"On Weapon-swap" sigils question
geomancy/doom and battle/energy most likely
Most swap sigils have an internal cooldown that is not modified by fast hands.
example:
sigil of energy gives 50% endurance every weapon swap made outside of a 9 second interval.
so if you swap, you have to swap after 9 seconds have passed to trigger effect again.
I’m not sure what the cooldown on sigil of geomancy is, but I can look it up and let you know.
EDIT: 9 seconds. you’d get the effect every two swaps if you swap at 5 secs.
Having one sigil on each weapon set allows you to maintain / stack the effect if you swap after the internal cooldown is up, so having dual geomancy would perma bleed anyone within 240 range granted you swap as soon as cd is up.
I roll with bloodlust on my underwater weaps though. gotta maintain those stacks
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
(edited by Azure The Heartless.3261)
they are all 9 seconds.
they are all 9 seconds.
kk, good to know.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
I would do geomancy/doom on SS along with battle/corruption on longbow. You can hold corruption stacks underwater by putting one on your underwater weapon.
And reconsider using the longbow. Fan the Fire (#2) does burning on a 6s cooldown. Pin Down (#5) does 6 stacks of bleeding with 3s of immob. Combustive Shot (burst) has a long burn and a fire field for more might stacks. Arcing Arrow (#3) is a blast finisher, along with a banner can get you 9 stacks of might that last MUCH longer than greatsword might stacks.
plus if you go for condition consider that S/S – LB has several projectile finishers that you can use inside your own fire field (LB4, LB5, S4 all help stacking more burn)