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Posted by: Chrispytoast.3698

Chrispytoast.3698

Cleansing Ire… Remove conditions on burst hit… Can’t hit because of conditions…

Well done…

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Posted by: Daecollo.9578

Daecollo.9578

My earlier suggestion was to convert a condition into a boon when you gained a bar instead of spent, that way we could be protected a little (I didn’t want huge boons, just 1-2 seconds per conversion.)

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Posted by: ProxyDamage.9826

ProxyDamage.9826

Obviously the idea of throwing an attack before you burst to clean the blind never crossed your mind.

Or, you know, use longbow.

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Posted by: Rance Webster.2635

Rance Webster.2635

Obviously the idea of throwing an attack before you burst to clean the blind never crossed your mind.

Or, you know, use longbow.

I’m afraid it is still no good, I have a condition build at the moment, trust me, trying to hit someone when you got a stack of about 15+ bleeding, even if you hit with longbow, and then wait until the longbow’s burst skill is finished, you’ll still take some good damage, and that’s if your opponent won’t bother you on your burst skill, or perhaps just put conditions again.

I believe that it should be with bars gained, but with something like a 60% (maybe even less or more?) of success, because let’s face it: some of the build’s people can regenerate adrenaline so fast that without something to balance it, you’ll be immune to conditions too much.

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Posted by: ProxyDamage.9826

ProxyDamage.9826

I’m afraid it is still no good, I have a condition build at the moment, trust me, trying to hit someone when you got a stack of about 15+ bleeding, even if you hit with longbow, and then wait until the longbow’s burst skill is finished, you’ll still take some good damage, and that’s if your opponent won’t bother you on your burst skill, or perhaps just put conditions again.

Then use “other sources of”http://wiki.guildwars2.com/wiki/Mending “condition removal:”http://wiki.guildwars2.com/wiki/Signet_of_stamina .

And taking 3 seconds of bleed damage isn’t the end of the world.

I believe that it should be with bars gained, but with something like a 60% (maybe even less or more?) of success, because let’s face it: some of the build’s people can regenerate adrenaline so fast that without something to balance it, you’ll be immune to conditions too much.

Horrible idea. RNG is terrible and should be kept to a minimum.

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Posted by: Rance Webster.2635

Rance Webster.2635

Wait, what RNG means? sorry if I sound dumb, I am not usually a guy that is that invested in PvP, it is just that I play PvP thanks to the fact that it isn’t gear based or level based, unlike other games XD.

And I actually do use signet of stamina, even though sometimes I don’t notice when I need to use it… that is what bad about me, I don’t notice my own conditions >.<

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Posted by: Defektive.7283

Defektive.7283

RNG = Random Number Generator.

It’s a reference to a skill proccing random (%chance to occur).

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Posted by: Rance Webster.2635

Rance Webster.2635

RNG = Random Number Generator.

It’s a reference to a skill proccing random (%chance to occur).

I see, thanks

Not personally that fond of such things (such as those 5% chance things as the last bonus for a rune…), but at least some of them work well