New build - need opinion(condition, s/s, bow)

New build - need opinion(condition, s/s, bow)

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Posted by: Rance Webster.2635

Rance Webster.2635

Hello, I decided to make a new build to replace my pre-patch greatsword build (waiting for a more detailed build for my greatsword, I miss it )

Here it is:

http://intothemists.com/calc/?build=-sFFo-BFSKkO0d4NL-60M4RLFP0a4kG;5T9-T;127A1;352B8Jl2;2hoHAhoHA7Zp

The build is a crit/condition based build, sword/sword, longbow.

6 nightmare runes, rampager amulet+jewel

sword 1 -> sigil of superior agony -> 10% more bleed condition.
sword 2 – > sigil of superior earth -> 60% on crit, 5 second bleed.

longbow – > sigil of superior smoldering -> 10% burning duration.

So far, I noticed that while it helps in team fights by giving conditions to enemies while they are busy with other people, in 1v1 fights… well, while the conditions clearly do their job (I can stack around 22 bleed sometimes, and the total damage from impale is around 8000 for example), either they take too long to kill the opponent before I go down, they cancel the bleed, interrupt me when I am about to use my burst, and the recent necro I fought managed to stay alive with regen…

So… any tips?, I thought about changing the sigil of earth to the sigil that on 60% crit, I remove an opponent’s buff (What I had on my greatsword back then actually, proved useful ), but it still won’t fix the fact that my actual sword damage is lacking, I can’t even destroy a trebuchet or healing turrets properly on my own.

New build - need opinion(condition, s/s, bow)

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Posted by: Mr Pin.6728

Mr Pin.6728

I was thinking something very similar but I have to ask, why dogged march and not leg specialist? sword has two sources of cripple which means two immobilizers.

New build - need opinion(condition, s/s, bow)

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Posted by: Rance Webster.2635

Rance Webster.2635

I was thinking something very similar but I have to ask, why dogged march and not leg specialist? sword has two sources of cripple which means two immobilizers.

Oh… yeah, forgot the third chain sword skill does cripple… yeah, sounds like a good idea XD

Thing is though, I got nothing else when I’ll get immobilized, chilled, and things like that, even with the doylak, I generally only use the doylak on finishers >.<

New build - need opinion(condition, s/s, bow)

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Posted by: Kukchi.6173

Kukchi.6173

This is an old build that was made slightly better in this patch

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

New build - need opinion(condition, s/s, bow)

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Posted by: Rance Webster.2635

Rance Webster.2635

This is an old build that was made slightly better in this patch

Hey, old or not, it is still a build I made up XD, I came up to it while using a mace/mace+longbow build someone brought up with distracting strikes

Anyway, I eventually changed my sigil of bleed to duration to a sigil that grants “60% on crit, remove a boon”, sound a bit weird, but well…
it doesn’t actually increase the condition DAMAGE, only duration, which I feel is good enough as there is still a stack of bleeding on my enemy even if I go down before hand, so the remove boon sigil will help me take those pesky things off my enemy, like stability, regen, might, protection…

New build - need opinion(condition, s/s, bow)

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Posted by: Ambrecombe.4398

Ambrecombe.4398

You could try this build variant :
http://intothemists.com/calc/?build=-sFFo-BFSK-Q0X4NL-60M4RLFP0a4kG;5TJ-J;127A48;259-VN17;2jwmAjwmA7Zo

Your already have acces to very quick adrenaline generation, so signet of precision is not needed. Your riposte will reflect projectiles, your savage leap will clear you from most hindering effects, Flurry and Combustion will give you some good condition cleans while Adrenal Health will give you some extra sustain. You will deal extra condition damage with Runes of the Undead, stacking 25 bleeds shouldn’t be to difficult with your longbow and sword offhand even with only 50% extra duration on bleeds and sinds you are going to switch a lot of time with your weapons I think sigil of Geomancy would be more appropriated for this kind of fight and add a nice little AoE bleed.

New build - need opinion(condition, s/s, bow)

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Posted by: Rance Webster.2635

Rance Webster.2635

While the runes of the undead might be a good idea, I am not fond of the cleansing ire, when I try to do my flurry sometimes my oppenent run away, and I tend not to switch between weapons that often actually XD.

But well, I’ll try it out again though, but I keep my sigils, I am not fond of sigils that grant me an “on kill” bonus, as I don’t always kill people.
Also, I keep my 25% more speed with melee weapons, sound a bit lame, but unlike the greatsword, I got only one movement skill, and the 25% more speed helps me get those capture points quicker by going from place to place – I just stand unseen and get the points when the enemy walks away XD (I mostly play tournaments for the armors and weapons)