Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore
(edited by tonyg.3824)
Welcome to my thread where i hope to discuss future updates of warrior and necessary buffs/Nerf that may be required. I hope to see opinions from other classes as well to get a different perspective of the ideas, that being said lets keep it clean and constructive.
The first problem I’d like to discuss which I feel has been an issue for quite awhile is warrior being hogtied to specific traitlines offering no build diversity. I’m sure this is a problem for other classes but it seems to be far more crippling for warrior.
The Discipline and Defense, while certainly being well thought out and very powerful trait lines, I believe they cause a miss-balance of power that makes all other trait lines irrelevant and In a game where you only get three trait lines this can be very problematic. Of course the main reason for this miss-balance of power is stemming from cleansing ire and fast hands, both great traits that were required in 90% of warrior builds well before the change to three trait lines to a build. However, when im building a tank warrior or condition warrior If i try not to use the Discipline line to experiment with the potential for bunker or burst condition it just becomes a struggle of trying to last until i can weapon swap…I mean I love warrior weapons but lets face it fellas our weapons aren’t that special…our power comes from being able to swap quickly and pull off combos/condition removal/field combos.
Without fast hands these normally trivial objectives become a desperate and sad attempt to be different from basic burst warrior and facetank crowd control warrior. Those of us that pvp regulary know that being stuck in a weapon set for 10s is a long time. While other classes are usually encouraged to stay in a weapon set due to powerful traits while our traits focus too much on bursting and swapping.
Will post more…….later
(edited by tonyg.3824)
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