Hey.
I understand that emotions are rather high right now, as it seems you guys took some pretty harsh nerfs. I’m not going to pretend to understand what was reasonable and what was overkill, as I’ve never played a Warrior before.
But I am now. I created my Sylvari a few hours ago, and am set to level away. I intended to look up some leveling builds, but it appears that the changes from the recent patch were more extensive than I thought, and so I’m wondering if these changes have impacted how certain weapons and traits interact in a way that’d effect these guides? For an example, I see thread in this forum about how Power Warrior is now “dead”, and how open world synergy builds have been nerfed, making the profession feel as if you’re playing in “perma-chill” and so on.
I’d also like to begin working on ascended weapons, since there’s quite a few daily cooldowns involved. QT and Metabattle have guides for PvE and PvP, but I’m mostly interested in open world soloing (as opposed to zerging) and perhaps dipping into fractals every now and then. What weapons are considered optimal for open world, in terms of speed (killing and movement), survivbility (active and passive) and aesthetics (cool animations). If not optimal, which weapon combinations have the best “flow” or feeling of fluid and interactive gameplay?
I play Chrono, Tempest, Reaper and Core Guardian. I have access to ascended Berserker, Viper, Commander, Minstrel and Assassin equipment. Do you guys usually keep two or several sets of gear, or do you stick to one or the other? If so, would gearing for condition or for power give the most bang for my buck?
Lastly, since I’m kinda burnt out on grinding HP’s, is Berserker an absolute necessity for Warriors? I see that torch #4 is a source of perm. swiftness, for an example. Are you guys reliant on the Berserker ES to move around in the world?
A lot of questions, I know, but I’m hoping you can help me out!
- M