Nice counterplay
Hahaha, I love that you come in and just give props for the counter play.
Thanks!
[DA] Decisive Actions – Jade Quarry
Was Velron’s falt.
He is teaching us with awesome builds.
https://forum-en.gw2archive.eu/forum/professions/warrior/Ready-to-quit/first#post2453123
:D
Was Velron’s falt.
He is teaching us with awesome builds.
https://forum-en.gw2archive.eu/forum/professions/warrior/Ready-to-quit/first#post2453123
:D
Lol no way I can take credit…I saw Defektive run the weapon setup and started messing with my own variations.
[DA] Decisive Actions – Jade Quarry
I think Jetwing’s trolling you.
I think Jetwing’s trolling you.
It’s a forum, I wouldn’t be surprised….its all good.
Either way, what the Necro said is true…and I’m really hoping more and more Warriors get good at shutting down Necros. We could see some interesting changes.
[DA] Decisive Actions – Jade Quarry
I think Jetwing’s trolling you.
No no I like try several styles and analize pros and counters.
http://intothemists.com/calc/?build=-sFBCx;0VKkP0d4cLVQ0;9;59T-T;13;0182;124A6wG2U;1CoF2CoF26km
im using this one but switching out sure footed for defy pain sounds like an interesting idea too
i also find berserker’s jewel not all that useful since our crit’s not all that high
http://intothemists.com/calc/?build=-sFBCx;0VKkP0d4cLVQ0;9;59T-T;13;0182;124A6wG2U;1CoF2CoF26km
im using this one but switching out sure footed for defy pain sounds like an interesting idea too
i also find berserker’s jewel not all that useful since our crit’s not all that high
If ur swapping every 5 seconds then you aren’t getting use out of one of your sigils of energy.
I don’t like gimmicky builds, so I made a counter for the necromancers.
https://twitter.com/TalathionEQ2
While I see the merits of Mace/Shield + Sword/Mace, I feel like a GS offers more.
http://gw2skills.net/editor/?fIAQNApeRjcOtwpQyQMxBAkCsq6oQJmUPmDv4A-TsAg0CvICSFkLITQygsBNsYZxEBA
For one thing, nothing makes people more frustrated than getting hit with 100b. Second, with Burst Mastery the 100b following the Skull Crack almost fills your bar back up again instantly while stacking might from Forceful GS, which stick around longer due to runes of Hoelbrak. Final thrust is also really damaging but frequent 100bs does more. Whirlwind Attack/Rush also offer a lot of survival/peel. GS is also useful because when a non-necro puts on stability you’ll have a weapon that can deal direct damage and isn’t reliant upon CC.
Don’t get me wrong, I like Sword/Mace but I have found GS to allow me to run something more damage based, that evade can be a life saver for dashing through marks or avoiding an oncoming ele spike. I’ve found just the Mace/Shield to be more than enough to keep the Necro pinned down. If I don’t have adren at the start of a fight I’ll use a 1 bar Skull Crack which normally makes them panic and use whatever stun break they have, making them easy pickings for the longer stun shortly after.
Edit: Oh and Runes of Mel still work fine on this build as well, it’s just that Hoelbrak synergize well with Forceful GS and you still get condi reduction. Not to mention because you’re focusing on killing Necros/Engis having extra toughness won’t help that much. Most of your sustain comes from Blocks and Evades.
Also, Daecollo what meta build ISN’T a gimmick? Mesmers do nothing but spam shatters, rangers spam evades while the pet does the work, thieves use either blind spam or evade spam, Necros and engis spam conditions. The Stun Lock build requires a lot more effort to use well than any of the above listed builds. Missing any of your Stuns/Daze is a major setback and may lose you the fight. This build finally gives us some sort of roll to play on a TPvP team, Anti-Necro/Engi.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
Its funny how ppl actually started running mace mh after post patch..something i had long time ago pre patch anyway. While it is overkill against noobs, decent against condi necro/engi. Howered the goodies end here as rest of the classes can counter that build easily
Its funny how ppl actually started running mace mh after post patch..something i had long time ago pre patch anyway. While it is overkill against noobs, decent against condi necro/engi. Howered the goodies end here as rest of the classes can counter that build easily
It just got buffed it all, I ran mace mh prepatch since the Frenzy nerf because it was basically a easier to land Earthshaker, not to mention it’s great with Missile Reflect. The fact is it’s our best burst skill now and it’s potent against even “good” necromacers because they inherently have few counters to it.
Mesmers and Rangers can still generally counter the build fairly easily but it doesn’t matter because we never had a build that could stand up to their meta builds anyways.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Its funny how ppl actually started running mace mh after post patch..something i had long time ago pre patch anyway. While it is overkill against noobs, decent against condi necro/engi. Howered the goodies end here as rest of the classes can counter that build easily
It just got buffed it all, I ran mace mh prepatch since the Frenzy nerf because it was basically a easier to land Earthshaker, not to mention it’s great with Missile Reflect. The fact is it’s our best burst skill now and it’s potent against even “good” necromacers because they inherently have few counters to it.
Mesmers and Rangers can still generally counter the build fairly easily but it doesn’t matter because we never had a build that could stand up to their meta builds anyways.
This. And i don’t think we should be viable olny against 2 condi builds, but thats always a good start
I don’t like gimmicky builds, so I made a counter for the necromancers.
lol seriously? Thats so counter productive I don’t even. Did you even think about it before you made the thread? It’s 1 build its semi viable let it be semi viable this is the problem with so many profession forums you have the people that LOVE their main class so much they imagine problems that aren’t there. It’s like paranoia.
I mean do you seriously see tons of posts in every professions forums complaining about CC warriors? rofl. So you think that this 1 builds will mean Anet will say omg warrior is fine? The build was totally possible before the buff you just couldn’t get a whole 100bs off before. Jeez some people just care to much for their own good and become irrational.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
I main Necro in everything I do. Lately I started seeing more of the stun build that absolutely destroys our class. I was waiting for some good counters to come up, but never expected this. Our little access to Stability means we just get tossed around by this build. I know the warriors made this for us, because they always focus me down first in any team fight.
Nice job though. I won’t look at you as free kills anymore. XD
It’s just because we loathe you, and we want to make your life as miserable as ours.XD
because he doesn’t know it himself
http://intothemists.com/calc/?build=-sFBCx;0VKkP0d4cLVQ0;9;59T-T;13;0182;124A6wG2U;1CoF2CoF26km
im using this one but switching out sure footed for defy pain sounds like an interesting idea too
i also find berserker’s jewel not all that useful since our crit’s not all that high
If ur swapping every 5 seconds then you aren’t getting use out of one of your sigils of energy.
I found that since i’m tumbling every time i switch before using the skills, i do have ~5 seconds before switching unless i really need to switch asap for the chain cc’s. I’ll try other sigils as well.
The stun spamming build is nothing more than a crutch for the class and unskilled warriors. Calling it "counterplay"is not only incorrect but also an insult.
The stun spamming build is nothing more than a crutch for the class and unskilled warriors. Calling it "counterplay"is not only incorrect but also an insult.
Well, it has enough downsides and upsides to be a hardcore build: against some enemies you’ll be experiencing hell.
because he doesn’t know it himself
The stun spamming build is nothing more than a crutch for the class and unskilled warriors. Calling it "counterplay"is not only incorrect but also an insult.
Lollll get outta here with that junk. You sound mad brah.
[DA] Decisive Actions – Jade Quarry
The stun spamming build is nothing more than a crutch for the class and unskilled warriors. Calling it "counterplay"is not only incorrect but also an insult.
Lollll get outta here with that junk. You sound mad brah.
In a tournament last night against Countless / Bruja and the Minis, the enemy team was triple ressing a player with stability.
We called a stability strip early and I was fast enough to get a stun on each of the ressers (stun, daze, stun). Popped stability, got the stomp.
There’s a lot the stun build does other than lock down an opponent, the team fight and peeling potential is astounding when coordinated with a well oiled crew.
This build isn’t bad and gimmicky. It’s something only warrior can really do, and it IS useful. Why? Because it is a burst initiator.
This build is probably the first key thing to enable melee single target builds to actually succeed in their job of bursting someone since people have far too much evades and dodges and distance builders in this game.
The other day in solo queue I was with a few other players, we actually had the single target spike damage and correctly focused it. And man, the people I stunned sure dropped fast, it was refreshing.
The stun spamming build is nothing more than a crutch for the class and unskilled warriors. Calling it "counterplay"is not only incorrect but also an insult.
Lollll get outta here with that junk. You sound mad brah.
In a tournament last night against Countless / Bruja and the Minis, the enemy team was triple ressing a player with stability.
We called a stability strip early and I was fast enough to get a stun on each of the ressers (stun, daze, stun). Popped stability, got the stomp.
There’s a lot the stun build does other than lock down an opponent, the team fight and peeling potential is astounding when coordinated with a well oiled crew.
Hahaha that’s great! One of my favorites is when an ally is down and going to get stomped and there’s not enough time to banner or maybe its on CD. Skull Crack then they just stand there watching you fully rez the person.
@stof Yeah I’ve started really calling targets a lot on whoever I’m stun locking and they just drop like flies with the stuns + any outside pressure at all.
[DA] Decisive Actions – Jade Quarry