On crit...
Yes the Cooldowns of On hit and swap do share same cooldown, and no, it will not proct together if both mainhand and offhand crit. It judges the first Hand first and then second hand. So if you got two of the same sigil for on hit when crit, It will check the first sigil, and then check second if first did not proc.
Keep to the two second CD sigils to make the most from critical hits, unless of course you plan on just bursting periodically and expect no help from sigils during those enormous CDs (9-10 seconds counts for a lot in the field, don’t even get me started on that 45 seconds.) As the wiki you linked explains, all sigils across all weapons have a collective CD. You trigger one and the rest are useless till the CD is finished.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Thx guys. So it seems there is not too much to see here… It is sad because it doesn’t help the build variety that this game needs. It seems that the devs had a very hard time to balance GW1 and they tried to simplify it for their next installment. Unfortunately, our creativity through build takes a hit here… And thus the fun too.
I mean sigil of energy is almost mandatory to me (one more dodge/10 sec = invaluable). If everything shares a CD then I think I’m stuck with it.
Goodbye my boons reaper warrior… Goodbye my cleanse on hit warrior… Goodbye my quickness warrior… Goodbye my ultra bleeder warrior… And more…
Let’s try something else.
Thx guys. So it seems there is not too much to see here… It is sad because it doesn’t help the build variety that this game needs. It seems that the devs had a very hard time to balance GW1 and they tried to simplify it for their next installment. Unfortunately, our creativity through build takes a hit here… And thus the fun too.
I mean sigil of energy is almost mandatory to me (one more dodge/10 sec = invaluable). If everything shares a CD then I think I’m stuck with it.
Goodbye my boons reaper warrior… Goodbye my cleanse on hit warrior… Goodbye my quickness warrior… Goodbye my ultra bleeder warrior… And more…
Let’s try something else.
There is a good amount build variety for Warriors, it just doesn’t come from sigils.
Also GW2 vs GW1 isn’t really a good comparison, as GW2 wins on this.
In GW2 vanilla we have CC specs, healing specs, burst specs, AoE specs, condition specs, tanky specs.
In GW1 vanilla we had basically 3 build archetypes, Axe spike/dps builds, condition/DS spam sword builds, hammer KD builds; and then some secondary class skills mostly the same ones tho (or skills that are now included in Warrior skillset I.E. we dont need to go monk secondary to get condition removal now).
If you played GW1 before any expansions we had really few builds that were good.