New build - need opinion(condition, s/s, bow)
I was thinking something very similar but I have to ask, why dogged march and not leg specialist? sword has two sources of cripple which means two immobilizers.
I was thinking something very similar but I have to ask, why dogged march and not leg specialist? sword has two sources of cripple which means two immobilizers.
Oh… yeah, forgot the third chain sword skill does cripple… yeah, sounds like a good idea XD
Thing is though, I got nothing else when I’ll get immobilized, chilled, and things like that, even with the doylak, I generally only use the doylak on finishers >.<
This is an old build that was made slightly better in this patch
Anet fix thief plz its boring now :(
This is an old build that was made slightly better in this patch
Hey, old or not, it is still a build I made up XD, I came up to it while using a mace/mace+longbow build someone brought up with distracting strikes
Anyway, I eventually changed my sigil of bleed to duration to a sigil that grants “60% on crit, remove a boon”, sound a bit weird, but well…
it doesn’t actually increase the condition DAMAGE, only duration, which I feel is good enough as there is still a stack of bleeding on my enemy even if I go down before hand, so the remove boon sigil will help me take those pesky things off my enemy, like stability, regen, might, protection…
You could try this build variant :
http://intothemists.com/calc/?build=-sFFo-BFSK-Q0X4NL-60M4RLFP0a4kG;5TJ-J;127A48;259-VN17;2jwmAjwmA7Zo
Your already have acces to very quick adrenaline generation, so signet of precision is not needed. Your riposte will reflect projectiles, your savage leap will clear you from most hindering effects, Flurry and Combustion will give you some good condition cleans while Adrenal Health will give you some extra sustain. You will deal extra condition damage with Runes of the Undead, stacking 25 bleeds shouldn’t be to difficult with your longbow and sword offhand even with only 50% extra duration on bleeds and sinds you are going to switch a lot of time with your weapons I think sigil of Geomancy would be more appropriated for this kind of fight and add a nice little AoE bleed.
While the runes of the undead might be a good idea, I am not fond of the cleansing ire, when I try to do my flurry sometimes my oppenent run away, and I tend not to switch between weapons that often actually XD.
But well, I’ll try it out again though, but I keep my sigils, I am not fond of sigils that grant me an “on kill” bonus, as I don’t always kill people.
Also, I keep my 25% more speed with melee weapons, sound a bit lame, but unlike the greatsword, I got only one movement skill, and the 25% more speed helps me get those capture points quicker by going from place to place – I just stand unseen and get the points when the enemy walks away XD (I mostly play tournaments for the armors and weapons)