New patch notes

New patch notes

in Warrior

Posted by: kiwituatara.6053

kiwituatara.6053

https://www.guildwars2.com/en/news/july-23-content-release-notes/

Warrior:
Rampage: This elite skill now also provides 20 seconds of swiftness.
Smash: This skill now causes a 2-second cripple. Increased the maximum number of targets to 3.
Bash: This skill no longer causes cripple. It now causes 5 stacks of vulnerability for 5 seconds. Increased the maximum number of targets to 3. Fixed a bug so that this skill properly displays in the attack chain.
Uppercut: This skill no longer causes vulnerability; it now dazes the target for half a second. Increased the maximum number of targets to 3. Fixed a bug so that this skill is properly displayed in the attack chain.
Dash: This skill no longer knocks back the player’s target. Reduced the recharge to 6 seconds. Increased the damage by 100%. Cleaned up the animation so that it will hit the target more quickly when used at close range.
Throw Boulder: This skill now causes a 2-second stun. Increased the damage by 65%. Increased the projectile velocity by 50%.
Seismic Leap: This skill has replaced Stomp. It is now a ground-targeted, 2-second AoE knockdown with a 600-unit range.
Bull’s Charge: Cleaned up the animation so it will hit the target more quickly when used at close range.
Staggering Blow: Fixed an issue that caused players to stop in place after using this skill.
Signet of Might: The activated unblockable buff now lasts for 5 strikes.
Impale: This skill now applies torment instead of bleeding. Two stacks of torment are now applied upon the sword’s impact.
Mending: Reduced the recharge to 20 seconds. Decreased the base heal by 6%. Scaling with healing power has been decreased by 20%. This skill now removes 3 conditions.
Healing Signet (Passive): Reworked the formula that this passive heal uses. At level 80, this skill goes from 392 healing per 3 seconds to 467 healing per 3 seconds with 1500 healing power.
Healing Surge (Stage 0 Heal): Increased the base heal by 12%. Scaling with healing power has been decreased by 10%.
Healing Surge (Stage 1 Heal): Increased the base heal by 11%.
Healing Surge (Stage 2 Heal): Increased the base heal by 19%. Scaling with healing power has been increased by 25%.
Healing Surge (Stage 3 Heal): Increased the base heal by 16.5%. Scaling with healing power has been increased by 50%.
Rush: Cleaned up the animation so that this skill will have a smoother transition when approaching the target.
Heightened Focus: This trait now applies the appropriate crit chance per adrenaline level.
Berserker’s Power: This trait now applies the appropriate damage increase per adrenaline level.

New patch notes

in Warrior

Posted by: kiwituatara.6053

kiwituatara.6053

I thought they were going to buff healing signet. The reworked formula now grants the healing per 3 seconds instead of 1 second = less total healing

New patch notes

in Warrior

Posted by: Ryan.2758

Ryan.2758

I thought they were going to buff healing signet. The reworked formula now grants the healing per 3 seconds instead of 1 second = less total healing

If you read the patch notes, you’ll notice that they give the current healing as per 3 seconds as well.

This means its a buff, meaning = more total healing.

New patch notes

in Warrior

Posted by: Player Character.9467

Player Character.9467

Stronger bowstrings – MIA

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Posted by: TwoWaysyaWowT.3160

TwoWaysyaWowT.3160

I don’t know…I mean, I could be wrong but it seems like warriors took some kind of a nerf. That or the champs have been given a pretty stout boost ‘cause I used to be able to take on the Champion Spider in Queensdale by myself but now I can’t even come close and I didn’t change anything about my character. Some are telling me that it’s just the scaling but I’m not so sure ’cause I do usually play during peak times on Tarnished Coast and have never had issues like this until this update so…?

New patch notes

in Warrior

Posted by: Player Character.9467

Player Character.9467

I don’t know…I mean, I could be wrong but it seems like warriors took some kind of a nerf. That or the champs have been given a pretty stout boost ‘cause I used to be able to take on the Champion Spider in Queensdale by myself but now I can’t even come close and I didn’t change anything about my character. Some are telling me that it’s just the scaling but I’m not so sure ’cause I do usually play during peak times on Tarnished Coast and have never had issues like this until this update so…?

Scaling is based on how many people are immediately nearby.

New patch notes

in Warrior

Posted by: TwoWaysyaWowT.3160

TwoWaysyaWowT.3160

Indeed. And I just retested my theory against the same spider with absolutely nobody around. Same results. Pretty strange when considering that I run full Cleric’s gear with 30 in Defense and Tactics, using healing banners, healing signet, adrenaline healing…pretty much the whole range for a tank/support warrior build. Before this update, I could practically be AFK and take the spider. After this update, with absolutely no changes to my build, I can be killed in two hits. Hmm…but this seems to be the same for ALL the champions as they all seem to have been given a significant boost. Regular enemies do seem to be the same, though.

New patch notes

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Posted by: AndrewSX.3794

AndrewSX.3794

I thought they were going to buff healing signet. The reworked formula now grants the healing per 3 seconds instead of 1 second = less total healing

If you read the patch notes, you’ll notice that they give the current healing as per 3 seconds as well.

This means its a buff, meaning = more total healing.

Actually it’s a typo, the itck is still once every sec.

https://forum-en.gw2archive.eu/forum/professions/warrior/Yay-warrior-buffs/first#post2468275

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

New patch notes

in Warrior

Posted by: marcus.9302

marcus.9302

What about the stomp skill ? No updated for me.