Post Dec. patch: M/A & S/Sh Warrior

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: Jae.5138

Jae.5138

Hey, guys.

I created this build around the upcoming patch and I’ve been having a lot of fun with it so I thought I’d share it with you.

http://gw2skills.net/editor/?fIAQRAse5XjkOtwpQyQMxBEkCNsKOKSClQ9APcj4A-TwAg0CnIsRZjzGjNSbs2MqYhw+j5HA

Conditions:

You could go Hoelbrak rune with this build and if you prefer dmg + extra condition removal. I chose to go with Dolyak just to get some tankiness in there while wearing berserker. You’ve got cleansing ire + dogged march for condition removal

Dodge Roll:

two energy sigils + vigorous focus will keep your energy up fairly high

Damage:

unsuspecting foe + spin for damage. the sword does decent bit because your adrenaline will be close to full at all times. I found that the sword is an absolute necessity in mace builds because of the escape it gives you.

you can swap out berserker for soldier for more survivability but of course, you’ll be sacrificing a lot of crit for ~3k health.

Heal:

Healing signet and adrenal heal should keep you up (only extra 30 health/sec with dolyak). If you pop on a soldier’s ammy you’re looking at ~25k health and ~2k toughness along with those heals. With berserker it’s more like 22k and ~1.4k toughness. I found that I can stay alive fairly well even with berserker.

I’m sure you noticed that this build is around solo play. For team play I’d recommend S/M + M/S but that’s a whole different story. I hope you guys find the build helpful/mildly interesting. Please leave feedback/questions!

(edited by Jae.5138)

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: doc phil.8015

doc phil.8015

It looks like an interesting build. Since the patch notes i’ve been thinking about how to play after the patch a lot myself.
I have a question though,why would you use the axe offhand?I think it is extremely lacking but I guess you just use it to build adrenaline. I guess i’d try 0/20/30/0/20 with reflecting projectiles and a sword instead of the axe.
Then you would have 3 blocks that can reflect shots and also some nice damage with sword 4.
I’m nut sure but I think your 2 sigills on sword/shield sort of block each other so just one of them can trigger. I might be wrong there though. Dolyak looks nice in that build too but I’ve become so used to using either melandru or lyssa i’ll probably won’t change that soon
still it looks like a cool build

Dzagonur Warrior
Dochil [GDA]

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: Jae.5138

Jae.5138

It looks like an interesting build. Since the patch notes i’ve been thinking about how to play after the patch a lot myself.
I have a question though,why would you use the axe offhand?I think it is extremely lacking but I guess you just use it to build adrenaline. I guess i’d try 0/20/30/0/20 with reflecting projectiles and a sword instead of the axe.
Then you would have 3 blocks that can reflect shots and also some nice damage with sword 4.
I’m nut sure but I think your 2 sigills on sword/shield sort of block each other so just one of them can trigger. I might be wrong there though. Dolyak looks nice in that build too but I’ve become so used to using either melandru or lyssa i’ll probably won’t change that soon
still it looks like a cool build

thanks dr phil! the sigils do overlap so i don’t think it should be too much of an issue.

i chose axe primarily for its damage and (believe it or not) its flashy animation. I found that when you start spinning, people tend to panic and use up their energy + defensive cool downs right away. this allows for another stun to land quite easily for a switch into sword+shield and get your full burst off. I found the fury useful as well when i’m running soldier ammy.

that said, I’ll definitely check out sword. the burst does sound very nice since you almost never get the full spinning damage out even with the stun. i’m sure i’d appreciate the extra block with the berserker ammy too!

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: Jae.5138

Jae.5138

I’ve got some numbers for you as well.

With sword (force rune) , after stun with crit I was able to dish out 3200 (700 + 2500) with the sword 4 skill.

With axe, after a 2 sec stun it was 3100 and 3 sec stun it was about 4800~5100.

ultimately i think axe is a bit better for damage but if one prefers the block compared to axe double swing (has fury, which is largely useless) sword works as well.

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: JETWING.2759

JETWING.2759

Protection + Retaliation destroy this build.
Warning with guardians, Rangers, Ele and Condition Warriors.

I think this build is weak.

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: Chaosbroker.3860

Chaosbroker.3860

Just a few things …

With Fast hands the second Sigil of energy is completely unnecessary since you’ll just end up overlapping the cd a lot. Swap it for something passive or an on kill sigil.

A full melee build without mobile strikes or some way to purge conditions without reliance on a melee attack is going to level you incredibly vulnerable to anyone with a relatively short cd immobilise.

Lastly the 30hps regen that Dolyak provides would be completely overpowered by the -25% condition duration that Melandru provides in terms of survival.

Callo Merlose – Revenant
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: Jae.5138

Jae.5138

Protection + Retaliation destroy this build.
Warning with guardians, Rangers, Ele and Condition Warriors.

I think this build is weak.

axe does have a really painful time against retal bunker guardians. i tend to stay away from spinning against those guardians but of course, you cannot kill them which is problematic.

I’ve had no problem whatsoever against ranger, ele and condition warriors. condition warriors don’t pull out enough of a variety in conditions. with that much burst/adrenaline, cleansing ire is going off too often for them to do damage.

against ranger i could see how the lack of gap-closers could be a problem.

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: Jae.5138

Jae.5138

Just a few things …

With Fast hands the second Sigil of energy is completely unnecessary since you’ll just end up overlapping the cd a lot. Swap it for something passive or an on kill sigil.

A full melee build without mobile strikes or some way to purge conditions without reliance on a melee attack is going to level you incredibly vulnerable to anyone with a relatively short cd immobilise.

Lastly the 30hps regen that Dolyak provides would be completely overpowered by the -25% condition duration that Melandru provides in terms of survival.

having fast hand doesn’t have any issues with double energy sigils. even if i didn’t have it, with 7 sec weapon swap you could argue that double energy sigil is worse if you happen to swap weapon before the 9 sec cd is up. if you swap after 8 seconds for example, you have to wait for another 7 seconds j ust for energy for the energy sigil.

it’s like this: if a coin falls out of the sky every 9 seconds, would you prefer to reach out for it every 5 seconds or every 7 seconds?

that being said, i do prefer hoelbrak for condition duration reduction more so than melandru for solo’s if we’re going for damage anyways. but i do think that melandru is superior if you’re running a heavier-cc build in a team fight setting.

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: doc phil.8015

doc phil.8015

but you won’t be grabbing for it even every 9 seconds because your sigills on sword shield overlap as well I think. That’s what I meant before, I could be wrong but I think a sigill that triggers on crit blocks a sigill on weapon swap and the other way around. So if you swap to mace/axe for example energy triggers so you’ve got 9 secs cd,lets say 8s later you swap to sword/shield and hit a crit then you got 9s cd again. Next weapon swap 5 to 8s later and nothing triggers. But as I said I could be wrong there as i’ve heard a lot of contrary information about that

Dzagonur Warrior
Dochil [GDA]

(edited by doc phil.8015)

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: Assassin X.8573

Assassin X.8573

Keeping with my build, untouched by the last 4 patches.

In my SIG.

Darkhaven Gold Tiger Assassin X [JPGN][Sold][VII]
Videos on Youtube

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: JETWING.2759

JETWING.2759

I think this build could be better with this:
http://gw2skills.net/editor/?fIAQRAse5XjkOpwxQKPMxBE0DNsKEwjikQJUKsD3A-TwAg0CvIMSZkzIjRSjsGNwYBxGjZAA

Remembering that Armored Attack and Spiked Armor will be tunned up
- More power
- more control and damage by retaliation
- more heal power
- more toughness
- more recharge speed of signets
- more might stacks (more power ans more bleed dmg)
- more group presence with FGJ
- more power by bloodlust
- more bleeding duration/dmg
- extra heal and extra dmg by life steal
- less inc condition duration, and inc stun duration
- etc…

Try this

(edited by JETWING.2759)

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: Jae.5138

Jae.5138

I think this build could be better with this:
http://gw2skills.net/editor/?fIAQRAse5XjkOpwxQKPMxBE0DNsKEwjikQJUKsD3A-TwAg0CvIMSZkzIjRSjsGNwYBxGjZAA

Remembering that Armored Attack and Spiked Armor will be tunned up
- More power
- more control and damage by retaliation
- more heal power
- more toughness
- more recharge speed of signets
- more might stacks (more power ans more bleed dmg)
- more group presence with FGJ
- more power by bloodlust
- more bleeding duration/dmg
- extra heal and extra dmg by life steal
- less inc condition duration, and inc stun duration
- etc…

Try this

I do like the extra might but i felt that ‘o kitten’ button from endure pain especially when dealing with power mesmer + hammer warrior.

that and healing signet CD reduction on HS is actually more ‘meh’ than people think. less cd → more often used → less health regenerated by its passive effect. The result, really isn’t an improvement but a dead-even situation.

also i don’t agree with going for retaliation at all especially when you’re running without endure pain, 1200 vitality and berserker amulet. you’re running a very squishy build so if they take you down, the damage you would have dealt from retaliation is minimal.

I think that minimal damage you dish out from retaliation is better spent on burst mastery for dishing out burst skills waay more often.

Post Dec. patch: M/A & S/Sh Warrior

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Posted by: JETWING.2759

JETWING.2759

I told that this build is weak.
But as power build with condition as secondary source of damage, extra might grants extra dmg via power and cond dmg.
- FGJ grants perma fury + 105 power and 105 cond dmg to all allies. Also increase the damage via retaliation.
- Signet Mastery grants near perma might (175 power and 175 cond dmg), fury and swiftness. Also increase the damage via retaliation.
- Armored Attack will grant more power ( + or – 156 power ). Also increase the damage via retaliation.
- Spiked Armor will grant retaliation near 50% uptime dealing over 375 damage per hit. how more fast the enemy attack, more dmg he will take.
- I personally prefer spend +10 in defense for toughness, healing, armored attack and spiked armor. Talking about power, you will have 10% extra dmg for all hits, not only crit or burst (discipline tree still bugged don’t reducing entire 3s with 30 points).

Well… Good luck regardless build you use

(edited by JETWING.2759)