize.”
Oh my gosh, this would be beautiful. I can’t tell you how absolutely ANNOYING it is trying to Rush someone while under these stupid conditions.
I’m going to dream about having this ability tonight
Still, I hope, we will see set of “F2 defensive moves” for all weapons. F1 offense, F2 defense.
P.S. Little hope.
It’s unnecessary, and whirlwind attack already evades. A better buff would be “Movement skills cure chill, cripple, and immobilize.”
>unnecessary because of a specifically GS movement skill
what if I want to use other weapons
???
If I were aid the warrior, I’d add to all the burst skills a special boost depending on the Grandmaster traits you pick (would make it tough to choose which) and flavored to their trait tree:
Strength tree – Grandmaster Trait: Berserker’s Burst (replaces Berserker’s Might)
Activate Berserker Stance upon gaining 5 stacks of might. Powers up Burst skills. Makes burst skills more condition centric to apply pressure.
Sword Burst = Malign Flurry Adds a 600 range buff to you and 5 allies that improves condition duration by 25% for 15sec
Greatsword Burst = Bloody Slice For every boon on the target, apply 5 stacks of bleeding.
Mace Burst = Skull Crush For every condition on the target, apply an extra second of stun (max of 3 extra seconds)Arms Tree – Grandmaster Trait: Furious Burst (replaces Furious)
Critical hits grant extra adrenaline. Intensifies Burst Skills.
Focuses on attacking more and faster to deal extra hits.
Sword Burst = Intense Flurry Strike an additional 2 times and stack 2 more bleeds on your foes.
Greatsword Burst = Flashing Arc Slice 2x faster than Arcing Slice and will always crit.
Mace Burst = Grazing Skull Crack If the target is not stunned, instantly get back 5 strikes of adrenaline and Grazing Skull Crack recharges in 3 seconds.Defense Tree – Grandmaster Trait: Spiked Soldier (replaces Spiked Armor)
Gain 5sec of Retaliation upon receiving a critical hit. Fortifies Burst Skills.
This makes burst skills more defensive in nature.
Sword Burst = Meditative Flurry Take 50% less damage while channeling this skill.
Greatsword Burst = Sweeping Arc Slice Blocks attacks for 1 1/2 sec.
Mace = Punishing Skull Blow Removes 1 condition per adrenaline bar.Tactics Tree – Doesn’t get one :P
Discipline Tree – Grandmaster Trait: Adrenaline Bursts (replaces Adrenal Reserves)
Burst skills cost less. Breaks the limits of Burst Skills.
Focuses on improving the utility of burst skills.
Sword Burst = Expert Flurry Reflects projectiles for 2 seconds.
Greatsword Burst = Expert Tower Slice Steal a boon from the target for each bar of adrenaline.
Mace Burst = Expert Skull Crush Target receives special bump on the head. Target randomly receives bleeding(x2), blind, confuse(x2), daze every 3 seconds for 6 seconds.Just examples. I’d imagine with the Defense Tree using Axe Burst, it’d become an evade or grant Vigor per target hit with Hammer to help you be more defensive by exploiting bursts. While in the discipline line, abilities warrior normally doesn’t have like extra conditions, boon stripping and more mobility (longer leaps) would be its theme…you get the idea.
I also really love your idea as well it adds a very big amount of depth to the burst mechanic. Very interesting
It’s unnecessary, and whirlwind attack already evades. A better buff would be “Movement skills cure chill, cripple, and immobilize.”
>unnecessary because of a specifically GS movement skill
what if I want to use other weapons
???
If you want to use other weapons, evasion during movement abilities is the least of your concerns.
whirlwind belongs to only 1 weapon.
I like this idea… all movement skills granting evade sounds very nice. Though it would make no sense on GS #5 or bull charge.
Its pretty annoying when I get knocked in the middle of the air while doing my hammer burst skill or eviscerate.
It’s unnecessary, and whirlwind attack already evades. A better buff would be “Movement skills cure chill, cripple, and immobilize.”
>unnecessary because of a specifically GS movement skill
what if I want to use other weapons
???
If you want to use other weapons, evasion during movement abilities is the least of your concerns.
So what you’re saying is that you’re perfectly cool with us being pigeon-holed into using only 1 weapon and buffs to other weaponsets are unnecessary?
It’s unnecessary, and whirlwind attack already evades. A better buff would be “Movement skills cure chill, cripple, and immobilize.”
>unnecessary because of a specifically GS movement skill
what if I want to use other weapons
???
If you want to use other weapons, evasion during movement abilities is the least of your concerns.
So what you’re saying is that you’re perfectly cool with us being pigeon-holed into using only 1 weapon and buffs to other weaponsets are unnecessary?
http://en.wikipedia.org/wiki/Straw_man
I do not believe I ever once said that. In fact, I even offered alternative changes earlier on in the thread, but I wouldn’t want to bother you with reading it.