Opinion on warriors at the moment.
my thread asking for a viable 1v1 build for warrior got no serious response from anyone. i guess thats kinda descriptive for the warrior situation. we have some good builds for wvw zerging and roaming and PVE, im no spvp expert but from what ive read on the forums id judge we are some kind of supportive dps / cc role there rather then anything important.
Well what can i say, from the point of view of a casual player in a very small guild, I’m done with warriors and for the time being, with GW2.
At the time i can’t solo anything anymore, had a 30 15 15 0 10 build based on adrenal heal with barely 300 healing power a/a and rifle (liked the mobility in comparison to the GS 100B) sPvP with random teams is just frustrating for me, can’t do dungeons since i never find people to do history (even guesting around) in WvWvW liked to solo roam with a 70/30 winning chance but now with almost no healing i’ll stay out of there too.
I’m not rage quiting, before anyone say it; i just don have fun playing other than melee and i tried my guardian but didn’t like it so i’ll take a time out until i find another way to play with my warrior without being punished for not having too many friends or being a hardcore player that enjoy the micro managment that warriors seems to require nowadays xD.
In my opinion they actually are worse off post patch. I don’t necessarily think that it is 100% due to a lack in the Warrior itself but rather in the way the meta game for pvp. Condition spam, made even worse post patch, is simply out of control. Even if you sacrifice everything to mitigate conditions it still can’t keep up with them. Meanwhile, you will end up sacrificing almost all of your offensive threat versus your opponent(s). Cleansing Ire would have helped out more if it didn’t need to actually hit someone to activate but that’s not the case. Toughness really should apply to condition damage mitigation but it doesn’t. It’s becoming more and more ConditionWars. On the sPvP forums Warrior is still considered to be the absolute bottom of the food chain and it isn’t even a close second. Keep in mind the game has been out for almost a year and we have held that spot since launch.
I think many people will come to realize that there were many positive changes made with the introduction of this new patch. Let go of your old builds and discover some of the new stuff that has been changed and buffed. I am not an active Spvper so i cant speak for them, but in WvW i am really enjoying my warrior at the moment. Look beyond the negative and explore new variations of trait builds. Hammer is really powerful at the moment if you trait it right that’s all i’m going to say
PvE = One of the best classes for it still.
sPvP = Almost worse than before, but that could be due to the condition changes.
WvW = Pretty decent depending on the build, was like that pre-patch though.
Can’t really say for sure if we’re worse off than before in terms of PvP, but it does feel like we’re all by ourselves at the bottom now.
We are definitely worse off than we were before given the AoE condition spam. Like Blackjack.2083 said, even getting the maximum amount of condition clear and combinations thereof you cannot keep up with the clear and sacrifice offensive capability.
Warrior is so absurdly broken if you don’t use a Longbow. I have been trying dual wield combinations the last two days and they do not do enough damage in a 1v1 situation let alone in a group, the sustain is non existant, and you still basically fall over if you take con clearing and defensive traits.
Warrior Meta = Sit back with a LB and hope people don’t notice.
Human Warrior / Asura Guardian ( SPvP / TPvP r40 ) / Charr Guardian
Maguuma
I actually like it. I run a 0/0/20/20/30 longbow + sword/shield condition build for wvw which I sometimes respec to axe/shield by changing my armor and a few traits mostly for pve purposes.
I absolutely love cleansing ire, it synergizes perfectly with burst mastery unlike what some people have been saying around here. You basically get to removev 3 conditions in the price of 2 adrenaline bars every mere few seconds.. bring another stunbreaker with you and you’re set. I also like not feeling like I’m missing something everytime I dont bring my greatsword and sit on my adrenaline.
We are definitely worse off than we were before given the AoE condition spam. Like Blackjack.2083 said, even getting the maximum amount of condition clear and combinations thereof you cannot keep up with the clear and sacrifice offensive capability.
Warrior is so absurdly broken if you don’t use a Longbow. I have been trying dual wield combinations the last two days and they do not do enough damage in a 1v1 situation let alone in a group, the sustain is non existant, and you still basically fall over if you take con clearing and defensive traits.
Warrior Meta = Sit back with a LB and hope people don’t notice.
Are you talking Spvp or WvW? because in WvW im not finding this true at all. I dont use a longbow and have no intentions of using it unless im shooting up or down a wall. Hammer/GS is still an excellent build even if you have to take 30 points in defense
Before patch 25/6 warrior was bottom pvp/WvW class, now don’t even waste time for leveling it – this patch wiped out warrior from GW2
It synergises with longbow. It does not even come close with other burst skills. Furthermore its so much easier to clear the few conditions you may have using cleansing Ire and the longbow burst than being blocked, blinded, chilled, immob and or snared with melee based builds who not only cannot clear the condition but have a full skill cool down activated for missing.
People need to look at the trait as a whole and not how it applies to a single weapon set.
Human Warrior / Asura Guardian ( SPvP / TPvP r40 ) / Charr Guardian
Maguuma
We are definitely worse off than we were before given the AoE condition spam. Like Blackjack.2083 said, even getting the maximum amount of condition clear and combinations thereof you cannot keep up with the clear and sacrifice offensive capability.
Warrior is so absurdly broken if you don’t use a Longbow. I have been trying dual wield combinations the last two days and they do not do enough damage in a 1v1 situation let alone in a group, the sustain is non existant, and you still basically fall over if you take con clearing and defensive traits.
Warrior Meta = Sit back with a LB and hope people don’t notice.
Are you talking Spvp or WvW? because in WvW im not finding this true at all. I dont use a longbow and have no intentions of using it unless im shooting up or down a wall. Hammer/GS is still an excellent build even if you have to take 30 points in defense
Spvp and TPvP play. Although it isn’t every ones cup of tea but balance there does help open up potential builds in WvW ( which I actively play as well ) . PvE is of no concern balance wise as bosses do not exploit class limitations to their advantage.
Human Warrior / Asura Guardian ( SPvP / TPvP r40 ) / Charr Guardian
Maguuma
Furthermore its so much easier to clear the few conditions you may have using cleansing Ire and the longbow burst than being blocked, blinded, chilled, immob and or snared with melee based builds who not only cannot clear the condition but have a full skill cool down activated for missing.
With cleansing ire/dogged march/mobile strikes, being chilled/immobed/snared is not really much of a problem? blind is annoying too but really its a very obvious icon when the effect is on you..so its not impossible to work around.
I have used that combo in Spvp for two days now and for a melee based warrior it isn’t enough. Being snared is rarely and issue but the amount of condis that a pure melee based warrior eats just from being in the area/focused is absurd. Duration means nothing if things are constantly re-applied. What I want to see from Melandru runes and traits are a minus to the effectiveness, not duration.
Human Warrior / Asura Guardian ( SPvP / TPvP r40 ) / Charr Guardian
Maguuma
If it is taken into consideration that no single patch represents a completely finished state of the game, then I’m overall happy with the update. The ultimate goal is to create classes that are different, yet equivalent, and this is not the easiest of tasks, considering just how many things can impact how well a class, build, or specific skill can operate.
Warriors took a notable damage nerf overall, which, honestly, I don’t mind. Warriors have been the heaviest hitting class, and still are, only now they are a bit more comparable in terms of risk/rewards to other classes. The shifting around of various traits means that there are few clear and obvious “best” traits at any given level of a trait tree, which opens up more options, and makes different builds more viable and even equivalent.
I primarily play PvE, and in that sense, the recent update has made for greater versatility. I now actually feel like making use of the burst skills of all weapons is more of a benefit than a detriment to any build I’ve run, which was the idea to start with. Condition removal is better, and the choice of traits is, actually, more sensible.
I somewhat have to cede to those more experienced in PvP with respect to how warrior compares. I’ve certainly felt very vulnerable in PvP in the past when I’ve run high damage builds, and ineffective with higher survivability builds. However, I can say the following. Blind is now a more powerful against a warrior with the new mechanics. It does seem like with difficulty in now has in being removed, it should be more difficult to apply, or at least more infrequently, that’s something that probably should be dealt with. Warriors still have a comparatively difficult time considering they don’t have as easy access to many defensive boons or offensive area of effect skills (there’s the longbow, and…the longbow).
Personally, I think it would be nice if Guild Wars 2 had, like the first game eventually came to have, separate PvE and PvP skills, even traits. Many of the issues that Warriors and other classes have with respect to these different game types is that there’s only one set of skills which are supposed to operate equivalently for two almost completely different game types. You could even have 3 skill sets or variations on skill sets if you want to consider WvW (some folks call this PvP, some PvE, though I’d say more like PvP).
Warriors also aren’t the only class that have had very hit and miss patches. It’d be much easier, at least I’d think, if they separated the skills, then balanced the skills within the two different game types, rather then try and make them exactly the same. After all, some skills are obviously PvE skills already (like banners), that have no functional place in PvP they way their designed. Removing those from PvP and giving more functionally useful skills to address some issues with warrior in PvP could be a possibly solution to many persistent issues.
Overall, I think warriors are doing alright. Yes, they definitely need more work. It’s very clear warrior was built around PvE, more so than other classes, I find, and indeed function very well in PvE. As such, it takes even more work to make it more viable for a totally different game type, PvP (I’ll include WvW here). Each patch is, however, moving in the right direction, even if each patch by itself doesn’t fix all the issues within the game. I honestly don’t know how many patches it’ll take to make things right, but, it does pretty heavily depend, I think, on how restrictive the developers are going to be with what they’re willing to change. I will say, however, that if they want to make a uniform set of skills for two different game types, which didn’t work in the fist game either, then, well, it’s probably going to take quite a long time.
(edited by Zen Way of Harmony.7980)
PvE/WvW’er here.
I made the “switch” to Guardian after playing only a tanky control/support shout Warrior until now. I’m having lots of fun.
I still prefer Warrior for sheer survivability and control, but Guardian is a lot more forgiving to play and your party support is tremendous in the form of boons.
But here’s my Wammo, so heal me maybe?
In PvE things are still fine. PvP just got worse than it already was. We have no way to stay in a fight and still do any sort of damage. No one is afraid to come across a warrior in PvP
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The only thing that changed regarding my build was the loss of HF with it being put into grandmaster. (I assume without it, getting close to a 100% crit chance is pretty low now eh?)
For the time being supplemented it with Empower Allies to make up for the damage. Which wasn’t a terrible trade off, could have been worse. Just disappointed I was forced to.
PvP wise, I’m farthest thing from an expert. But my style of play hasn’t hampered me any more than it did at least. So, I got nothing too big to gripe about regarding the changes to the warrior specifically.
What we need is simple actually – as simple as ur skills that does damage olny.
Doesnt matter what weapons set we will put up – there always should be 2 blocks on two hand weapons, and 1 per one hand weps, some of them can carry evade (axe 2 seems to be good candidate) instead of block. All of them should have damage on pair with mace block. Thats first step to improve sustain.
Step 2 – doesnt matter what class u pick, all of them have something else than just damage of some laughable vul stack. We need to have spread some short vigor, regeneration, switness, stability on them. As for stability i would think about skills like shield stance and..burst skills.
Step 3 – Looking at the other classes we sees to be underpowered, Thats false. Warrior is actually balanced, other classes are simply op comparing them to warrior. Key is: do u will nerf 7 classes into ground to warrior level, or u will improve warrior to match rest? Selfrooting, obvious, slow cast skills – we need to get rid of them all. Theres no trick, not a single boom more when u can say “wow, i dindt seen that killshot coming” not to mention that we actually need to set them up as without any help they are hard to land
Step 4 – Mobility. Something we lack. We olny have 1 real gap closer/opener – savage leap. The olny one that inst affected by cripple/chill.
Bullrush would be decent but unlike savage bull is affected.
Whirdwind inst barery a gap closer, its just an evade move with little range that is also affected by cripple/chill.
Rush is definitely too slow, watching myself doing that i feel im on marathon for oldmans. Affected by cripple/chill, takes years to “rush” through 1200meters, and also has fairy high cd (20 untrained). Personally i vote for rush to be the same as guardian leap of faith without blind, and cd lowered to 15sec and lets have it done.
Step 5 – Adrenaline mechanic. Best example is cleansing ire. Its seems to be good..problem is..we have to rely on burst skills to land in order to remove conditions, its even funnier with blind that got bugged. I would like to see a F2, F3, F4 to be build into our mechanic rathen than picking a special trait to limit urself. Example how its could work:
F2 – Cleansing ire – spend our adrenaline on curing conditions, and gain health (1 condition per bar, heal for 1k per bar)
F3 – Defensive stance – spend our adrenaline on highter damage reduction (10% per bar) lasts for 5 sec. Damage is decreased by 5% per par
F4 – Agresive stance – spend our adrenaline on highter damage output (5% per bar). Hits taken are increased by 5% per bar spend
Step 6 – Healing abilities. If all the steps above will be done, all we need is little tweaking like some cd reduction, buffing signet to around 300hp/sec.
Hope i dindt wasted my time on writting that. Thats just my opinion and a review from my point of view on warrior based on my own experience in tpvp/wvw/pve. Over 2k hours played and keep counting.
(posted also in spvp forum, suggestions, “warriors, howwe are meant to survive?”)
I’m seeing a lot of people throwing things in the air about warriors. Though no one really states if they are lacking PvE or PvP strength.
Off personal experience, i still find them incredibly strong in PvE (Still running Great sword warrior, just swapped some traits due to patch and i don’t notice a huge difference other than losing some crit chance.)
I have to say, i hate PvPing as a warrior, I’ve yet to try it since the patch but I’m hearing mixed opinions about us getting Buffed or Nerfed.
Which leads me to ask the question, what is everyone’s thoughts are about how they feel about warriors at this moment in time, lets keep this to a non venting opinion (if possible) and focus more on the ups and downs of how warriors stand now.
Thank you for any input!
Oh, they’re definitely lacking in PvP. A lot of our abilities are simply not tailored for PvP at all, while being usable and useful in PvE. Things like Mace 1 chain, Banners, Rifle, for the most part. It can be remedied with a proper build, at least to some degree.
Warrior is a great PvE class.
Going back to PvP, I really think that Longbow is our only weapon set that can actually be utilized effectively. You get AoE, inherent survivability of a ranged class, Blind resistance, you counter Protection a bit better and you also provide Might stacks to people. Going into melee right now, even in a 5v5 situation, results in getting Blind-spammed and receiving a metric ton of conditions and AoE chip damage that we just can’t mitigate properly. Therefore, it’s best to stay at the back and close in for the kill with melee weapons only when necessary. It’s actually a pretty fun playstyle, having to constantly manage your distance and dart in and out of combat, but that might not be what some people imagined when rolling a Warrior. Plus, a lot of weapon combinations just don’t cut it anymore, I’m not sure if they ever did, but stronger Blind surely made a lot of people come to this conclusion.
If you think warrior is fine then you are ignorant.
Anet fix thief plz its boring now :(
If you think warrior is fine then you are ignorant.
warrior is ok for now but we need a longer cd on 100b tho still op.
p.s dont tell the devs rush is broken they might fix it.
i dont pve or wvw much but from a spvp perspective, and im not talking about going up against rank 1-10 noobs, im talking about going up against average-great players, the warrior is a complete disaster and failure.
Doing fine in WvW. Enjoy my warrior even more.
I don’t Spvp because I think it’s a diluted version of pvp where they fail to deliver the whole idea that everyone is equal and it’s solely based on trait composition, weapons, skill, and team work.
Hate PvE in this game due to not having the trinity.
Black Gate – Immortals of the Mist [IoM]
As a rifle burst warrior, this patch give a mixed feeling. No major change with major trait shuffling (Burst still does the exact same damage), non burst are heavily nerved, adrenaline gain trait still suck kitten balls, while the “none to zero survival skill on spvp / wvw” legendary trait still exist (this one apply to all build type, you still gonna die horribly no matter how tough you are).
Anet currently force every warrior player to change into mes/ ele/ thief.
If anet create another decent proper rifle wearing class (not walking scientist), i’ll gladly move on..Sadly there are none.
(edited by Barzah.8019)
I wouldn’t focus on the condition issue too much right now. Certain professions can apply them way too often in an area, which really hurts melee. Everyone, not just warriors are struggling with it.
Ranged damage (longbow) and heavy CC builds (hammer) seem to be doing relatively well right now in PvP. That tells me the issue is with the melee weapons that lack a lot of control. There’s no long-term survivability/sustainability when you engage in melee. If you don’t stop your enemy from doing damage, then you either need to be able to kill them quickly or live for a while against them. The sustain was supposed to be added in this patch, but I haven’t seen any of it.
WoW Related but fairly accurate for any game where warrior and pvp go hand in hand with warriors.
WoW Related but fairly accurate for any game where warrior and pvp go hand in hand with warriors.
Haha I was playing a warrior at that time as well….. I suppose I should have learnt my lesson about melee regardless that it was a different MMO. Stealth has always been strong across MMOs and warriors seem to be quite weak outside of the trinity ( although paladins were quite decent ). Let us dual wield greatswords then I won’t care that the class has so many issues, at least I can look like a boss.
Human Warrior / Asura Guardian ( SPvP / TPvP r40 ) / Charr Guardian
Maguuma
From a PvP standpoint we have been nerfed INDIRECTLY. I know that moving Zerkers Power may seem like a big blow DPS wise but with the changes to sword and the addition to Cleansing Ire we were mostly buffed.
The problem is, the changes to blind and the buffs to already overpowered builds indirectly nerfed us.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Good stuff to know.
I have to agree that warriors shine most in PvE.
Can’t say i have seen any MMO that really lets warriors shine in PvP as everyone said xD Bit of a shame too considering i actually perfered PvP in guild wars 1 over this.
I find that the last patch was a step in the right direction. Unfortunately we have many more steps to go before we can seriously compete with other classes.
“…let us eat and drink, for tomorrow we shall die;.”
I think there were some positive things from the patch specifically for just warriors, but the change in the meta has made them worse off. Anet continues to implement things that punish warriors. Many game mechanics punish warriors. Specifically conditions. This game has turned into a kite fest. Whoever can kite better and has better ranged skills wins. I’ve always played classes like warriors mostly because they are melee, but the meta just doesn’t make it fun anymore for me.
Commander
I don’t think things have got worse in PvP, they have got better, they just are nowhere near as good as they should be or as good as other classes.
You can be just about viable in tPvP if you are a very good player, playing a build tailored to the opponents you are facing and your own team. However, another class (engi, necro, thief) can bring a “from the box” build, not be particularly skilled and still do the same jobs.
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