(edited by Zagerus.8675)
New Trait Suggestion: Disciplined Strikes
The adrenaline trait on Axe critical gives me full adrenaline in a mere 3 seconds. Having anything like Endurance regeneration on critical attacks would be borderline overpowered, almost regardless of how much it is. If there was such a trait, take the Thief trait as an example, ‘You gain some Endurance back on rolling.’ which effectively turns 2 dodges into 3. Still, having that in a Thief is a must because taking damage means death, but the Warrior has a thousand other ways to survive. Adding more would make me laugh hard and troll others even harder (I switched to main this), but would be way overpowered.
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
You are right, I agree with you. That very concept just wouldn’t play very well. Instead of granting hard endurance points, what if Vigorous Stances was changed to grant Vigor on critical hits instead of only stances?
I think vigor would be a nice buff for critical hits, but the critical hit chance would have to be atleast below 33% considering it could potentially enhance the survivability of complete berserkers by leaps and bounds if they could permanently keep vigor up.
Other than that this is a nice suggestion as currently warriors only have access to vigors via warhorn, and ,as you said, traited stances.
Hmm I think roughly 50% uptime of vigor still may be too strong. 16 secs of vigor means ~4.5 dodges every 30 sec instead of 3 (If I did that right).
The stance trait gives what, 6s per stance? And most stances are on a 40-60sec cd.
If I had to throw a number out there, I’d suggest enough for an extra dodge. 5s of vigor on a 15 sec cd. You get 4 dodges every 30 sec instead of 3.
But I think I agree with bobomb. Keep it at 8 uptime with 15 cd and throw in a condition, of 25-33% chance to proc on crit.