New Trait Suggestion for Condition Removal

New Trait Suggestion for Condition Removal

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

I don’t have a clever name for it as of yet but here’s the idea.

You lose one condition for each stage of adrenaline when you use a burst skill. (Cooldown 16 seconds)

It would be fantastic if the conditions would be removed as soon as you launch the attack, the reason for this is so that if you have blind applied to you as you launch your attack it will be removed first. This does have some potential problems however, if you miss the conditions would still be removed. It should only be useable during combat otherwise you could run from combat and use it to cleanse conditions.

Realistically the conditions would only be removed on hit. I feel that a trait like this would fit really well with the warrior design seeing as it would encourage you to use your burst skills. As for the placement it would probably fit best as a minor tactics trait because all the minor traits in that tree are generally worthless. The cooldown is so that you can only use it every 2 bursts.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

New Trait Suggestion for Condition Removal

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

It doesn’t help against someone laying down conditions on you and its almost 2x worse then a sigil. It won’t be worth investing unless its a minor ‘5’ trait.

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New Trait Suggestion for Condition Removal

in Warrior

Posted by: LameFox.6349

LameFox.6349

It should only be useable during combat otherwise you could run from combat and use it to cleanse conditions.

lulwot. You would then be prevented from clearing conditions… after they wore off and your out-of-combat regen kicked in.

New Trait Suggestion for Condition Removal

in Warrior

Posted by: Katsumoto.9452

Katsumoto.9452

It doesn’t help against someone laying down conditions on you and its almost 2x worse then a sigil. It won’t be worth investing unless its a minor ‘5’ trait.

Potentially bursting and losing 3 conditions isn’t to be sniffed at. I can see this working actually, where to place it in the tree’s is another matter, as is whether or not the burst needs to connect. Many burst skills are very obvious in animation and thus easy to dodge, and if you used the skill for the removal then you’re likely not setting it up perfectly to land either.

It’s actually an incredibly strong idea… i’d almost question if it is OP because it’d deny certain classes what they need to deal with warrior, namely a condition specced Necromancer. They rely on not being caught, the warrior would certainly catch with this.

Aurora Glade [EU]