Post-Patch Shout Warrior Users
Just checked a bit briefly, looks pretty solid but things that can be improved:
*Moving at least 5 points from discipline to arms must increase your dps by a few %
*Crit dmg optimization: For example, make your coat knight rather than accessory (get cavalier or berserker there)
Can’t really say much else sorry, dunno about shout warriors except i loved playing a healing shout condition damage warrior with LB/Sw+Sw in spvp all day
(edited by Alvik.4207)
The major fail in the shout build is that you sacrifice other very important skills to get 3 shouts.
Endure pain can block even 50k dmg if used properly, I cannot see myself without it.
Balanced stance is very useful too.
Why not just use banners?
They have wider radius, can’t be wasted in overheals like shouts, won’t rob all your utility slots.
On a build like this they heal about 200hp/s which is as much as shout healing heals per second, but you can still use Endure Pain and another utility like FGJ.
Plus you can heal your team and yourself with banner of tactics.
How far behind do you fall of players that are specced for their own damage? Not talking about glass cannons, but people with reasonable toughness?
1500-2000 less Effective Power.
About 20-25% less damage.
(edited by HannaDeFreitas.4236)
The major fail in the shout build is that you sacrifice other very important skills to get 3 shouts.
Endure pain can block even 50k dmg if used properly, I cannot see myself without it.
Balanced stance is very useful too.Why not just use banners?
They have wider radius, can’t be wasted in overheals like shouts, won’t rob all your utility slots.
On a build like this they heal about 200hp/s which is as much as shout healing heals per second, but you can still use Endure Pain and another utility like FGJ.
Plus you can heal your team and yourself with banner of tactics.How far behind do you fall of players that are specced for their own damage? Not talking about glass cannons, but people with reasonable toughness?
1500-2000 less Effective Power.
About 20-25% less damage.
Yea, that’s what I always think when I Look at shout builds.
This isn’t a build I’m utilizing, just thinking about.
What build do you use?
Banners don’t cure conditions
Banners don’t have burst healing available
Banners don’t move
Banner of tactics is clunky as hell to use and costs DPS, especially compared to insta-shouts
Shouts don’t have 2 free utility slots
Shouts don’t get an extra combo blast (or two if you pick it up and plant)
etc
It’s about tradeoffs
Yea, that’s what I always think when I Look at shout builds.
This isn’t a build I’m utilizing, just thinking about.
What build do you use?
I have 2 builds mainly (2 gear sets).
One is pure DPS 100% crit 7000 Effective Power while buffing team with Might/Fury/Swift, aka this (Truffle steak+Sup Sharp stone).
The other is this, a safer one I use for “hard” content with 27% DR, 5300 E.Power and still buffs to allies. (Omnom Pie+Maint Oil).
Now that I think about it, the first version has 75% more effective power than a shout build (which nears 4000 if min/max’d), the second 32.5% more.
(edited by HannaDeFreitas.4236)
Banners don’t cure conditions
Shake it off trait/utility slotted when conditions will be present, problem solved.
It’s useless to have condition removal always when you only need it in specific situations.
This is actually a point in favor of banners; a shout build is forced to use SIO even when conditions aren’t present or important or when there is another person removing them effectively – or even turning them to boons.
Banners can be changed according to situations instead.
Banners don’t have burst healing available
True.
Banners don’t move
Regeneration actually stacks and stays with you even if you go far far away.
Shouts don’t continue working on faraway people, and limited to 300 less radius than shouts.
Banner of tactics is clunky as hell to use and costs DPS, especially compared to insta-shouts
???
It’s about tradeoffs
More like ripoffs
(edited by HannaDeFreitas.4236)
The major fail in the shout build is that you sacrifice other very important skills to get 3 shouts.
Endure pain can block even 50k dmg if used properly, I cannot see myself without it.
Balanced stance is very useful too.Why not just use banners?
They have wider radius, can’t be wasted in overheals like shouts, won’t rob all your utility slots.
On a build like this they heal about 200hp/s which is as much as shout healing heals per second, but you can still use Endure Pain and another utility like FGJ.
Plus you can heal your team and yourself with banner of tactics.
Reason why shouts are better than banners+endure pain.
-Shouts burst heal on the move
-Shouts with Soldier runes remove conditions giving you 4 condition removal(Shake it off removes 2)
-Shouts can be casted while stunned/dazed/confused/knocked down
-Shouts have no cast time
-Shouts have a WAY longer cool down than both Endure pain and Banners.
As a tank healing shouts warrior I never found myself in a position where if I endure pain things would have gone a lot better. If you really want a skill like that just have a shield offhand.
Not sure why are we talking about “burst” healing?
Shouts on wiki:
Formula: 40+((Level^2) x 0.18) + (Healing x 0.8)
At 0 healing at level 80: 40 + 1152 = 1192
At 1500 healing at level 80: 40 + 1152 + 1200 = 2392
Yea, that’s what I always think when I Look at shout builds.
This isn’t a build I’m utilizing, just thinking about.
What build do you use?I have 2 builds mainly (2 gear sets).
One is pure DPS 100% crit 7000 Effective Power while buffing team with Might/Fury/Swift, aka this (Truffle steak+Sup Sharp stone).
The other is this, a safer one I use for “hard” content with 27% DR, 5300 E.Power and still buffs to allies. (Omnom Pie+Maint Oil).Now that I think about it, the first version has 75% more effective power than a shout build (which nears 4000 if min/max’d), the second 32.5% more.
What happened to the build you mentioned in the other thread…?
Cavalier trinkets
I just think it will be more efficient to swap armors and accessories,
armor go knight (more toughness) and accessories berserkers (more crit damage on them).
also, if you are going shouts, i believe that soldier runes have the edge over boon duration. as you can already stack might’s and fury without them, but conditions are the scourge of the warrior and you remove them very easily with soldier runes.
Hi all!
I’m really stucked in on the choice of my armour and my set of trinkets for this build…i don’t now really what i have to pick up!
Now I’m using a Sword/Shield + Greatsword build, but don’t know if it’s good. Also, which rune should I use?
I’m also wearing a complete knight set, but i think that rune of the undead isn’t really good…which rune should i use?
For my trinket i’m using a complete set of soldier trinket with sapphire jewels…is it any good? Or should i change them?
Please i really need some advice cause i’ve money and karma, but don’t know what to buy!
Here is what I started with:
http://www.guildwars2guru.com/topic/74697-build-sonic-boon-shout-greatsword/
I liked that build a lot, but didn’t think I was contributing enough to my groups, even though I never got a complaint. I was actually told that the runs were much better because might was up constantly throughout every single fight, the duration would be nearly a minute long, it was pretty awesome. Not only that, but each shout was healing for around 1228-1250 with no healing power at all. I also had condition removal, which was very helpful, even when our guardians went down for one reason or another.
I then saw a youtube video, that I can’t place the link for (forgot to favorite it) but essentially it was a 20-20-0-30-0 build, knights draconic with soldier runes, zerker jewelry with rubies. You can easily adapt it for axes, rifles, or gs. I mainly used the rifle for all fights, and switched to GS (along with the traits for GS) for fights where mobs/boss reflects. I had more fun on that build than I did on the one I linked.
You really only switch out 2 traits when you switch between rifle/axe/GS, so you can really use any three of those weapons. Where-as with the sonic boon build, you are pretty much stuck with GS. If you like the GS, then by all means, but if you want a ranged option, you are a bit stuck since the GS adds more might to you with that build.
With the 20-20-0-30-0 build, you are able to use three types of weapons, four if you include swords because of slashing (I believe slashing works with swords but I could be wrong). I liked playing at range because I was able to get downed players up easier, I was at range so I didn’t go down nearly as often as the zerker glass cannons, and my shouts would always hit everyone. Soldier runes are expensive though, as well as the knights draconic. When I hit 80 the first time, I had enough gold to get a full set of knights draconic, green zerker jewelry with brilliant rubies, and soldier runes. Talk about expensive, something like 33g I blew on that stuff; all I had saved.
Anyway, the shout builds are great, because you are healing and removing conditions like crazy. Those builds are for support, and they do very well. I laugh at people that say shout warriors are not that great, but tbh, they are pretty great at least in my opinion. I wouldn’t add healing power, because guards do it much better, however you are throwing out some heals that are pretty respectable. The heals are just a nice icing on the cake, the main thing is, you are providing another source of condition removal, and providing might.
Also, just to end my wall of text, not every dungeoun run is done by pro-teams. There are many different variables that get thrown in. In my experience running dungeouns, the shout warrior is a total asset to the team. Anyone that says otherwise is either ignorant, naive, or simply has no idea what he/she is talking about.
EDIT: I wanted to say, that shake it off not only works on you, but also works on everyone else. With soldier runes, it removes 2 conditions, not just one. I tested it and it was pretty cool. So you’ll have 4 condition removers (FGJ, Shake it off (has 2 with soldiers) and OMM). Wasn’t sure if shake it off was clear or not, so just wanted to mention that.
(edited by Balao.3016)
Not sure why are we talking about “burst” healing?
Most people with shout heals run 3 shouts as a default, and if you have the cooldowns available, you can gun out all 3 in 0.1 seconds
That’s about 4k healing for non-heal gear warriors. Also known as more than 1/2 of a ‘6’ heal for everyone in range. Or 30 seconds worth of regen healing
Meanwhile, the team Elementalist attuned to water and did a dodge roll for close to the same effect and it didn’t cost him a single utility slot. -_-
Meanwhile, the team Elementalist attuned to water and did a dodge roll for close to the same effect and it didn’t cost him a single utility slot. -_-
Hey! No! thats not true!
It costed him 5 trait points in his best tree!
https://twitter.com/TalathionEQ2
More like 30 points.
More like 30 points.
The trait itself costs 5 points.
https://twitter.com/TalathionEQ2
Banner of tactics is clunky as hell to use and costs DPS, especially compared to insta-shouts
???
Get to banner, pickup banner animation/lag (the main clunky-ness), activate banner, drop banner, attack. It’s 2 seconds of attack time wasted to get an 800 point heal
But the main problem with banner regen is that regen only stacks in duration. It’s the same problem with a warrior condition build, 2 condition spec players and you hit the condition cap. Likewise, if there’s someone else in the group who is built to provide good regen uptime, banner regen is wasted.
Not that it’s hard to switch from banner regen to shout heals…they’re both at 30 tactics. I have a non-soldier rune DPS set that I carry for when I do switch to banners. It’s just that shouts are useful to me much more often:
With the all-in approach to shouts, they give: A heal, condition removal and 7 strikes of adrenaline, on top of their usual effects, and on a short cooldown (aside from Fear Me, which is unterrated IMO)
Meanwhile, the team Elementalist attuned to water and did a dodge roll for close to the same effect and it didn’t cost him a single utility slot. -_-
Sadly, the heal affected no one but the elementalist, because all of those ele heals, including water field combo blast-heals, have a small radius (wiki says 240 for cleansing wave).
I stopped playing my ele in pugs because of this very thing. It’s too hard to land heals on moving people, without a verbal warning.
How can trait cost 5 points when it’s grandmaster?
How can trait cost 5 points when it’s grandmaster?
because even though its at the end of the tree, it still only costs 5 points to get the trait.
https://twitter.com/TalathionEQ2
I have 10 in arcane, can I get EA with 5 points?
Eh, a huge number of Eles put points in those trees anyway. I actually don’t find it hard to heal at least 2-3 of my party by simply attuning/rolling, as long as you’re aware. Might have to prioritize sometimes due to the smaller radius, but that’s even before you’ve busted out dagger water 2 and 5 or scepter water 3. <_>
Our guardian counterpart probably has it even easier.
Doesn’t mean it costs 5 trait points. They put points there for attunement recharge bonus. And what’s with ele now, want to get their damage on your war? Highest hitting ability in full zerker for ~15k with 30s recharge, self root and 3s channel. Compare it to 100b.
Oh, yeah, not arguing that. You can’t heal everyone very well with a glass Ele build or something and so still need to invest in the proper tree.
The thing I don’t mind about Ele’s low damage is that I can actually sustain myself for a very long time and don’t actually feel that I kill that slowly overall given the AoEs. All War can do is buff up Tough/Vit which is a pretty sad excuse for getting the sort of options many other classes all seem to share.
Shout heal isn’t worth it.
Simple as that lol
It’s a great build to learn placement, battle awareness, etc..
but I’ve tested it and found that it gimps a LOT more DPS than the sonic boon dude claims.
You gain about about 10 more stacks of might than another warrior might while sacrificing a hell of a lot of effective power and crit chance.
It’s a good support build, but I would rather just have guardians booning me
Shout heal isn’t worth it.
Simple as that lolIt’s a great build to learn placement, battle awareness, etc..
but I’ve tested it and found that it gimps a LOT more DPS than the sonic boon dude claims.
You gain about about 10 more stacks of might than another warrior might while sacrificing a hell of a lot of effective power and crit chance.
It’s a good support build, but I would rather just have guardians booning me
Shout heal is like evasive arcana, except it can’t be used every 10 seconds and takes 3 utility slots.
https://twitter.com/TalathionEQ2
Shout heal isn’t worth it.
Simple as that lolIt’s a great build to learn placement, battle awareness, etc..
but I’ve tested it and found that it gimps a LOT more DPS than the sonic boon dude claims.
You gain about about 10 more stacks of might than another warrior might while sacrificing a hell of a lot of effective power and crit chance.
It’s a good support build, but I would rather just have guardians booning meShout heal is like evasive arcana, except it can’t be used every 10 seconds and takes 3 utility slots.
…. I’m sorry, but how is this a response to what I said…? Lol
Meanwhile, the team Elementalist attuned to water and did a dodge roll for close to the same effect and it didn’t cost him a single utility slot. -_-
Yup, and guess what? he isn’t even wasting all of his utilities or dealing crap DPS like all shout “warriors” out there.
I’m sure I’ll have to repeat the following for months and it won’t be enough but I’m not tired yet to try: Shout healing is support. It’s flat-out embarassing for self-survivability.
The self-survivability from shout healing is ridiculous compared to other tools Warriors have to survive.
The amount of damage negated by one Endure Pain/Defy Pain/Shield block is worth hours of healing shouts, and guess what? Those skills are improved/given by the, uh… “Defense” tree!
The day Warriors start realizing the Defense tree is for Defense (duh!) and the Tactics one is for support I’m running through the city naked until I’m arrested by police.
If you want to get defensive while dealing good DPS go like this, EP+DP, GS evade, 120hp/s and 344hp/s from food, while 1000 E.power more than a shouter (21.6% invulnerability uptime).
If you want even more get a shield into it and god if you manage to die with this you really wanted it.
(edited by HannaDeFreitas.4236)
Ha, yeah, I do like some of the things given by the Defense tree. My problem is always getting something like Defy Pain while maintaining things like Forceful Greatsword, Fast Hands, and Signet Mastery along with good DPS. Not that I run a shouter, but it really stretches a build.
(edited by Sil.4560)
3 seconds of being immune to non-condition damage, 30 trait points is not worth…
https://twitter.com/TalathionEQ2
This is really funny because I still remember how a lot of warriors were bragging how vigorous shouts was great trait. I heard something about “heal 5k every 15s while still doing 30k dmg with 100b”.
Not sure why are we talking about “burst” healing?
Shouts on wiki:
Formula: 40+((Level^2) x 0.18) + (Healing x 0.8)
At 0 healing at level 80: 40 + 1152 = 1192
At 1500 healing at level 80: 40 + 1152 + 1200 = 2392
Because you can fire off 3 in a row for all the healing upfront rather than waiting for regen to tick. If you’re about to die you don’t have time to wait for 200hp/s.
“That big kitten Norn with The Juggernaut”
Not sure why are we talking about “burst” healing?
Shouts on wiki:
Formula: 40+((Level^2) x 0.18) + (Healing x 0.8)
At 0 healing at level 80: 40 + 1152 = 1192
At 1500 healing at level 80: 40 + 1152 + 1200 = 2392Because you can fire off 3 in a row for all the healing upfront rather than waiting for regen to tick. If you’re about to die you don’t have time to wait for 200hp/s.
Or you speck for damage instead of shout heals and you take endure pain with you. More? A shield. More? L2P. Shout heals aren’t that great man. It’s not bad to have, but you seriously gimp your damage. I’ve tried my own shout builds and the Sonic Boon that everyone was talking about for a while. It’s a waste.
Shouts without HPwr have a “burst” ~3600hp. It’s around 1/6 warrior’s hp pool, for a price 30/70 trait points. Also we can invest more: lets say 1500 HPwr. 7200hp – around 1/3rd. Maybe now we have “burst” heal. Without HPwr it’s “twitch” heal.
Am I wrong, or HPwr is a worst stat for a warrior? Also, range 600 isn’t that big. I leave healing (both: burst and regen) to others.
Shouts without HPwr have a “burst” ~3600hp. It’s around 1/6 warrior’s hp pool, for a price 30/70 trait points. Also we can invest more: lets say 1500 HPwr. 7200hp – around 1/3rd. Maybe now we have “burst” heal. Without HPwr it’s “twitch” heal.
Am I wrong, or HPwr is a worst stat for a warrior? Also, range 600 isn’t that big. I leave healing (both: burst and regen) to others.
Each shout is the same amount of healing as Guardian’s “Hammer 3.” Lol.
https://twitter.com/TalathionEQ2
Shouts without HPwr have a “burst” ~3600hp. It’s around 1/6 warrior’s hp pool, for a price 30/70 trait points. Also we can invest more: lets say 1500 HPwr. 7200hp – around 1/3rd. Maybe now we have “burst” heal. Without HPwr it’s “twitch” heal.
Am I wrong, or HPwr is a worst stat for a warrior? Also, range 600 isn’t that big. I leave healing (both: burst and regen) to others.Each shout is the same amount of healing as Guardian’s “Hammer 3.” Lol.
If you are only shouting to heal, you are doing it wrong.