Send Gold to: Chrispytoast
Nice Job ANET...
Send Gold to: Chrispytoast
My earlier suggestion was to convert a condition into a boon when you gained a bar instead of spent, that way we could be protected a little (I didn’t want huge boons, just 1-2 seconds per conversion.)
https://twitter.com/TalathionEQ2
Obviously the idea of throwing an attack before you burst to clean the blind never crossed your mind.
Or, you know, use longbow.
Obviously the idea of throwing an attack before you burst to clean the blind never crossed your mind.
Or, you know, use longbow.
I’m afraid it is still no good, I have a condition build at the moment, trust me, trying to hit someone when you got a stack of about 15+ bleeding, even if you hit with longbow, and then wait until the longbow’s burst skill is finished, you’ll still take some good damage, and that’s if your opponent won’t bother you on your burst skill, or perhaps just put conditions again.
I believe that it should be with bars gained, but with something like a 60% (maybe even less or more?) of success, because let’s face it: some of the build’s people can regenerate adrenaline so fast that without something to balance it, you’ll be immune to conditions too much.
I’m afraid it is still no good, I have a condition build at the moment, trust me, trying to hit someone when you got a stack of about 15+ bleeding, even if you hit with longbow, and then wait until the longbow’s burst skill is finished, you’ll still take some good damage, and that’s if your opponent won’t bother you on your burst skill, or perhaps just put conditions again.
Then use “other sources of”http://wiki.guildwars2.com/wiki/Mending “condition removal:”http://wiki.guildwars2.com/wiki/Signet_of_stamina .
And taking 3 seconds of bleed damage isn’t the end of the world.
I believe that it should be with bars gained, but with something like a 60% (maybe even less or more?) of success, because let’s face it: some of the build’s people can regenerate adrenaline so fast that without something to balance it, you’ll be immune to conditions too much.
Horrible idea. RNG is terrible and should be kept to a minimum.
Wait, what RNG means? sorry if I sound dumb, I am not usually a guy that is that invested in PvP, it is just that I play PvP thanks to the fact that it isn’t gear based or level based, unlike other games XD.
And I actually do use signet of stamina, even though sometimes I don’t notice when I need to use it… that is what bad about me, I don’t notice my own conditions >.<
RNG = Random Number Generator.
It’s a reference to a skill proccing random (%chance to occur).
RNG = Random Number Generator.
It’s a reference to a skill proccing random (%chance to occur).
I see, thanks
Not personally that fond of such things (such as those 5% chance things as the last bonus for a rune…), but at least some of them work well