(edited by Hell Avenger.7021)
PVP Warrior with direction for a balance
Potential Fix #1: Increase Toughness
-Increased Warrior trait skill that allow higher increase in toughness (armor rating)Reason: If healing cannot sustain current health pool, increasing HP will not solve anything. Increase toughness will make Warrior last longer and does not need to have incredible healing power of Guardian.
But how much more Toughness would we need? And how would you supposedly balance it?
Potential Fix #2 Increase Damage
Reason: Might be controversial. However, look at it this way. Since Warrior is not guardian, it is a class about dealing damage. It currently cannot dish out enough damage to kill another player within the amount of time that their HP and Defense allotted them.
Controversy: PVE Warrior already do enough damage, this might make it even more op. Let’s be honest, all class can do PVE contents it is just some people wants to do speedrun with whatever classes. This is not a big issue. What will be a big issue is that PVE mobs start spamming conditions and blinds.
The thing is, increasing damage is problematic because of a few things we have. 100 Blades with Frenzy can easily end up being way too powerful. Similarly, Unsuspecting Foe with Shield Bash and Eviscerate for guaranteed crits is easy to take too far.
Also, the recent State of the Game mentioned that they’re considering lowering the cooldowns on healing skills and increasing our base HP, both in sPvP only.
(edited by Olba.5376)
Potential Fix #1: Increase Toughness
-Increased Warrior trait skill that allow higher increase in toughness (armor rating)Reason: If healing cannot sustain current health pool, increasing HP will not solve anything. Increase toughness will make Warrior last longer and does not need to have incredible healing power of Guardian.
But how much more Toughness would we need? And how would you supposedly balance it?
Potential Fix #2 Increase Damage
Reason: Might be controversial. However, look at it this way. Since Warrior is not guardian, it is a class about dealing damage. It currently cannot dish out enough damage to kill another player within the amount of time that their HP and Defense allotted them.
Controversy: PVE Warrior already do enough damage, this might make it even more op. Let’s be honest, all class can do PVE contents it is just some people wants to do speedrun with whatever classes. This is not a big issue. What will be a big issue is that PVE mobs start spamming conditions and blinds.
The thing is, increasing damage is problematic because of a few things we have. 100 Blades with Frenzy can easily end up being way too powerful. Similarly, Unsuspecting Foe with Shield Bash and Eviscerate for guaranteed crits is easy to take too far.
Also, the recent State of the Game mentioned that they’re considering lowering the cooldowns on healing skills and increasing our base HP, both in sPvP only.
Now this nice thing is that, these two stats can be easily adjustable. Anet can play around the number until it is at a balanced state