Obligatory Baseline Fasthands Thread

Obligatory Baseline Fasthands Thread

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Posted by: choovanski.5462

choovanski.5462

how about this weirdo thang called build variety

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

Obligatory Baseline Fasthands Thread

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Posted by: Elegie.3620

Elegie.3620

Now that’s a bit harsh. You’ll be able to run Defense / Discipline / Berserker or Defense / Discipline / Spellbreaker. That’s plenty of options

On a serious note, I’d love Fast Hands made baseline. The skill alone brings so much in the gameplay, yet even with it a warrior is not overwhelmingly stronger than other classes. This actually tells a lot on the warrior, as Fast Hands would make the basis of any very fine elite spec…

Obligatory Baseline Fasthands Thread

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Posted by: choovanski.5462

choovanski.5462

all of warriors weapons are designed around fast hands. i would even go to say its whole play style & it’s mechanic are designed around it too. warrior doesn’t ‘feel’ like warrior without it.

it really deserves to be baseline. let Str/Def?]/Zerk feel good :’(

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

Obligatory Baseline Fasthands Thread

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Posted by: Vitali.5039

Vitali.5039

They only have to buff Superior Rune of the Warrior and don’t let it stack with Fast Hands anymore.

Obligatory Baseline Fasthands Thread

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Posted by: Resouled.5614

Resouled.5614

Totally agree. I really think Fast hands should be baseline, just having a F1 skill is very superficial class design to be honest, making warrior have shorter weapon swap as they are weapon masters just makes sense and will totally open up build diversity. Discipline still has a lot of strong traits that people will pick depending on the situation but without fast hands you could actually consider making some new builds. No fast hands just makes warrior really boring, stale, and superficial to play.

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Obligatory Baseline Fasthands Thread

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Posted by: Cloud Windfoot Omega.7485

Cloud Windfoot Omega.7485

The more required traits to make something work well, the less diversity there will be

There should be lots of hard choices with equal opportunity and equal draw for players to make. When a single trait outshines the rest, why even have specializations?

Elites get a pass because simply the whole point is to sacrifice a spec line to get a totally new play style which in most cases trumps all others. They are designed that way.
fast hands being the sole reason for locking a specline makes little sense, especially with elite specs around. We should not be locked into 2 of our 3 spec lines just because we want fasthands and elite simply because fasthands is just too ingrained in how we play warriors.

Obligatory Baseline Fasthands Thread

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Posted by: CrashTheGrey.1492

CrashTheGrey.1492

I concur. Fast Hands Baseline. I don’t know that I’d trade out Disc, because warrior sprint is still in there, but then I could at least feel like I have a choice.

Obligatory Baseline Fasthands Thread

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Posted by: sneakytails.5629

sneakytails.5629

I disagree.

One of the few things propping up core warrior right now is the ability to run strength and the discipline line along with defense.

Beserkers are forced to choose: do they want more damage output (strength), or utility (discipline). Making that hard choice is good for the game and levels out fights between core and elite specs. Having to make that choice IS the trade off for gaining so much from your elite spec.

You dont need to get even more stuff for free, and god forbid a core warrior should actually have an advantage over you in a fight.

Just another attempt to push the elites even further ahead. Core warrior gains choice for the huge losses by not taking the elite spec, that seems like a fair trade-off to me.

Obligatory Baseline Fasthands Thread

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Posted by: Cerby.1069

Cerby.1069

I disagree.

One of the few things propping up core warrior right now is the ability to run strength and the discipline line along with defense.

Beserkers are forced to choose: do they want more damage output (strength), or utility (discipline). Making that hard choice is good for the game and levels out fights between core and elite specs. Having to make that choice IS the trade off for gaining so much from your elite spec.

You dont need to get even more stuff for free, and god forbid a core warrior should actually have an advantage over you in a fight.

Just another attempt to push the elites even further ahead. Core warrior gains choice for the huge losses by not taking the elite spec, that seems like a fair trade-off to me.

This is 100% true.

I think though that what the others are saying is that classes, like the warrior, feel alot more immersive and less tank controlled when you have fasthands. And I fully agree with this.

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Obligatory Baseline Fasthands Thread

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Posted by: CrashTheGrey.1492

CrashTheGrey.1492

I disagree.

One of the few things propping up core warrior right now is the ability to run strength and the discipline line along with defense.

Beserkers are forced to choose: do they want more damage output (strength), or utility (discipline). Making that hard choice is good for the game and levels out fights between core and elite specs. Having to make that choice IS the trade off for gaining so much from your elite spec.

You dont need to get even more stuff for free, and god forbid a core warrior should actually have an advantage over you in a fight.

Just another attempt to push the elites even further ahead. Core warrior gains choice for the huge losses by not taking the elite spec, that seems like a fair trade-off to me.

This is 100% true.

I think though that what the others are saying is that classes, like the warrior, feel alot more immersive and less tank controlled when you have fasthands. And I fully agree with this.

Quoting both of these for true, but with one catch… who the kitten runs Zerk, Strength Defense? Please raise your hand. But not your fast hands.

I’m loving core warrior right now, but I think there are better balancing mechanisms that Anet overlooked. And I think that by giving discipline some more oomph, this issue doesn’t become as pronounced.

Obligatory Baseline Fasthands Thread

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Posted by: choovanski.5462

choovanski.5462

Zerk Strength Defence would be a really good condi build if we had the flow from fast hands. all of warrior’s weapons need it, even more so with the time constraints beserker mode places on you.

in regard to core warrior having an advantage, dude. core wins with fast hands being baseline too. all the builds that only took discipline for fast hands can use another traitline now, maybe something actually relevant to the build, not something needed fo the flow of the class. more options for everyone.

currently in pvp there is no diversity in traitlines if you want to run a top tier build. not something nostalgic (core warrior) or a gimmick build (Str Def Zerk etc), an actually competitive (or as close to being so as we can be) build. you need Defence for multiple traits, and thats fine. needing a sustain line for pvp is cool. however with Discipline, although the traits are good, the main reason the line is valued is fast hands. only that minor trait makes it a must pick. sure there are other reasons to take Discipline, compelling ones too, but not ones that apply to every single build. it’s a big utility loss not having Discipline, but it doesn’t wreck the whole flow of combat like no fast hands does. it’s a trade off, which is cool. it wouldn’t just be Def Dis + Specialisation which is all we are going to have for the foreseeable future.

fast hands being tied to Discipline needlessly limits build diversity. we could have only one fixed line for pvp builds (i dont give a hoot about pve), wouldn’t that be great?

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

(edited by choovanski.5462)