Only 2 ways to play warrior in t/sPvP?
I actually don’t think that GS is that good anymore, because of the incredible Blind and Condi spam.
Hammer + something might work, because you can at least land that Earthshaker on something.
Hammer + Mace/shield. Malleus Maleficarum
Stunspam FTW
because he doesn’t know it himself
i play Hammer and Mace/shield aswell, the “i’ll not let you play” set up
Vizunah Square
I was thinking about Hammer with Mace/Shield and just going stun crazy.
The only problem I can foresee is damage. I mean I’ve never even used the hammer to be honest, but I cant really see where your damage is gunna come from with those weapons?
Here is a hard CC/stunlock type build I made recently. It is mace/mace & hammer, mace/shield is also acceptable but I like the new Tremor. It is pretty fun, you can do decent damage, you have good condi reduction and you can still survive some damage. The grandmaster trait in defense has a lot of variation depending on your playstyle. You can go for hammer trait or the mace trait depending on what you use more, an extra endure pain or the retal trait. It is really up to you for that Grandmaster trait. I like the weapon based ones for getting that extra damage out personally.
A typical rotation would look like opening with mace 5 to knock them down, use mace 4 for vulnerability, mace 3, go into mace burst, then switch to hammer and use hammer 3, into Earthshaker into hammer 2 and then hammer 5. You can also work out your own rotation.
Make sure to use your weakness on mace and hammer and remember to use your dodges wisely. You will also get vigor from your 2 stances so you will have access to vigor as well. And with unsuspecting foe you will be critting alot if you take advantage of your 2 stuns on the hammer and mace. With a Knights amulet with a zerker jewel you will be able to last awhile while still doing respectable damage through crits, especially if you take advantage of the hammer or mace trait for the extra bonus damage.
Most builds don’t have anywhere enough stability to avoid all of your CC and if you properly bait them you can get them into an easy 6-7s stunlock.
http://intothemists.com/calc/?build=VuBCt-BFSKVP0g4ZL-60;9;59T-T;13;0189;145ALoV4-NW4TsW6TsW68Bq
P.S. If you want to annoy people even more, slot Rampage lol.
Beast mode
(edited by pot.6805)
http://gw2skills.net/editor/?fIAQNApeSjcOFvBPyOMxBE0DNsK4iTBlQ9wO2w4A-TsAg0CnICSFkLITQygsBNQYhw0CA
Here is what I play. A bit 1v1 oriented. Works surprisingly well against bunkers. Better than Hammer sword, because gives the enemy time to react.
because he doesn’t know it himself
Those Hammer Mace/Shield builds are pretty similar to what I posted right after the patch.
https://forum-en.gw2archive.eu/forum/professions/warrior/Opinions-on-some-builds/first#post2328759
Of course, the build has evolved some since I first posted I was testing it with mace shield.
Skull Crack has become a good counter for Necros and Engis because they lack the amount of stun breaks/Stability that other classes have while still being useful against other classes. Only 1 I have major issues with 1v1 are Mesmers because of Moa basically being a “I win” button. Even without Moa Mace/Shield + GS I no longer have the power to kill a clone or phant in 2 hits so eventually you get overwhelmed. They ARE beatable but only if they misuse a skill or otherwise slip up. A smart mesmer that avoids you as much as possible you probably won’t beat.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Skull Crack has become a good counter for Necros and Engis because they lack the amount of stun breaks/Stability that other classes have while still being useful against other classes. Only 1 I have major issues with 1v1 are Mesmers because of Moa basically being a “I win” button. Even without Moa Mace/Shield + GS I no longer have the power to kill a clone or phant in 2 hits so eventually you get overwhelmed. They ARE beatable but only if they misuse a skill or otherwise slip up. A smart mesmer that avoids you as much as possible you probably won’t beat.
I learned one thing: there are some places in the map that are mesmer killers by themselves. Narrow spaces where their teleports won’t let them create enough gap to kite you forever. There, you stand a chance.
because he doesn’t know it himself
Skull Crack has become a good counter for Necros and Engis because they lack the amount of stun breaks/Stability that other classes have while still being useful against other classes. Only 1 I have major issues with 1v1 are Mesmers because of Moa basically being a “I win” button. Even without Moa Mace/Shield + GS I no longer have the power to kill a clone or phant in 2 hits so eventually you get overwhelmed. They ARE beatable but only if they misuse a skill or otherwise slip up. A smart mesmer that avoids you as much as possible you probably won’t beat.
I learned one thing: there are some places in the map that are mesmer killers by themselves. Narrow spaces where their teleports won’t let them create enough gap to kite you forever. There, you stand a chance.
That is certainly true, because good mesmsers space out their clones and Phants so far apart that you can’t take them out quickly enough. Falling back into a strategically advantageous location can help with mesmers but unfortunately on capture points they tend to be very open and if you’re defending they’ll punish you for staying on point too much because you have no ranged weapons.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Skull Crack has become a good counter for Necros and Engis because they lack the amount of stun breaks/Stability that other classes have while still being useful against other classes. Only 1 I have major issues with 1v1 are Mesmers because of Moa basically being a “I win” button. Even without Moa Mace/Shield + GS I no longer have the power to kill a clone or phant in 2 hits so eventually you get overwhelmed. They ARE beatable but only if they misuse a skill or otherwise slip up. A smart mesmer that avoids you as much as possible you probably won’t beat.
I learned one thing: there are some places in the map that are mesmer killers by themselves. Narrow spaces where their teleports won’t let them create enough gap to kite you forever. There, you stand a chance.
That is certainly true, because good mesmsers space out their clones and Phants so far apart that you can’t take them out quickly enough. Falling back into a strategically advantageous location can help with mesmers but unfortunately on capture points they tend to be very open and if you’re defending they’ll punish you for staying on point too much because you have no ranged weapons.
Some points are actually better than others, for this. Henge, Keep, Waterfall, Clock Tower should be the best by this point of view. But I agree, mostly you should try to press on their confidence (and mesmers have a TON of it.XD) and lure them in places where YOU have the upper hand.
But it’s still about punishing mesmers for their mistakes, while seems like we are punished by them for just trying to fight back in all the other occasions.
because he doesn’t know it himself
Skull Crack has become a good counter for Necros and Engis because they lack the amount of stun breaks/Stability that other classes have while still being useful against other classes. Only 1 I have major issues with 1v1 are Mesmers because of Moa basically being a “I win” button. Even without Moa Mace/Shield + GS I no longer have the power to kill a clone or phant in 2 hits so eventually you get overwhelmed. They ARE beatable but only if they misuse a skill or otherwise slip up. A smart mesmer that avoids you as much as possible you probably won’t beat.
I learned one thing: there are some places in the map that are mesmer killers by themselves. Narrow spaces where their teleports won’t let them create enough gap to kite you forever. There, you stand a chance.
That is certainly true, because good mesmsers space out their clones and Phants so far apart that you can’t take them out quickly enough. Falling back into a strategically advantageous location can help with mesmers but unfortunately on capture points they tend to be very open and if you’re defending they’ll punish you for staying on point too much because you have no ranged weapons.
Some points are actually better than others, for this. Henge, Keep, Waterfall, Clock Tower should be the best by this point of view. But I agree, mostly you should try to press on their confidence (and mesmers have a TON of it.XD) and lure them in places where YOU have the upper hand.
But it’s still about punishing mesmers for their mistakes, while seems like we are punished by them for just trying to fight back in all the other occasions.
Shatter would be a hell of a lot less annoying if the phantasms didn’t instantly attack when they are created, the berserker can take a 4th of your health instantly and you don’t have much time to react to it especially with all the other particle effects on the screen.
I agree that we have to focus on punishing mistakes rather than actually countering their build. I know shatter is one of their only viable builds but that 1 build is very easy to play and is insanely strong. I know they need ways to avoid taking damage but the low CD on Blurred has saved so many mesmers when they bork up using their other skills.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I still find myself running gs/longbow, maybe it’s just an old dog thing.
mace/mace+hammer, haven’t tried it but seems like it’d work better than mace/shield as mace 5 acts as a gap closer of sorts. Might give it a try later though the lack of damage mitigation/escapes seems like a rough direction to go.
Jangeol – WvW Warrior
I still find myself running gs/longbow, maybe it’s just an old dog thing.
mace/mace+hammer, haven’t tried it but seems like it’d work better than mace/shield as mace 5 acts as a gap closer of sorts. Might give it a try later though the lack of damage mitigation/escapes seems like a rough direction to go.
I personally dislike Mace 4 and while Mace 5 is good the synergy Shield block and Counterblow have with Reflect projectiles and in addition to Shield Bash having a stun that’s good for baiting breakers before you go for Skull Crack is too good to pass up.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I still find myself running gs/longbow, maybe it’s just an old dog thing.
mace/mace+hammer, haven’t tried it but seems like it’d work better than mace/shield as mace 5 acts as a gap closer of sorts. Might give it a try later though the lack of damage mitigation/escapes seems like a rough direction to go.
Shield bash works with sigil of Paralyzation and unsuspecting foe, adding pressure. And shield block can be a lifesaver.
It depends on what do you happen to fight the most. Mace offhand is good for closing gaps, Shield Bash is more suited for extra pressure. Eating a shield Bash equals eating 3-4k more damage.
because he doesn’t know it himself