Maining Warrior since release has taught me a great number of lesser-known Warrior tricks and I figured this would be a good time to share some of them. Hopefully there are more out there we can add to the list.
Eviscerate can actually be used in conjunction with 2 other Burst Skills, Combustive Shot (at the right disance) and Kill Shot (traited and at the right distance). Evisc into Combustive Shot not only hits like a truck but also applies Fire Shield. You have to Evisc while the shot is still in the air, so it’s basically, Burst/swap/Burst. For what it’s worth, Kick also knocks someone perfectly into Evisc range for a nice undodgable Evisc.
Tremor hits twice in melee range, once as a melee hit and the second time as a piercing knockdown projectile. This is a projectile finisher also, adding some nice flavor to an already impressive skill. Fighting a blind spammer is where this is really nice, the first hit will miss while the knockdown will still disable the target.
Quick Breathing is a better-than-advertised condition removal skill. Charge first removes all snares from your team then removes a condition, turning it into a boon. This will turn Burning into Aegis, Vulnerability into protection, bleeding into Vigor, Blindness into Fury and if you’re really tricky, Fear into Stability.
Missile Deflection changes Parry and Counter Blow into 3 second long missile blocks, rather than blocking only one attack. If they only block missiles, you still get adrenaline at the end making the skills win/win/win in those scenarios.
Smoldering Arrow explodes on impact, making it a great aoe blind spam. Particularly shines when pulling Warrior groups in high level Urban Battleground fractals as it can negate several of their charges simultaneously. IMO proper use of this skill separates the men from the boys with Longbow.
Leg Specialist has a much farther reach than realized, making it a nearly invaluable trait. This allows Throw Axe, Crippling Slash and Bladetrail to immobilize. It also allows your Spear Chain to immobilize 3 targets. It also allows Hammer Shock to immobilize 5 targets making them unable to avoid (or at the very least burn condition removal making them vulnerable for) an impending Earth Shaker. I need verification, but I swear I’ve seen targets get immobilized in a crippling arrow cart field, but my field of vision was obscured by castle walls in almost all of these circumstances.
Earthshaker is a Blast Finisher from the point you leave, not the point of impact. On paper that’s kind of a bummer as some fields would be nice to blast when you get to those fools, but when you think about it area swiftness or weakness or even 3 stacks of might pale in comparison to blast healing your ele/ranger buddy or even better, AOE stealthing yourself and your team turning into a giant AOE Stealth Stun Bomber.
Backbreaker someone in WvWvW and they will not survive. May be confirmation bias.
Inspiring Shouts is handy in a shout heal build and rather versatile owing to the nature of shout skills. If 3 shouts are about to be up, you only need 1 bar of adrenaline prepped to fire a fully charged burst skill. You can charge it the rest of the way during the animation of an Evisc, while charging a Kill Shot, while leaping for Earthshaker, while swinging a Skull Crack (very small window though) and while a Combustive Shot is still in the air.
Savage Leap will allow you to finish the EB jumping puzzle in record time, allowing you to skip the dark room almost entirely.
(edited by Shinki.8045)