PVE: Support s/s build

PVE: Support s/s build

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Posted by: darkchicken.8692

darkchicken.8692

http://gw2skills.net/editor/?fIAQRAsc5enkOk8YzDSBxEZAB9QDxiqQVYOSPQDyINA-jACBYjFRjmiAkEBiIYIzJfFRjtqpIas6aYKXER1SBMqwI-e

Hi everyone, i interested in trying to run that in pugs dungeons, with my wife duoing champions in orr (she is a condi necro) and for all around world pve/events.

I never did pvp on a warrior so i dont think it would be a super build out there and i dont think nobody would want a s/s warrior in fractals :P

Tell me what you think about it!

The idea come from the build Traitine showed me.

Edit : i miss 150 power from empowering allies which would put me to 2k unbuffed.

(edited by darkchicken.8692)

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Posted by: colesy.8490

colesy.8490

Use 30/25/0/0/15 axe/mace + gs and pick the common sense traits that boost damage. I never understand why people talk about support builds when I can go full support with the trait spread I’ve linked by going for great justice, banner of strength and banner of discipline which are all support utilities despite not having crap like shout heals or boon duration runes. Also, main hand sword is bad for pve and you should run full berserker gear with scholar runes.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

PVE: Support s/s build

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Posted by: darkchicken.8692

darkchicken.8692

thanks for the reply colesy. Its perhaps because i dont like the gs much (its strong and got alot of mobility but just dont like the look and the gameplay of it). I just wanted something sturdy to be able to kill champion solo/duo in orr and not always lie on my back in a bad pug group in dungeon.

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Posted by: Agony.3542

Agony.3542

Then start trying to play the “action oriented combat” like it’s meant to be played.
Start actively reacting to enemies instead of trying to compensate the lack of effort by using bad gear and outdated gameplay mechanics. This is neither wow nor hello kitty online.

RIP game 2012-2014

(edited by Agony.3542)

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Holy crap batman. Tell me if you heard this one before.

A condi necro and a s/s warrior walk into a pug dungeon. I’ll tell you how it ends. Both are kicked so quick one of them had to go to the hospital for whiplash.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

PVE: Support s/s build

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Posted by: Keiel.7489

Keiel.7489

Yes, let’s all be kittens because a guy asked for people’s opinions.

Darkchicken~ Generally speaking Conditions are sub-optimal for Dungeon runs and PvE in general, as most have a stack limit or doesn’t stack in intensity at all, If you can maintain 20 stacks of bleed and your wife can add 20, they still get capped at 25 losing out on 15 ticks of bleed total.

Making lower than top damage DPS but slightly tanky build is generally better for dungeon runs, and as a Warrior you arleady have a good deal of “tankiness”. Even in Open world champs, you can solo with a few pieces of serker gear for some knights so you have some room for error.

You want to avoid being super tank, because in dungeon runs it’s counter-productive as mobs will constantly go for you (aggro tables favor higher toughness), while this might sound like a great idea to help others, it’ not, especially when you run out of dodge and your shout heals can only do so much.

As the first reply said got with 30/25/0/0/15, Axe/Mace+Axe/Sword. If find that you are unable to stay alive, use knights armor to give your self some margin of error, and slowly swap it back to serker. Another option is to do 30/25/15/0/0. But then you miss out on fast hands trait.

[DONE]

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Posted by: darkchicken.8692

darkchicken.8692

wow tnx keiel! this is some really good explanations!

i really appreciate it

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Posted by: colesy.8490

colesy.8490

Yes, let’s all be kittens because a guy asked for people’s opinions.

Darkchicken~ Generally speaking Conditions are sub-optimal for Dungeon runs and PvE in general, as most have a stack limit or doesn’t stack in intensity at all, If you can maintain 20 stacks of bleed and your wife can add 20, they still get capped at 25 losing out on 15 ticks of bleed total.

Making lower than top damage DPS but slightly tanky build is generally better for dungeon runs, and as a Warrior you arleady have a good deal of “tankiness”. Even in Open world champs, you can solo with a few pieces of serker gear for some knights so you have some room for error.

You want to avoid being super tank, because in dungeon runs it’s counter-productive as mobs will constantly go for you (aggro tables favor higher toughness), while this might sound like a great idea to help others, it’ not, especially when you run out of dodge and your shout heals can only do so much.

As the first reply said got with 30/25/0/0/15, Axe/Mace+Axe/Sword. If find that you are unable to stay alive, use knights armor to give your self some margin of error, and slowly swap it back to serker. Another option is to do 30/25/15/0/0. But then you miss out on fast hands trait.

No, being slightly tanky is not better for dungeon runs at all, it just promotes laziness/bad play. Toughness is the intial source of aggro, but once in combat a boss will lock on to whoever is doing the highest dps, whenever I’m in a party with bads and I’m the only one meleeing the boss sticks to me like glue, good example being champion icebrood wolf in coe. While the other two posters may have been extreme, don’t give the OP bad advice in response.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: guanlongwucaii.3162

guanlongwucaii.3162

you don’t need to use greatsword in the 30/25 builds (in fact pure axe is better by a slight margin), but it offers mobility and some decent might uptime for PUGs/casual groups compared to pure axe based builds.

full berserker warrior is already much more durable than any other berserker class, thanks to a massive HP pool and healing signet, which is effectively immunity to weaker condition stacks. perhaps slotting in knight’s gear may help, but I would suggest that you just try to adjust to berserker armour. healing signet and lifesteal food give you a lot of sustain at little cost!

also, aggro is really inconsistent in this game, and it’s probable that it either differs from boss to boss or is completely random. for example COE K assault golems tend to laser elementalists in my experience, but other mobs may aggro onto the guardian/warrior…

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Posted by: Keiel.7489

Keiel.7489

Yes, let’s all be kittens because a guy asked for people’s opinions.

Darkchicken~ Generally speaking Conditions are sub-optimal for Dungeon runs and PvE in general, as most have a stack limit or doesn’t stack in intensity at all, If you can maintain 20 stacks of bleed and your wife can add 20, they still get capped at 25 losing out on 15 ticks of bleed total.

Making lower than top damage DPS but slightly tanky build is generally better for dungeon runs, and as a Warrior you arleady have a good deal of “tankiness”. Even in Open world champs, you can solo with a few pieces of serker gear for some knights so you have some room for error.

You want to avoid being super tank, because in dungeon runs it’s counter-productive as mobs will constantly go for you (aggro tables favor higher toughness), while this might sound like a great idea to help others, it’ not, especially when you run out of dodge and your shout heals can only do so much.

As the first reply said got with 30/25/0/0/15, Axe/Mace+Axe/Sword. If find that you are unable to stay alive, use knights armor to give your self some margin of error, and slowly swap it back to serker. Another option is to do 30/25/15/0/0. But then you miss out on fast hands trait.

No, being slightly tanky is not better for dungeon runs at all, it just promotes laziness/bad play. Toughness is the intial source of aggro, but once in combat a boss will lock on to whoever is doing the highest dps, whenever I’m in a party with bads and I’m the only one meleeing the boss sticks to me like glue, good example being champion icebrood wolf in coe. While the other two posters may have been extreme, don’t give the OP bad advice in response.

So basically you read one of my lines and responded to that without taking the time to think about it since I am responding to his full support build. I have also explained it to him in my next few lines that going all out zerk and the reason not to take so much toughness. But sit on your high horse and continue to act mighty by repeating what I said.

[DONE]

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Posted by: Agony.3542

Agony.3542

you don’t need to use greatsword in the 30/25 builds (in fact pure axe is better by a slight margin), but it offers mobility and some decent might uptime for PUGs/casual groups compared to pure axe based builds.

Pure axe is better by a slight margin if you
A: Have perma 25 stack of might and
B: Are not able to WA on a wall and
C: Are not able to Rush the mob because of hitbox issues (lupi for example)

The margin Axe is better in this case is something like 6% in any other case GS+Axe with a proper rotation will be better by about 14% (if at least C) about 20% if B.

RIP game 2012-2014