Official patch notes

Official patch notes

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Tremor: Increased the projectile velocity by 33%.
Axe Chain: Moved the damage more toward the end of the chain without reducing overall DPS.

Chop: Reduced the damage by 9%.
Double Chop: Reduced the damage by 12%.
Triple Chop: Reduced the damage of the first two hits by 20%. Increased the damage on the final hit by 75%.

Final Thrust: This skill has been moved to slot #3. Now it does more damage and extra damage versus foes whose health is below 50%.
Hamstring: This skill has been moved to the end of the skill chain. Reduced the cripple duration to 1 second.
Savage Leap: This skill now applies 3 seconds of cripple.
Leg Specialist: This trait now has an internal cooldown of 5 seconds.
Skull Crack: Increased the stun duration from 1, 1.5, 2 to 1, 2, 3. Increased the damage by 50%.
Endure Pain: Reduced the recharge from 90 seconds to 60 seconds.
Stomp: This ability now breaks stuns. Added 1 second of stability. Reduced the cooldown to 45 seconds.
Dolyak Signet: This is now an instant stun breaker.
Throw Bolas: Reduced the aftercast by .3 seconds.
Kick: Doubled the damage.
Berserker’s Stance: Increased the recharge to 60 seconds. Reduced the duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.
Balanced Stance: This now also applies swiftness.
Dual Strike: Reduced the aftercast from .5 seconds to .25 seconds.
Whirling Axe: Reduced the aftercast by .2 seconds.
Rush: Reduced the aftercast by .2 seconds. The transition between the run and swing portion has been smoothed out for hitting moving targets.
Hammer Shock: Reduced the aftercast by .4 seconds.
Staggering Blow: Reduced the aftercast by .25 seconds.
Backbreaker: Reduced the aftercast by .25 seconds.
Crushing Blow: Reduced the aftercast by .2 seconds.
Brutal Shot: Reduced the aftercast by .3 seconds.
Rampage: Reduced the cooldown to 150 seconds.
Brutal Shot: This skill now adds 5 stacks of vulnerability (up from 1). The duration of vulnerability applied changed from 15 seconds to 5 seconds.
Knot Shot: Reduced the recharge from 25 seconds to 15 seconds.
Untraited Longbow: Increased the range from 900 to 1000.
Riposte: When players block an attack from range, it no longer cancels the blocking.
Whirling Axe: Increased the damage by 50% in PvP only.
“Fear Me!”: Reduced the recharge to 60 seconds.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Arms

Deep Strike: This trait now scales with level rather than granting a flat bonus.
Furious Speed: Players gain 10 seconds of swiftness on critical hits. This effect can only occur once every 15 seconds.
Opportunist: This trait grants 10 seconds of fury when players immobilize a target. This effect can only occur once every 10 seconds.
Furious: This trait has been updated to indicate that triple adrenaline is rewarded on critical attacks.
Last Chance: Reduced the recharge to 45 seconds (down from 60 seconds).

Defense

Defy Pain: Reduced the cooldown of this trait from 90 seconds to 60 seconds. This trait will now have a 4-second duration, 5 seconds when traited with Sure-Footed.
Vigorous Return: This trait now grants an additional 100% endurance when players rally.
Sundering Mace: Fixed an issue causing this trait to apply weakness on mace critical strikes.
Embrace the Pain: This trait has been merged with a new Master tier trait, Cleansing Ire.
Cleansing Ire: New Master tier trait with the following effects: Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.
Shield Master: This trait has been moved to the Adept tier.
Adrenal Health: This trait now scales with healing power:

Discipline

Burst Recharge: The Discipline trait line no longer improves burst damage. It now decreases burst cooldown by 1% per point in Discipline.
Warrior’s Sprint: Increased the movement speed from 10% to 25%.
Sharpened Axes: Reduced the axe skills by 20% in addition to increasing adrenaline with axe critical hits.
Vigorous Focus: This trait has been moved to the Adept tier.
Destruction of the Empowered: This trait has been moved to the Master tier.
Heightened Focus: This trait has been moved to the Grandmaster tier and grants 5%, 10%, and 15% critical chance based on adrenaline level.
Burst Mastery: This no longer reduces burst cooldown. It now increases burst damage by 10%.

Strength

Physical Training: This trait has been moved to the Master tier.
Dual Wielding: This trait has been moved to the Adept tier.
Berserker’s Power: This trait has been moved to the Grandmaster tier. Damage bonus has been increased to 5%, 10%, and 15% based on adrenaline level.
Berserker’s Might: This trait now passively builds 2 strikes of adrenaline every 3 seconds, while the players are in combat.
Distracting Strikes: This trait now applies 4 stacks of confusion for 8 seconds upon interrupting an enemy.

Tactics

Burning Arrows: Reduced the recharge of longbow abilities by 20% in addition to dealing 10% bonus damage against burning foes.
Desperate Power: Increased the threshold of this trait, dealing 20% additional damage while the player is below 50% health instead of below 25%.
Empower Allies: This trait has been increased to 150 points of power.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Well enjoy..the same as leaked

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Posted by: Veritas.6071

Veritas.6071

Poor Berserker’s Stance and Berserker’s Might =( and right when they made Vigorous Focus more accessible. =(

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Final thrust sux now..definitely too obvious animation :/

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

They didn’t touch our heals……………

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

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Posted by: Caliga Meshima.4768

Caliga Meshima.4768

Funny, Remember how everyone was saying “these patch notes are fake!”? LOL!!!!

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Posted by: Scoobaniec.9561

Scoobaniec.9561

They didn’t touch our heals……………

Y..whirlwind axe still sux. Also why no love for mace 2 like for sword 5?

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Posted by: AndrewSX.3794

AndrewSX.3794

Some very interesting changes, even if i would have liked to see heals reworked a bit.

Hammer pacing and MH sword improvements are totally welcome tho (wvwer)

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Neandramathal.9536

Neandramathal.9536

There are differences between the leaked and the official.

For instance, this thing that people have been asking for for a long time (even seen threads on it today)

-Burst Recharge: The Discipline trait line no longer improves burst damage. It now decreases burst cooldown by 1% per point in Discipline.
-Burst Mastery: This no longer reduces burst cooldown. It now increases burst damage by 10%.

[GoV] Gnomes of Vabbi || [Imp] Impact
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal

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Posted by: Dand.8231

Dand.8231

They didn’t touch our heals……………

I appreciate some of the other changes. Cleansing Ire will be nice to have…. but all I really wanted was some sustain!

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Posted by: Leo G.4501

Leo G.4501

Definitely differences from the leaked info, some things missing and some things added.

The change to the Discipline bonus is something new so now people will cry about it less. The changed bonus to Burst Mastery = a net gain for those that took 20 in Discipline and a huge bonus to burst damage as well, and it also reduces costs? That trait might be too good now…I wouldn’t mind if they break up the trait and add one of those bonuses to an adept and the other 2 to master.

Also the change to Fear Me makes that a huge huge benefit to take in WvW. 60sec base and 48sec traited?

Also also, Adrenal Health is affected by healing power? Depending if it’s semi-noticable, + fear me and FGJ and Berserker’s might could be the workings of a decent bunker set-up.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Fear Me on 60s cd? heck yes

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Chrisco.5732

Chrisco.5732

So basically they didn’t do anything with this update. We still have all the same problems we did and our pve dmg got nerfed also …

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Stomp is now a stunbreaker that cant be interrupted. lets goooooooooooooooooooooo

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Posted by: XII.9401

XII.9401

Well enjoy..the same as leaked

No it isn’t..we didn’t get the reduced heal cool down.

Its a useless patch. Didn’t improve us. Didn’t make us worse. It will in no way make us valid in high end tourneys.

Congrats to the Necros on the other hand. I guess they were not in denial like some of the inexperienced players playing war/spamming forums and were demanding changes the whole time.

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Posted by: fellyn.5083

fellyn.5083

Well enjoy..the same as leaked

Two things:

No Heal skill changes
Whirling axe is 50% damage in pvp only.

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Posted by: Leo G.4501

Leo G.4501

Can someone check the healing scale on Adrenal Health?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Can someone check the healing scale on Adrenal Health?

405* every 3sec. 360 healing power in spvp

(edited by Scoobaniec.9561)

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Can someone check the healing scale on Adrenal Health?

405* every 3sec. 360 healing power in spvp

Have you tested the bonus to healing power if it affects it now?

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

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Posted by: Leo G.4501

Leo G.4501

Can someone check the healing scale on Adrenal Health?

405* every 3sec. 360 healing power in spvp

If that’s true, that means the healing multiplier is 0.12 healing power?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Can someone check the healing scale on Adrenal Health?

405* every 3sec. 360 healing power in spvp

Have you tested the bonus to healing power if it affects it now?

Y

@Leo

idk.

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Posted by: Fade.9124

Fade.9124

Berserker’s Stance: Increased the recharge to 60 seconds. Reduced the duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.

can someone clarify what ‘modified conditions’ are?

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Posted by: Rising Dusk.2408

Rising Dusk.2408

can someone clarify what ‘modified conditions’ are?

Ones used by players with +X% condition duration so they last longer than normal. This makes sense because if a condition lasts, say, 140% its normal duration, 140-100=40%, so it lasts 40% as long as normal against Warriors using this skill.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Distracting Strike works pretty well now, I deal almost 3K confusion damage when I deal 2 interupts in a row. And the duration is almost 9,5sec wich is a very long uptime.

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Posted by: Leo G.4501

Leo G.4501

can someone clarify what ‘modified conditions’ are?

Ones used by players with +X% condition duration so they last longer than normal. This makes sense because if a condition lasts, say, 140% its normal duration, 140-100=40%, so it lasts 40% as long as normal against Warriors using this skill.

It’s unlikely someone will get +140% condition duration.

But a rule of thumb: condition mod bonuses are additive. If someone has +50% condition duration and you use Berserker’s Stance for -100%, the result is -50% condition duration.

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Posted by: Fade.9124

Fade.9124

can someone clarify what ‘modified conditions’ are?

Ones used by players with +X% condition duration so they last longer than normal. This makes sense because if a condition lasts, say, 140% its normal duration, 140-100=40%, so it lasts 40% as long as normal against Warriors using this skill.

thank you!

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Posted by: Scoobaniec.9561

Scoobaniec.9561

All i know is that, necro are pretty hard to kill for me..Their damage is actually insane. They could get their buffs, why we don’t? AN – u failed so hard

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Posted by: Neandramathal.9536

Neandramathal.9536

+140% duration won’t happen, but +40% (140% total) will, that only takes food.

Liking the new changes tbh, will take more time to see how things truly pan out but I don’t feel like I’m just dead weight. Damage is down marginally and I need to remember that sword #3 is Final Thrust, NOT hamstring – That one is a change I’m not sure on, if I crit I can hit for 5k in a balanced build, but the cripple on the chain is low enough that it feels like we lost it entirely.

I’m actually struggling to decide which traits to take from Disciple/Defense.

[GoV] Gnomes of Vabbi || [Imp] Impact
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal

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Posted by: Attic.1562

Attic.1562

can someone clarify what ‘modified conditions’ are?

Ones used by players with +X% condition duration so they last longer than normal. This makes sense because if a condition lasts, say, 140% its normal duration, 140-100=40%, so it lasts 40% as long as normal against Warriors using this skill.

It’s unlikely someone will get +140% condition duration.

Especially because condition duration caps at +100%. What Dusk was describing was someone with +40% duration, which is easily accomplished by just eating some pizza.

Remember that all conditions have 100% duration by default. So without any form of duration enhancement Berserker’s Stance will cause all conditions to have 0 duration. But if the caster has any +duration food/runes/gear/traits those conditions will still be applied with a shortened duration.

For instance, since my necro has +100% condition duration (a total of 200% for those playing along at home who failed math in middle school) any conditions she applied during Berserker’s Stance would have their normal, unmodified durations. Whereas Rising Dusk’s pizza scoffing example would apply their conditions at 40% unmodified duration, just like he said.

It’ll be interesting to see what happens if you get hit with fear while in Berserker’s Stance. Will a 0 second fear result in any loss of control? I imagine it would result in a slight stutter step. I also bet that it’ll be possible to miss attacks due to a 0 duration blind if you time everything just right.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Liking the new changes tbh, will take more time to see how things truly pan out but I don’t feel like I’m just dead weight. Damage is down marginally and I need to remember that sword #3 is Final Thrust, NOT hamstring – That one is a change I’m not sure on, if I crit I can hit for 5k in a balanced build, but the cripple on the chain is low enough that it feels like we lost it entirely.

I’m actually struggling to decide which traits to take from Disciple/Defense.

Kinda in the same boat. I’ve been using 0/30/30/0/10 with knights gear and 1h sword & shield/bow. I think I’m going to stick with it (I’ll need to see how much damage is lost from putting hamstring in the auto attack) and use these traits
Shield Master/Cleansing Ire/Defy Pain
and most likely keep Signet Mastery over Warrior’s Sprint.

But I just feel like we have a dead #3 on sword for 50% of the fight, but again I’ll need to check damage when I get a chance.