Yaks Bend
One simple request regarding the Longbow...
Yaks Bend
Yes that is needed, but there are some other strange things regarding longbow. For example, why are the longbow traits in the boon-related trait line when their focus is conditions and aoe?
Yes that is needed, but there are some other strange things regarding longbow. For example, why are the longbow traits in the boon-related trait line when their focus is conditions and aoe?
I have no idea man, lol. I find that silly as well but I figure it’s best to take baby steps with asking for a little love.
Yaks Bend
Stronger Bowstrings has an unannounced benefit as well – it makes your auto-attacks have a 100% combo finisher for both arrows, Fan of Fire and Smoldering Arrow also become combo finishers.
I know Serval, and that’s great and all but…
I really only take the trait to get 1200 range.
I mean, if the trait was in the first tier of the arms tree (the cond damage/crit% tree) then it might be a bit easier to budget into a build (hell I might actually debate dropping +50% bleed duration for that since most classes auto-cleanse themselves every few seconds anyways).
As is though I only want the extra range so I’m not the only kitten standing at 900m in W3 while every other player is at 1200-1500 plinking away at each other during ranged volleys (meaning I’ll get dropped before my 2nd auto attack fires).
I suppose the easy solution would be to go for rifle…
But then I would lose half of the purpose of trying to force a condi warrior into being viable…. which means I’d be better off with axe/warhorn or greatsword for my melee weapon. Hell even hammer at that point.
I’m rambling, apologies.
TLDR
ANet. Baseline 1200 range? Change stronger bowstrings to continue to give combo finishers to arrow attacks + 20% CD reduction like other weapon specs? I’ll buy more gems…. shameless bribe XD
Yaks Bend
I agree, another thing about the warrior that makes no sense. We are versatile in weapons but I guess we skipped Longbow training day. I complain about this class, but I really do love it. It’s just like Anet forgot to come back to this class after working on the others. So many questionable choices.
(edited by Akumu.7238)
If the range was going to be 900, it should have been the SHORT bow. Just saying.
I’d like to like the longbow, but I just can’t. Its only real value is providing an option for ranged AoE for a warrior. As for condition builds with sword, I find I’m better off with rifle in the other slot, since its auto-attack stacks bleeds.
/signed
A.net, please consider this. I (and I’m sure many others as well) really don’t want to invest 10 points just to make my longbow shoot a bit further.
I would also like them to fix obstruction from the top of tower walls. You can see an enemy as clear as day, your character is more than in LOS with them, you shoot, it hits the wall, wastes cd/adrenaline. If you dont have gain adrenaline when hit traited (I normally switch to death from above for annoyance purposes in seige) it can take a while to get it back up.
I ran into a longbow warrior yesterday night in spvp.
It was horrible, i utterly demolished him. I even told him to stop using the longbow because it just wasn’t any good. After the third time of me almost perfecting him he quit the match. (hopefully to not use the longbow anymore).
Low damage, no real decent cc, slow attacks, easily dodgeable aoes, terrible range, no defensive abilities, no mobility abilities…..just so so bad.
I ran into a longbow warrior yesterday night in spvp.
It was horrible, i utterly demolished him. I even told him to stop using the longbow because it just wasn’t any good. After the third time of me almost perfecting him he quit the match. (hopefully to not use the longbow anymore).
Low damage, no real decent cc, slow attacks, easily dodgeable aoes, terrible range, no defensive abilities, no mobility abilities…..just so so bad.
Yeah 1vs1 it is not great, sat on a tower wall in wvw or with a large group of mobs in pve, its great. Especially if condition specced.
Would be nice to adjust fan to not be a shotgun ability, while they’re at it.
Melee skill on a long bow.
Yes that is needed, but there are some other strange things regarding longbow. For example, why are the longbow traits in the boon-related trait line when their focus is conditions and aoe?
Sentences like those shows that you never really used the bow or/and never understood its true power.
I think the Bow has unique power not many people know about= Groupmight.
Fire a arching into a combustion firefield and everyone in that area gets 3 stacks of might. The reason why the Bow traits are in the boon row is simple: Might.
I skilled the entire Boon row + fast weaponwitch passiv and caqn stack myself to 12-19 Might over a longer fight using FGJ in between. I ran MK with another warrior yesterday and whe stacked might to 20-25 stacks.
The damage itself is pitifull I agree but count in the group support, de Aoe capability and the burning from the firefield added by your buddies it adds up to a great weapon to use. You can apply up to 15 Stacks (or more in wvw or events) of might with just 2 keys.. how awesome is that?
No need for a CD reduce because everything works together just fine. and has a nice CD.
(built adrenalin with 2+4) fire combustionshot at the boss, fire arching in the middle while running in fire 4 to make it saver, fire 2, receive might, and either retreat or switch weapons activate FGJ and destroy everything thats left in melee.
But I wouldnt complain if they make my favorite weapon even stronger
(edited by Monki.5012)
MonkiI think the Bow has unique power not many people know about= Groupmight.
I’m pretty sure everyone that has PvP’d more than once in this game knows that fire field+burst finishers give aoe might….
Nice “secret” though. For the record my Ele does the same thing while laying down heavy damage at the same time.
Justification of the issues with longbow by saying “but guys, you can BUFF people!” is pretty sad imo. Sad that it’s so underpowered a person would grasp at something so small to try and give the weapon a purpose.
If the bow’s main purpose were indeed supposed to be applying aoe might every now and then, instead of aoe damage and condition damage through burning…. well, that’d just be insulting.
But now we’ve gone off on a tangent when the point was to ask for a default range of 1200 instead of the 900 it currently has without being forced to spec into it. There are other issues with the longbow for sure, but this is specifically addressing the range.
Yaks Bend
I’m going to start running a Longbow banner build where I pick up and put down banners for the blast finisher.
#Balance
DefektiveI’m going to start running a Longbow banner build where I pick up and put down banners for the blast finisher.
#Balance
lol
Would almost be funny to see. I’m sure your team would just LOVE you for it too.
“But guys! The aoe might makes up for my non-damage/field control! Really!”
Yaks Bend
The warrior should really have two ranged options, Rifle for single-target damage output, and longbow for AoE damage output, sadly though, the longbow is lacking and it’s basic attack deals the same direct damage as rifle’s…and doesn’t apply a bleed, that’s just an example of how underwhelming it is.
I really want the longbow to be good, but it’s just not viable.
- Colin Johanson while spamming key 1 in GW2