New rune and sigil! Discussion time!

New rune and sigil! Discussion time!

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Posted by: KarlusDavius.1024

KarlusDavius.1024

Above level 30, this repeatable chest also has a chance to contain a brand new rune or sigil:

The Rune of Resistance grants bonus toughness, a reduction in condition duration, and aegis upon using a signet

The Sigil of Momentum grants a stacking toughness buff every time you kill an enemy

As you delve into old and new fractals alike, we’re hoping these changes will keep you feeling challenged and better rewarded than ever before.

So, thoughts on this? Aegis on signet use is very interesting!

Cmdr. Kiro Heimdahl
Warrior
Far Shiverpeaks

(edited by KarlusDavius.1024)

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Posted by: Molch.2078

Molch.2078

High level fotm gives you a sigil that stacks toughness.

…okay…

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Posted by: KarlusDavius.1024

KarlusDavius.1024

I can’t really see a need for it on a stacking weapon. Bloodlust and the like will be far better. However that rune set looks very interesting. Especially for wvw builds

Cmdr. Kiro Heimdahl
Warrior
Far Shiverpeaks

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Posted by: Olba.5376

Olba.5376

Aegis on Signet use might be useful, we have plenty of Signets with useful active effects.

I would say it all comes down to the cooldown and the total amount of -condition duration%.

It would certainly be hilarious to pop aegis on a hammer warrior only for their ES to fail and them getting a faceload of unblockable damage.

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Posted by: Juba.8406

Juba.8406

so Signet of Might activates Aegis and ignore it on the enemy in the same time

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Posted by: eksn.7264

eksn.7264

Could see the rune being used for roaming warriors with Signet of Rage, Dolyak Signet, Signet of Might or something like that. I’m going to give it a shot on my shoutheal zerg build and see if it can work over soldier runes, but I don’t have good hopes for it.

I don’t see why the sigil would be used by anyone though. I think it’s probably always better to get your survivability from gear and traits rather than a temporary buff.

Noz

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Posted by: Artaz.3819

Artaz.3819

Completely backwards that these are rewards for high-level fractals but OK…

Runes of Resistance granting Aegis on signet use depends on whether there is an internal cooldown and how long the base boon duration lasts. Also depends on the condition duration decrease (if less than 20% on the whole set then …)

Sigil of Momentum will see a lot of WvW use. If this scales up to 25 stacks or +250 Toughness like the other offensive versions…wow. That is all.

1. Poor Engineers – no signets :P And Ascended weapons still don’t affect kit damage (which has Warrior impact for banners).
2. Seems like these both should be a WvW reward for badges and added as a dungeon token conversion PvE option instead.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

The runes could be pretty interesting (depending on the cd for aegis), but I don’t think I’ll be replacing the Dolyak runes on my main set, but I may try them out if I get some lucky drops.

I’m just curious, as I’m still a WvW newbie (somewhere around rank 55-60), I don’t see how the Sigil will make that much of a difference. If you are already using Knights gear an extra 250 toughness will give you what….+1.5-2.5% DR (rough guesstimate, maybe in the 56% DR range), nothing that noteworthy (compared to getting extra power/precision/condi damage at least). I could see maybe it being useful in a less tanky build though, but I don’t see it insta-replacing the extra power or condi dam that most people are using now.

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Posted by: Juba.8406

Juba.8406

The runes could be pretty interesting (depending on the cd for aegis), but I don’t think I’ll be replacing the Dolyak runes on my main set, but I may try them out if I get some lucky drops.

I’m just curious, as I’m still a WvW newbie (somewhere around rank 55-60), I don’t see how the Sigil will make that much of a difference. If you are already using Knights gear an extra 250 toughness will give you what….+1.5-2.5% DR (rough guesstimate, maybe in the 56% DR range), nothing that noteworthy (compared to getting extra power/precision/condi damage at least). I could see maybe it being useful in a less tanky build though, but I don’t see it insta-replacing the extra power or condi dam that most people are using now.

there are tons of runes way better than Dolyak rune you can start replacing them right now no need to wait for the patch.

250 toughness is a lot if you consider that signet of the dolyak passive gives 180 toughness.

250 toughness = 27% of the pure zerker warrior toughness
250 toughness = 10% of the tankiest warrior toughness

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Posted by: Olba.5376

Olba.5376

The runes could be pretty interesting (depending on the cd for aegis), but I don’t think I’ll be replacing the Dolyak runes on my main set, but I may try them out if I get some lucky drops.

I’m just curious, as I’m still a WvW newbie (somewhere around rank 55-60), I don’t see how the Sigil will make that much of a difference. If you are already using Knights gear an extra 250 toughness will give you what….+1.5-2.5% DR (rough guesstimate, maybe in the 56% DR range), nothing that noteworthy (compared to getting extra power/precision/condi damage at least). I could see maybe it being useful in a less tanky build though, but I don’t see it insta-replacing the extra power or condi dam that most people are using now.

there are tons of runes way better than Dolyak rune you can start replacing them right now no need to wait for the patch.

250 toughness is a lot if you consider that signet of the dolyak passive gives 180 toughness.

250 toughness = 27% of the pure zerker warrior toughness
250 toughness = 10% of the tankiest warrior toughness

Too bad that your toughness contributes only about 30-50% of your total Armor, meaning that the 250 Toughness is going to contribute about 6-12% more defenses.

(edited by Olba.5376)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

How much more reduction i would get on pure knight set with 30 in defense? ; o

http://gw2buildcraft.com/calculator/warrior/?8.0|c.5n.a5.e.5n.a5.0.0.0|0.0.0.0.0.0.0.0.0|1n.7p.1n.7p.1n.7p.1n.7p.1n.7p.1n.7p|21j.0.21j.0.31j.0.21j.0.31j.0.2v.0|0.0.u100.0.0|6i.0|0.0.0.0.0|e

With shield mastery 54.28%, without 53.23%..About 56 with sigil?

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Posted by: Olba.5376

Olba.5376

How much more reduction i would get on pure knight set with 30 in defense? ; o

http://gw2buildcraft.com/calculator/warrior/?8.0|c.5n.a5.e.5n.a5.0.0.0|0.0.0.0.0.0.0.0.0|1n.7p.1n.7p.1n.7p.1n.7p.1n.7p.1n.7p|21j.0.21j.0.31j.0.21j.0.31j.0.2v.0|0.0.u100.0.0|6i.0|0.0.0.0.0|e

With shield mastery 54.28%, without 53.23%..About 56 with sigil?

56.96%. 56.03% without Shield Mastery.

Though you have to realize that this is comparing to 1836 Armor, which is what a light armor character has by default. So you would take 56% less damage than a light armor zerker.

(edited by Olba.5376)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Well i don’t think that sigil will have it place in something other than soldier/knight. Bloodlust is definitely better. I do actually want to know how much % condi reduction that runes has

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Posted by: Artaz.3819

Artaz.3819

1. In “organized” WvW, it’s about survivability first and foremost. If you don’t agree with that, there is nothing I can state that will have any meaning to your playstyle.

2. You do not understand the math behind EHP and the fact that most Warriors run Healing Signet + Adrenaline Health (or other passive health regen bonuses) + active defenses (block/dodge/Endure Pain/shout heals/etc.) to extend that further. (i.e. take your current EHP which is not necessarily the same as the website calculator (especially in WvW where Applied Fortitude is not taken into account) times the incremental change from ~10% less damage over time; DR is de minimus when damage is coming from multiple sources or in small portions that is very common in WvW)

3. Five classes (including Warrior) have a stat tied to increased Toughness providing a % to other stats (i.e. Armored Attack, which is also being buffed on Dec 10th)

(edited by Artaz.3819)

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Posted by: KarlusDavius.1024

KarlusDavius.1024

I can imagine the rune set being like melandru but with aegis at the end

Cmdr. Kiro Heimdahl
Warrior
Far Shiverpeaks

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Posted by: Zach.3264

Zach.3264

Aegis is an absolutely dreadful buff. To run a full signet build just to use that would be extremely silly.

Aegis would be useful if it actually absorbed X amount of damage, but no. Any random hit and you lose the buff.
Really don’t know why they thought this was a good idea, unless they plan to update Aegis (which I highly doubt).

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

<snip>

250 toughness is a lot if you consider that signet of the dolyak passive gives 180 toughness.

250 toughness = 27% of the pure zerker warrior toughness
250 toughness = 10% of the tankiest warrior toughness

Well with my current build with Knights/Rabid gear the extra 250 toughness makes me go from 49.68% to 52.91% DR, so only +3.23% (with an extra 12 power from Armored Attack), but you are right of it being about a 10% increase in toughness. An increase sure, but I don’t think it’ll make up for the exchange of 250 power/condi damage. It’ll be good for some people sure, but it isn’t be all, end all (which is a good thing).

And I don’t think you can really compare a sigil (or rune) with a utility skill. For example, FGJ gives 3 stacks of perm might. That’s +105 power & condi dam. So, FGJ provides less than half of a bloodlust sigil (and of course the 33% furry uptime and party wide).

there are tons of runes way better than Dolyak rune you can start replacing them right now no need to wait for the patch.

I’d argue you on that. Of the defensive (toughness and vit) runes, they were the only ones that stuck out to me, besides maybe Melandru, but those aren’t really useful in standard PvE (and I don’t use a shout healing build so Soldiers aren’t useful either).

Besides even though its only 30 hp/sec for the full sec, that’s a sizable amount of healing power equivalent. I can’t recall if the scaling has changed on either since launch, so it may have been worth more healing power back in the day (if I remember correctly, adrenal health didn’t even scale with healing power until a couple of months ago).

For healing sig it’s equal to 600 healing power.
For adrenal health it’s equal to 200 healing power (at max adrenaline)
If you have both (and max adrenaline) it’s equal to 150 healing power.

So to me that’s a useful effect, I’ve been using them since ~1 month or so since release (whenever I got to 80 and crafted my gear) and haven’t had to look back yet.