Papa’s Lady Luck- Necro
(HELL)
The complaints i can hear already is the loss of dps from going defense/disc over strength/arms.
However to help with the loss of dps i added a way with sigils and runes to stack might.
This build has a lot more sustain then the zerker/strength/arms gunflame build….more condi clears, more stun breaks, more toughness, and more vitality…to name a few.
The main losses are forceful greatsword, which is partially covered with the might stacking ability. Berserker’s power which tbh im not even sure how much it does when in berserker because you no longer have the adrenaline stages. Signet mastery, and burst precision are somewhat covered with the higher precision and the signet of might.
The main gains are the three minor traits in the defensive tree mixed with dogged march, and cleansing ire for added sustain. Burst mastery for increased burst damage.
What do you think? Will the damage output be decent enough for the defensiveness gained? Would outrage be better then berserker’s stance
I don’t think Paladin is worth considering over Marauder’s or Berserker’s. Warriors already have the highest base defense and vitality, and our weakness is moreso to condition bombs and low healing, not raw power burst (2x Endure Pain).
I contributed to this build http://metabattle.com/wiki/Build:Berserker_-_Gun_Flame (IMO they went too glassy with the final version) and currently run this build for PvP:
http://en.gw2skills.net/editor/?vJAQJAURnMdA1dgVhAehAElilqADZx1ACAKZtGXO4d02antA-TpBFAB1s/g6HCAAeAAEcBAEvMADHBAA
The main draw to Strength is Berserker’s Power, and while an extra 20% damage is pretty cool for those >12K crits, you are cutting your standing time by over 50% by dropping a second Endure Pain and either condition cleansing (Cleansing Ire) or a longer Berserker Stance (Last Stand). Outrage is a neat skill with Rousing Resilience and Tempest runes, but IMO we don’t have much business running Rifle+Healing Power.
With Pack runes and Sigil of Agility (listed in PvP as Speed (PvP)), you don’t need Warrior’s Sprint — your team can cover your Swiftness issues summarily at the start of a round, and Rifle 4 breaks Immobilize without it. What you do need is high adrenaline generation, and our best source of that without sacrifice is Crack Shot. Since you’re not generating a ton of Might in the first place, Hoelbrak or Strength/Battle aren’t as useful as added burst from Air/Blood or the mobility from Pack/damage on Scholar.
If you’re asking about WvW, I’d stick with Strength as your traitline since your goal is to take no damage in the back and run if someone touches you, not to stick with it and force yourself to fight. Warrior’s Sprint and Signet of Rage help a little more there IMO. I currently run this in WvW:
http://en.gw2skills.net/editor/?vJAQJAURjMdQfHWFCehAnIWKCMjBwDIAo0FadZh3hbyd6C-TpRBABPcBAoZ/BAeAAkVGI/DBwGHBAA
I don’t think Paladin is worth considering over Marauder’s or Berserker’s. Warriors already have the highest base defense and vitality, and our weakness is moreso to condition bombs and low healing, not raw power burst (2x Endure Pain).
I contributed to this build http://metabattle.com/wiki/Build:Berserker_-_Gun_Flame (IMO they went too glassy with the final version) and currently run this build for PvP:
http://en.gw2skills.net/editor/?vJAQJAURnMdA1dgVhAehAElilqADZx1ACAKZtGXO4d02antA-TpBFAB1s/g6HCAAeAAEcBAEvMADHBAAThe main draw to Strength is Berserker’s Power, and while an extra 20% damage is pretty cool for those >12K crits, you are cutting your standing time by over 50% by dropping a second Endure Pain and either condition cleansing (Cleansing Ire) or a longer Berserker Stance (Last Stand). Outrage is a neat skill with Rousing Resilience and Tempest runes, but IMO we don’t have much business running Rifle+Healing Power.
With Pack runes and Sigil of Agility (listed in PvP as Speed (PvP)), you don’t need Warrior’s Sprint — your team can cover your Swiftness issues summarily at the start of a round, and Rifle 4 breaks Immobilize without it. What you do need is high adrenaline generation, and our best source of that without sacrifice is Crack Shot. Since you’re not generating a ton of Might in the first place, Hoelbrak or Strength/Battle aren’t as useful as added burst from Air/Blood or the mobility from Pack/damage on Scholar.
If you’re asking about WvW, I’d stick with Strength as your traitline since your goal is to take no damage in the back and run if someone touches you, not to stick with it and force yourself to fight. Warrior’s Sprint and Signet of Rage help a little more there IMO. I currently run this in WvW:
http://en.gw2skills.net/editor/?vJAQJAURjMdQfHWFCehAnIWKCMjBwDIAo0FadZh3hbyd6C-TpRBABPcBAoZ/BAeAAkVGI/DBwGHBAA
Thanks akira this is helpful… i no longer play my warrior in pvp or wvw but i loved it before hot came out and i want to get back to it but i dont have as muvh fun with it anymore so i have been trying to find a way to find a middle ground between damage and sustain
I am currently experimenting with this.
The gunflame hits about 5k. But it adds heavy condition preassure. No healing signet which is a hard decision but resetting burst fast can do awesome things.
Thief jumping on me. Near death … Hit a stun with shield, berserk 2x burst with mace —> dead thief XD. Or 2x gunflame into a fight, enemy rushes to stop me, miss knockback + stun i am dead ….
Problem is clear. I die fast myself …. And lots of stability can ruin the fun :-).
(edited by Wolfric.9380)
Viper Rifle was something I toyed with quite a bit before MetaBattle’s current build was approved. The main criticisms back then were that it didn’t perform as well as either condi bomb S/T+M/Sh or regular 100% power Gun Flame builds, and had no mobility to escape from unfravorable fights.
In regards to your specific build, i think Blood Reckoning, Dolyak Signet, the Arms trait line and your Rune selection aren’t particularly good. Defense is an absolute must if you’re looking for balancing sustain vs. damage, as is the mobility from Greatsword or even Sword/Shield with Shield Master and Sundering Leap.
I did think of sword shield it adds a leap, condi damage, final thrust, constan 20% crit and a projectile defence but looses the hard hitting burst from mace with CC which it is built for. Defence lost because i will loose to much offense. It is useless to life 5 sec longer but can´t kill.
Signet mastery adds precision + unblockable and the signets are fired for precision + stab or adrenaline. I had the 10s stunbreaker instead of dolyak but was not conviced. I can go standard 4s damage negation too but after playing more defence balanced i decided forget about a bit defence i am dead annyway …. Hit and stun them. Kill or die ….
I might go back to healing signet. But in the end i think i have only a few seconds where i should kill something. So double gunflame and switch to stun if someone comes on me. If that fails die … My defence is rifle dodge, rifle butt, shield leap, headbutt and dodge …
I am not good enough with war till now. I realized it goes fast in both directions and i already had a couple of both down ….
Rifle sigils might be questionable. But normaly i open the fight with rifle building up adrenaline and need better crits. Since i use condi torment adds nicely against cleanses.
It´s all about doing damage and CC. Yesterdy i died pretty fast to a ranger due to lack of mobility … the sword leap would have helped much so yes its hard … sigh …
(edited by Wolfric.9380)
I did test a bit more yesterday. It seems not much diffrence in survivability. Marauder, Viper, Paladin or Mecenary. Taking defence also doesn´t realy make a large difference. The autostability is nice but otherwise its still fast death. I realized that i am thief prey … I either hit them with stun (which usually kills the thief in a few hits adding a second stun) or die within seconds myself. I do big hits but the warrior seems very unstable. I main elementalist. Diffrence is huge. Less to no armor half hitpoints but much more survivability. The thing is named protection… Warrior does hit harder and can be total fun with all the CC but in the end it doesn´t seem to pay off unless you are superior in playing it. I have teh feeling that defence is mostly useless on a warrior. Play it maximum agressive and use offence as defence. Generally i like funny builds and being the underdog that surprises but its hard with warrior. Guess i am still very far away from playing it good.
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