Based around taking damage and buffing, has a decent amount of crit to make the Sigils of water and purity tick more often. Ax has good damage and mace has cc when you need it.
Regen: 600-1250 per second(incongruity made by adrenaline regen)
Runes/sigils can also heal but I lose track of the numbers with the regens ticking away
Stats:
Power:1399-1974
Precision:1676
Toughness:1702
Vitality:1505
Attack:2428-2903
Critical chance:40-60
Armour:2913
Health:24262
Gear:
full “Knights” with Superior Runes of the Monk(aegis is useful at times but the delay on activation can kill you if you rely on it, might switch out 2 of them for water for more boon duration)
Trinkets:
Healing/precision/vitality besides the back piece
Main weakness atm is conditions, they go through armor and poison kills the regen. I have “SIO” but it likes to remove cripple before anything that could hurt me >.>
Been using variants of this since I started. How do the stats look? Been trying to see how good my damage is but I can’t really tell, been hitting 1000s(per hit) in Orr and around 500s in AC.
Feel free to criticize my build, its the only way to make it better. ^^;