PVP Warrior with direction for a balance

PVP Warrior with direction for a balance

in Warrior

Posted by: Hell Avenger.7021

Hell Avenger.7021

It is general consensus that Warrior does not do well in PVP. There must be some truth in that, if sPVP players and general population agreed upon this point.

Summary of Why Warrior does not do well
-Unable to sustain (Lacks Healing or sacrifice Damage with minor increase in ability to withstand damage. This is not a guardian class)
-Get debuffed, with little/unreliable conditional removal skills (Blind)
-Damage needs to be done from close range, Range damage is subpar. (Cripple, Immobilized and Chilled with lackluster conditional removal skills)

Potential Fix #1: Increase Toughness
-Increased Warrior trait skill that allow higher increase in toughness (armor rating)

Reason: If healing cannot sustain current health pool, increasing HP will not solve anything. Increase toughness will make Warrior last longer and does not need to have incredible healing power of Guardian.

Potential Fix #2 Increase Damage

Reason: Might be controversial. However, look at it this way. Since Warrior is not guardian, it is a class about dealing damage. It currently cannot dish out enough damage to kill another player within the amount of time that their HP and Defense allotted them.

Controversy: PVE Warrior already do enough damage, this might make it even more op. Let’s be honest, all class can do PVE contents it is just some people wants to do speedrun with whatever classes. This is not a big issue. What will be a big issue is that PVE mobs start spamming conditions and blinds.

Conclusion, either make them kill faster in pvp before they get taken out or increase armor rating to make them last longer.

They are simple solutions, not some complicated traits/skill balance. Sometimes Dev need to consider simple solutions instead get too carry away being creative.

(edited by Hell Avenger.7021)

PVP Warrior with direction for a balance

in Warrior

Posted by: Olba.5376

Olba.5376

Potential Fix #1: Increase Toughness
-Increased Warrior trait skill that allow higher increase in toughness (armor rating)

Reason: If healing cannot sustain current health pool, increasing HP will not solve anything. Increase toughness will make Warrior last longer and does not need to have incredible healing power of Guardian.

But how much more Toughness would we need? And how would you supposedly balance it?

Potential Fix #2 Increase Damage

Reason: Might be controversial. However, look at it this way. Since Warrior is not guardian, it is a class about dealing damage. It currently cannot dish out enough damage to kill another player within the amount of time that their HP and Defense allotted them.

Controversy: PVE Warrior already do enough damage, this might make it even more op. Let’s be honest, all class can do PVE contents it is just some people wants to do speedrun with whatever classes. This is not a big issue. What will be a big issue is that PVE mobs start spamming conditions and blinds.

The thing is, increasing damage is problematic because of a few things we have. 100 Blades with Frenzy can easily end up being way too powerful. Similarly, Unsuspecting Foe with Shield Bash and Eviscerate for guaranteed crits is easy to take too far.

Also, the recent State of the Game mentioned that they’re considering lowering the cooldowns on healing skills and increasing our base HP, both in sPvP only.

(edited by Olba.5376)

PVP Warrior with direction for a balance

in Warrior

Posted by: Hell Avenger.7021

Hell Avenger.7021

Potential Fix #1: Increase Toughness
-Increased Warrior trait skill that allow higher increase in toughness (armor rating)

Reason: If healing cannot sustain current health pool, increasing HP will not solve anything. Increase toughness will make Warrior last longer and does not need to have incredible healing power of Guardian.

But how much more Toughness would we need? And how would you supposedly balance it?

Potential Fix #2 Increase Damage

Reason: Might be controversial. However, look at it this way. Since Warrior is not guardian, it is a class about dealing damage. It currently cannot dish out enough damage to kill another player within the amount of time that their HP and Defense allotted them.

Controversy: PVE Warrior already do enough damage, this might make it even more op. Let’s be honest, all class can do PVE contents it is just some people wants to do speedrun with whatever classes. This is not a big issue. What will be a big issue is that PVE mobs start spamming conditions and blinds.

The thing is, increasing damage is problematic because of a few things we have. 100 Blades with Frenzy can easily end up being way too powerful. Similarly, Unsuspecting Foe with Shield Bash and Eviscerate for guaranteed crits is easy to take too far.

Also, the recent State of the Game mentioned that they’re considering lowering the cooldowns on healing skills and increasing our base HP, both in sPvP only.

Now this nice thing is that, these two stats can be easily adjustable. Anet can play around the number until it is at a balanced state