Please Buff Death From Above (WvW)
Um…i don’t think you realize how incredibly bad that would be. You would use Earthshaker and trigger 2 knock backs from the first hit in an instant. which would just be broken. Then you would pull out your sword and leap to your target and cause knock back right after you’ve just got done with Earthshaker. Assuming you mean ANY jump attack skill (leaps) for warrior, that would include Eviscerate, Bulls Charge, Shield Bash, Dash and Seismic Leap. What you are suggesting is simply not a good idea tbh.
Great Fortitude currently gives you a base boost of 600 health. obviously the higher health and strength u have, the higher the boost. But its getting a little buff on the 10th, so don’t worry.
P.s. CC skills aren’t really meant for dealing damage directly, that’s why Earthshaker and Staggering blow are getting a little damage nerf because the damage was a little high.
CC skills are meant to be used to give yourself some extra time to heal or set up attacks; they’re used to interrupt your opponent’s abilities (mainly their heals if u can) and more uses but I can’t think of any more right now…
BUT cc skills are meant to be used so when you do land a stun, say Earthshaker or Skullcrack, you can either use that time to heal/clear some conditions on u, or just go ham with auto attacks and finish with an eviscerate
Great fortitude actually gives me around 1k bonus health, which ain’t all to bad.
I still use death from above in WvW because that skill has endless possibilities and I simply love it.
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Death From Above is fine. I’m constantly swapping between that, Great Fortitude, and Dual Wielding depending on the scenario in WvW.
As CMstorm said, it would be broken easily if each leap skill knocked down 5 people (is it 5?).