Offhand ...Mace or Warhorn
Still leveling my Warrior for solo roaming in WvW. I will be using Axe/Shield for one set of weapons + Sword/Mace or Warhorn.
At initial glance…and with some actual use in WvW, Mace offhand seems really helpful for damage and CC. I don’t thing WH can touch it when it comes to offense.
I thought Mace might be better for defense also with the stun. After a closer look I realized a traited Warhorn removes a condition and converts to a boon. It also removes imobilize/chill etc. What is intriquing is the Call to Arms. Vigor up for 12 out of 16 seconds would be very useful to defense. 6 seconds of weakness with the 50% penaly on endurance regen plus weakness ..50% chance for non crit damage to be halved ?
It’s going to be a more defensive build so was trying to squeeze some more offense out of it which attracted me to Mace.
As always is my reminder…evry one of these questions applies to Thieves first, then everyone else. The knockdown on Mace looks very attractive for that.
Advice or experience with both O/Hs?
Thanks
Ideally, you should go Axe/Shield and then a ranged weapon.
If you are adamant on going Sword/any secondary… then I would definitely recommend the Warhorn IF you are going to trait it.
Conditions removal and weakness are just too good.
I think people don’t understand how amazing weakness is often.
Having 50% of non-critical hits reduced by 50% damage cuts off a gigantic portion of damage from mobs in Fractals. It saves lives.
axe/shield + sword/warhorn definitely. Mace is nice for 1v1 but, when does that ever happen…very rarely, at least in my tier, tier 1 that is. The axe/shield will allow you to do good damage, even in the middle of a zerg, using block to get out…then when your block is up switch to sword/wh and leap out (turn auto targeting off and be sure to not have anything selected). I used to use this and it was quite fun, physical utilities, could 1v1 1v2 no problem and run right into a zerg and start swinging axe til time to disengage and always get out…also the mobility of the sword/wh is too good for wvw, you get across the map with the quickness. I could take on 2 thieves with this type of setup, if you can land your bull rush, bola (sketchy tho), traited 1 sec immob, you can down a thief easily. If you can’t land those you got your leap and warhorn to get out…