No passion for Warrior/Berserker?

No passion for Warrior/Berserker?

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Posted by: Jzaku.9765

Jzaku.9765

Am I the only one who feels that there’s just no passion for warr/berk from Anet at all? That they’re just doing it out of obligation?

I’ve tried most of the other Elite Specs and Rev and even though not all of them are amazing, at least they actually try to revamp the class and playstyle to something different and change up their core mechanics. You look at how Daredevil have baseline special, powerful dodges and 3 bars of endurance, how Chronomancer has it’s own completely uniquely functioning skill in F5, how Druid has it’s own completely new and unique resource for a transformation that gives them an entirely different set of skills….

And you wonder how Berserker ended up being Rampage with skills 1-5 split among utilities essentially. Every class gets effects added to their core mechanics, but ours (burst skill and adrenaline) is replaced…. by skills that, extremely unimaginatively, basically all do the same thing as the old ones. And you also look at how the balance team was passionate enough about Mesmer to make a grandmaster trait baseline but absolutely don’t care about how almost all Warriors are clamouring for a minor trait to be made baseline.

Does anyone at Anet even have any passion for Warrior?

Signed,
Concerned Warrior main since launch

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Posted by: Raider.4283

Raider.4283

Anxiously waiting to hear feedback too post BWE3. I believe some specialisation tweaks are already in the works for some of the others (Druid and Daredevil).

Fingers crossed folks.

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Posted by: Gamgee.8612

Gamgee.8612

Feels like they made all the cool kitten for all the other classes and then just gave warrior stunbreakers to deal with it all…

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

They were obviously going to make Revenant superior early on, as they want us all to make one and play it. Six months on they will nerf it when the new car smell fades.

After Thief, Warrior is the next class most hated by the other classes.

Makes you wonder if Anet falls victim to the in-game perceptions.

Angelina is free game again.
Crystal Desert

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Posted by: Nightmare Of Zg.6059

Nightmare Of Zg.6059

Herald gets stability on dodge, a 1200 range no cooldown teleport that also makes attacks unblockable, a defiant stance that includes applied and incoming condition damage that can be used when stunned, a staff skill that blocks and blinds on short cd, a shield skill that blocks all attacks and heals on low cd, a shield skill granting protection, a stealth reveal, an on demand blind, more boons than ele, short cooldown long duration elite stuns, a knockback skill that hits harder than hundred blades, a relatively short cooldown high damage sword skill that evades and tracks players through portals requiring them to dodge twice to avoid damage but still siphons life if they block or endure pain, on demand quickness, permanent swiftness…

And I’m tired of writing.

There’s a big difference in the top tier elite specs vs. the low tiers. This was just Herald. Similar paragraphs can be written about Chrono, Reaper, Scrapper, Druid.

Adapt or die I guess. I’ll be playing a different class.

Mostly agreed except for Scrapper, engies got shafted with god awful ai that can’t keep up with a player that has no speed buffs (one of scrapper mechanics is superspeed, I guess you can figure out the result of having that with the drones)

Berserker since the start did not feel interesting at all in terms of gameplay. You still do the same old same old spam bursts for +20% dmg from trait, adding one additional button to press that does not change the way you play by any margin is not (at least in my book) considered “new” way of playing the class. Rage skills? First thing I checked was if they work with physical skills trait because THEY ARE LITERALY THE SAME as physical skills. Adding “gain x adrenaline” to the skill does not make it a new type.

Not questioning the usability of the spec as it had its uses in diferent places, but it does not change the fact how uninspiring it was.

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Posted by: BassHunteR.7246

BassHunteR.7246

The burn aspect is rather nice.. but since they kinda messed up trait lines on last trait reviews we just cant change anything to replace by the zerker line. Only if the goal is pure trolling around

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Posted by: Thuggernaut.1250

Thuggernaut.1250

The primal bursts are mediocre, but the Rage skills are especially disappointing. ANet might as well have made them all Physical skills; at least then they would have gotten a bonus from Peak Performance.

Headbutt and Outrage have some useful applications, but those are about it.

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Posted by: PistolWhip.2697

PistolWhip.2697

Herald gets stability on dodge, a 1200 range no cooldown teleport that also makes attacks unblockable, a defiant stance that includes applied and incoming condition damage that can be used when stunned, a staff skill that blocks and blinds on short cd, a shield skill that blocks all attacks and heals on low cd, a shield skill granting protection, a stealth reveal, an on demand blind, more boons than ele, short cooldown long duration elite stuns, a knockback skill that hits harder than hundred blades, a relatively short cooldown high damage sword skill that evades and tracks players through portals requiring them to dodge twice to avoid damage but still siphons life if they block or endure pain, on demand quickness, permanent swiftness…

And I’m tired of writing.

There’s a big difference in the top tier elite specs vs. the low tiers. This was just Herald. Similar paragraphs can be written about Chrono, Reaper, Scrapper, Druid.

Adapt or die I guess. I’ll be playing a different class.

Mostly agreed except for Scrapper, engies got shafted with god awful ai that can’t keep up with a player that has no speed buffs (one of scrapper mechanics is superspeed, I guess you can figure out the result of having that with the drones)

Berserker since the start did not feel interesting at all in terms of gameplay. You still do the same old same old spam bursts for +20% dmg from trait, adding one additional button to press that does not change the way you play by any margin is not (at least in my book) considered “new” way of playing the class. Rage skills? First thing I checked was if they work with physical skills trait because THEY ARE LITERALY THE SAME as physical skills. Adding “gain x adrenaline” to the skill does not make it a new type.

Not questioning the usability of the spec as it had its uses in diferent places, but it does not change the fact how uninspiring it was.

I dunno mate, numbers may be tweaked by Scrapper Cele HGH as I saw it was pretty filthy in terms of never die and kill potential.

MORE BEARDS OR RIOT

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Posted by: Mulling.8421

Mulling.8421

I bet the way they will ’’fix’’ Warrior/Berserker problems is just by adding more damage to random stuff. I don’t know why they keep nerfing warrior survivability when the real problem is damage, see rampage for example: it was OP, how they nerf it? reduce the duration not the damage.

And why they keep adding random designs that don’t work into the profession, no one use physical skills and what berserker give us? MORE physical skills. See Litany of Wrath for example, i NEVER saw any guardian running that healing skill, and they do? add the same skill to berserker. WHY?! And they will probably ’’fix’’ it by adding damage into the healing skill.

Plz, stop with this idea that warrior/berserker is a ball of meat and damage.

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Posted by: Atticus.7194

Atticus.7194

I bet the way they will ’’fix’’ Warrior/Berserker problems is just by adding more damage to random stuff. I don’t know why they keep nerfing warrior survivability when the real problem is damage, see rampage for example: it was OP, how they nerf it? reduce the duration not the damage.

And why they keep adding random designs that don’t work into the profession, no one use physical skills and what berserker give us? MORE physical skills. See Litany of Wrath for example, i NEVER saw any guardian running that healing skill, and they do? add the same skill to berserker. WHY?! And they will probably ’’fix’’ it by adding damage into the healing skill.

Plz, stop with this idea that warrior/berserker is a ball of meat and damage.

Agreed, this is a problem and I’ll be honest I really think it’s because some of the developers don’t really play the classes they’re asked to update. Now I’m not trying to come down on them or anything, I’m sure they’ve got a million things on their plates but you can really FEEL that some of the new specs were developed with a clear understanding of where a class was lacking and what could be done to address that and innovate them (Reapers, Druids, Chrono). Others seem like they were developed with a sort of “okay we have to give them something” attitude that’s resulted in some very uninspired design (Berserkers course (at least they tried something new with DH)).

I mean like so many said the fact that Berserkers were given more physical skills (our existing physical skills of course often being completely unused), a traitline that has next to no synergy with any other and a mechanic that is beyond clumsy is pretty telling. Dunno I’m just super let down by how uninspired (the #1 word I would use for this spec) the Berserker seems to be, I mean I’m sure it will get certain things buffed but that wont address the fundamental flaws inherent with much of the class.

All the rage skills need ground up redesign, traitlines need to be reorganized/updated, many primal bursts need to actually fill a niche, and Berserk needs to be changed to be more rewarding and less tedious to micromanage (no one likes waiting for cooldowns to be able to actually play their class).

Dunno, I’m pretty sure that I’m walking away from warrior despite it being the very first character I ever rolled in this game, ArenaNet just doesn’t seem to have the passion needed to make them interesting anymore.

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Posted by: blakdoxa.7520

blakdoxa.7520

Not even considering the other elite specs, the berserker can’t even compare to base warrior. Even a few of the primal burst skills do even less damage than base burst skills all cause some mediocre AoE was added. I mean just look at the base hammer vs prima hammer. 1 sec immob? Over a 3 sec stun? I don’t even think the short cooldown is worth spamming cause it’s so pitiful.
The whole concept is just wonky. I understand they wanted a cool fiery high damage spammer but this fit at all. Berserker needs to be tossed back in whatever cauldron it spill out of and stew for a MUCH longer.

Devona’s Rest

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Posted by: Azure.8670

Azure.8670

They were obviously going to make Revenant superior early on, as they want us all to make one and play it. Six months on they will nerf it when the new car smell fades.

After Thief, Warrior is the next class most hated by the other classes.

Makes you wonder if Anet falls victim to the in-game perceptions.

this isnt really true. Mesmer is more hated (in pvp and wvw) than warrior by other classes. Warrior is also the most played class in the other game mode, PVE.

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Posted by: SpookyPoo.8135

SpookyPoo.8135

They were obviously going to make Revenant superior early on, as they want us all to make one and play it. Six months on they will nerf it when the new car smell fades.

After Thief, Warrior is the next class most hated by the other classes.

Makes you wonder if Anet falls victim to the in-game perceptions.

this isnt really true. Mesmer is more hated (in pvp and wvw) than warrior by other classes. Warrior is also the most played class in the other game mode, PVE.

Dresden’s probably referring to how Warrior is described in other media ie reddit/twitter, where ironically Anet gives more attention than its own forums. Look at any “new-to-GW-what-to-play” question, the most popular answer is “run Warrior it’s noob-friendly” .. especially from people who don’t even play Warrior.
So Warrior is looked down on, as a profession for noobs.

From feedback on other threads, Berserker seems poorly thought out, offering nothing more to gameplay than frustrations particularly regarding cooldowns and Adrenaline management.
Even if they were to make Berserker more “sexy” (eg adding smoke field to Torch 4), that wouldn’t save it.
The problems are rooted in the base profession; Warrior as a whole needs to get that RobertGee Mesmer Makeover treatment.

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Posted by: SrebX.6498

SrebX.6498

Herald gets stability on dodge, a 1200 range no cooldown teleport that also makes attacks unblockable, a defiant stance that includes applied and incoming condition damage that can be used when stunned, a staff skill that blocks and blinds on short cd, a shield skill that blocks all attacks and heals on low cd, a shield skill granting protection, a stealth reveal, an on demand blind, more boons than ele, short cooldown long duration elite stuns, a knockback skill that hits harder than hundred blades, a relatively short cooldown high damage sword skill that evades and tracks players through portals requiring them to dodge twice to avoid damage but still siphons life if they block or endure pain, on demand quickness, permanent swiftness…

And I’m tired of writing.

There’s a big difference in the top tier elite specs vs. the low tiers. This was just Herald. Similar paragraphs can be written about Chrono, Reaper, Scrapper, Druid.

Adapt or die I guess. I’ll be playing a different class.

This has to be the whinniest post I’ve seen on the Internet in a while now. You’re completely ignoring energy management rooting, mobility and tons of other aspects these skills you’ve mentioned have.

I’m not saying you guys aren’t right, I think that Berserker is uninspired, but for god’s sake don’t compare skills like a 5 year old crying for his GI Joe

[EG] Ethereal Guardians, Fort Aspenwood
Violette Glory [Warrior]
Bala Rama [Herald]

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Posted by: Nath.3918

Nath.3918

Well if Fast Hands is problem make Berserker more attractive. Change pulsing stability on ethernal champion tu pulsing resistance to fit the theme.

You are burning, bleeding and your blood is poisoned? You dont care you are a BERSERKER! This petty things cant stop your bloodlust! But nice smash to head can stun you or magician who rips your boons is dangerous enemy.

Now you dont always need defence and if you do you can pick other gm traits (bleed and taunt for example as you will be more tanky with defence traitline)

Natix Lin – rev

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Posted by: jadaniel.4910

jadaniel.4910

Am I the only one who feels that there’s just no passion for warr/berk from Anet at all? That they’re just doing it out of obligation?

I do not feel that way. I believe it’s partly what was expectation vs what was delivered.

I can’t remember which PoI it was, but it was said berzerker was intended to be pure condi, but got ‘changed’ last minute to incorporate some new traits for melees too. I think they revamped face mashing ol’ warrior into a new role of what I found to be condition based mitigation. To me this is a huge playstyle change from what I see now. Does everyone like that new style? Maybe not. What I’ve been seeing happening is that warrior is thought of as a physical faceroll tank. Do lots of burst, do some CC, high survivablity, and be done. Now, people are seemingly trying to fit a square peg into a circle and getting upset and calling it bad design ignored or what have you. I’m not pointing fingers at OP nor am I accusing anyone here of this, but does this seem plausible? I made a successful burn bleed build that pooped 4k bleeds and burns interchangeably. And also experimented with an amazing interrupting condi build. BOTH which used all rage skills. The big thing I saw lacking was the synergy with heal skills which has been a warrior problem a long time. I’m not arguing warrior needs some attention. I argue they did the same thing with warrior they did with other classes which is revamping their playstyle with something viable. What I DID NOT see is a lot synergy with zerker with current meta playstyle, GS/H, GS/LB, A/S etc. I’m not saying there aren’t any, but with what I played with I found new ways to play warrior, with conditions…

And you wonder how Berserker ended up being Rampage with skills 1-5 split among utilities essentially. Every class gets effects added to their core mechanics, but ours (burst skill and adrenaline) is replaced…. by skills that, extremely unimaginatively, basically all do the same thing as the old ones. And you also look at how the balance team was passionate enough about Mesmer to make a grandmaster trait baseline but absolutely don’t care about how almost all Warriors are clamouring for a minor trait to be made baseline.

Arguably every skill in every profession in the game does the same thing when looked at such a high level as I believe this statement is doing…do physical damage, do condition, mitigate damage, heal, heal others, crowd control. You made a valid statement don’t misunderstand me, but I don’t know if it’s a solid one for some of your arguments.

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Posted by: Purple Miku.7032

Purple Miku.7032

Feels like they made all the cool kitten for all the other classes and then just gave warrior stunbreakers to deal with it all…

Have you seen tempest and dragonhunter?

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Posted by: Azure.8670

Azure.8670

Feels like they made all the cool kitten for all the other classes and then just gave warrior stunbreakers to deal with it all…

Have you seen tempest and dragonhunter?

to be fair, post BWE3 dragonhunter is looking good. Now, it isnt cool at all, but its pretty good.

Tempest? I love tempest! Its one of the “coolest” specs out there. Is it good? nah, not so much for the most part, but it will be eventually

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Posted by: Bearhugger.4326

Bearhugger.4326

Herald gets stability on dodge, a 1200 range no cooldown teleport that also makes attacks unblockable, a defiant stance that includes applied and incoming condition damage that can be used when stunned, a staff skill that blocks and blinds on short cd, a shield skill that blocks all attacks and heals on low cd, a shield skill granting protection, a stealth reveal, an on demand blind, more boons than ele, short cooldown long duration elite stuns, a knockback skill that hits harder than hundred blades, a relatively short cooldown high damage sword skill that evades and tracks players through portals requiring them to dodge twice to avoid damage but still siphons life if they block or endure pain, on demand quickness, permanent swiftness…

And I’m tired of writing.

There’s a big difference in the top tier elite specs vs. the low tiers. This was just Herald. Similar paragraphs can be written about Chrono, Reaper, Scrapper, Druid.

Adapt or die I guess. I’ll be playing a different class.

This has to be the whinniest post I’ve seen on the Internet in a while now. You’re completely ignoring energy management rooting, mobility and tons of other aspects these skills you’ve mentioned have.

I’m not saying you guys aren’t right, I think that Berserker is uninspired, but for god’s sake don’t compare skills like a 5 year old crying for his GI Joe

I think the complaint is more that Revenants get improved versions of every other class’ unique perks.

For example, Defiant Stance used to be a completely unique effect only available for warriors. It was not the best healing skill ever, but it has a completely unique effect with some fun and niche uses here and there and was very rewarding when it worked. Herald not only gets something that was once unique to warriors in Defiant Stance, but it’s an improved version.

Shield Stance used to be one of the best block in the game, it was even showcased in the warrior preview videos before launch so I figure it’s supposed to be a warrior signature skill. Revenant now has a Shield Stance that heals with a shorter cooldown. Yeah, it roots so perhaps PvP players will still prefer Shield Stance, but in general I think Herald shield block is better than warriors.

And it’s not just warrior vs revenants. Herald shield 4 is an improved version of some Guardians shield. In fact, when you think about it, herald shield looks like they took the best guardian shield skill and the best warrior skill and then improved them.

Dedicated healing is something that were given to druids. Even the old classes that were supposed to be healing specialists, like elementalists and guardians, won’t be able to compete. But wait, guess who else has healing? Yup, revenants got it.

Revenants have a solid step in every aspect of the game: damage, conditions, healing, tanking, buffing, you name it. While some classes may be better than revenant in specific aspects (I believe druid healing > revenant healing) there doesn’t seem to be a single class that is competitive in every aspect of the game other than revenant. And that, I think, it going to be a problem.

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Posted by: SrebX.6498

SrebX.6498

Herald gets stability on dodge, a 1200 range no cooldown teleport that also makes attacks unblockable, a defiant stance that includes applied and incoming condition damage that can be used when stunned, a staff skill that blocks and blinds on short cd, a shield skill that blocks all attacks and heals on low cd, a shield skill granting protection, a stealth reveal, an on demand blind, more boons than ele, short cooldown long duration elite stuns, a knockback skill that hits harder than hundred blades, a relatively short cooldown high damage sword skill that evades and tracks players through portals requiring them to dodge twice to avoid damage but still siphons life if they block or endure pain, on demand quickness, permanent swiftness…

And I’m tired of writing.

There’s a big difference in the top tier elite specs vs. the low tiers. This was just Herald. Similar paragraphs can be written about Chrono, Reaper, Scrapper, Druid.

Adapt or die I guess. I’ll be playing a different class.

This has to be the whinniest post I’ve seen on the Internet in a while now. You’re completely ignoring energy management rooting, mobility and tons of other aspects these skills you’ve mentioned have.

I’m not saying you guys aren’t right, I think that Berserker is uninspired, but for god’s sake don’t compare skills like a 5 year old crying for his GI Joe

I think the complaint is more that Revenants get improved versions of every other class’ unique perks.

For example, Defiant Stance used to be a completely unique effect only available for warriors. It was not the best healing skill ever, but it has a completely unique effect with some fun and niche uses here and there and was very rewarding when it worked. Herald not only gets something that was once unique to warriors in Defiant Stance, but it’s an improved version.

Shield Stance used to be one of the best block in the game, it was even showcased in the warrior preview videos before launch so I figure it’s supposed to be a warrior signature skill. Revenant now has a Shield Stance that heals with a shorter cooldown. Yeah, it roots so perhaps PvP players will still prefer Shield Stance, but in general I think Herald shield block is better than warriors.

And it’s not just warrior vs revenants. Herald shield 4 is an improved version of some Guardians shield. In fact, when you think about it, herald shield looks like they took the best guardian shield skill and the best warrior skill and then improved them.

Dedicated healing is something that were given to druids. Even the old classes that were supposed to be healing specialists, like elementalists and guardians, won’t be able to compete. But wait, guess who else has healing? Yup, revenants got it.

Revenants have a solid step in every aspect of the game: damage, conditions, healing, tanking, buffing, you name it. While some classes may be better than revenant in specific aspects (I believe druid healing > revenant healing) there doesn’t seem to be a single class that is competitive in every aspect of the game other than revenant. And that, I think, it going to be a problem.

That’s because you’re looking at particular skills. Rev is designed to be a jack of all trades, that’s the purpose.
But overall? Druid is still better at healing. Guardian is still better at blocking. Warr is still better at CCing/mobility, Ele is still better at DPSing, and so forth.

[EG] Ethereal Guardians, Fort Aspenwood
Violette Glory [Warrior]
Bala Rama [Herald]

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Posted by: Purple Miku.7032

Purple Miku.7032

Feels like they made all the cool kitten for all the other classes and then just gave warrior stunbreakers to deal with it all…

Have you seen tempest and dragonhunter?

to be fair, post BWE3 dragonhunter is looking good. Now, it isnt cool at all, but its pretty good.

Tempest? I love tempest! Its one of the “coolest” specs out there. Is it good? nah, not so much for the most part, but it will be eventually

Dragonhunter might be improved since the last time but I can’t find any purpose for it. It just looks like a for-fun thing for PvP. Same thing with tempest honestly, both are just incredibly underwhelming elite specializations that I can’t find any proper use for.

That said, Berserker is by no means perfect but I can definitely see it being best to use in some situations in PvE based off of what I’ve tried so far. https://youtu.be/W1sJwIs7ze0

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Posted by: Gamgee.8612

Gamgee.8612

Feels like they made all the cool kitten for all the other classes and then just gave warrior stunbreakers to deal with it all…

Have you seen tempest and dragonhunter?

I tried Dragonhunter. I never do PvE which I guess is where your interest lies. I haven’t even finished my personal story yet…

However I think the bigger problem is that I hate condition specs. A burn warrior would probably work pretty well with Sw/torch LB for example.

Dragonhunter was good fun i’d say. It has some good use in a group in WvW, but idk about PvP or Solo-roaming. But for me it was definietly more inspiring than Berserker.

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: Azure.8670

Azure.8670

Feels like they made all the cool kitten for all the other classes and then just gave warrior stunbreakers to deal with it all…

Have you seen tempest and dragonhunter?

to be fair, post BWE3 dragonhunter is looking good. Now, it isnt cool at all, but its pretty good.

Tempest? I love tempest! Its one of the “coolest” specs out there. Is it good? nah, not so much for the most part, but it will be eventually

Dragonhunter might be improved since the last time but I can’t find any purpose for it. It just looks like a for-fun thing for PvP. Same thing with tempest honestly, both are just incredibly underwhelming elite specializations that I can’t find any proper use for.

That said, Berserker is by no means perfect but I can definitely see it being best to use in some situations in PvE based off of what I’ve tried so far. https://youtu.be/W1sJwIs7ze0

I used the same set up for my Berserker and I felt pretty strong as well, but forums crushed my hopes and dreams and told me it was still and overall dps loss. I didnt bother crunching numbers, was waiting for you or Nike to give a valid opinion. ty.