Our 25 point "Strength" Trait skill seems wierd doesn't it?
Yeah, doesn’t make much sense. I guess it encourages us to… waste energy? I have no idea. I guess that combined with doing damage at the end of a roll means you should be rolling after people like a Goron.
Warriors are always dodging and evading. If your in a serious fight your not going to just sit there and tank damage till you die, and most likely you will be moving and rolling, so this seems perfectly fine to me. I’m NEVER at full endurance unless i’m just running out of combat. Even on simple encounters, i roll to evade skill strings from mobs. Logical to me.
Probably. But if that’s true, what’s the point of the trait? Why not just have it increase damage, period, if its source is going to be something that’s always true anyway? Not much depth to something like that.
Our 25 point "Strength" Trait skill seems wierd doesn't it?
in Warrior
Posted by: Khristophoros.7194
Actually Warrior is kind of about using the dodge roll often. Correct me if I’m wrong, but we get Vigor for longer durations and more easily than other professions, right?
I don’t think warriors are always below 100% endurance though. I only roll when I have to because I don’t wanna waste endurance and then not be able to roll when I need to. So I don’t think it’s really meant to be always on unless you want to give up your ability to roll tactically in favor of a small damage boost.
(edited by Khristophoros.7194)
20 points in Strength is enough for most builds. Usually there is no point in putting more than 20.
20 points in Strength is enough for most builds. Usually there is no point in putting more than 20.
I agree completely with this. I only used 30 str in the bwe because i didnt know what j was doing back then. But the final tactics for 30 pts are not great enough imo to warrant putting those 10 pts into it.
30 points might be okay if you’re dual wielding with main hand Axe. Workable but not anything game changing.