Post Your Condi-Warrior Builds Here!

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Don’t lie, the second you saw we got Torment you instantly attempted to make a condition based builds, and who can blame you? What was keeping us from having a decent condition build up till now was that we lacked cover conditions to keep our bleeds from being constantly removed, which lead us to use weapons like Longbow as power weapons rather than a condition one.

Here’s my favorite after testing many different variations today:

http://gw2skills.net/editor/?fIAQNAscTjgOpwBPGPMxBEkCNsKOPSipg8UKmD7A-TsAAzCpIaS1krJTTymsNNCYVxsCA

I focused on constantly stacking the bleeds while the Torment and bleed cover them but another option is:

http://gw2skills.net/editor/?fIAQNAscTjgOpwBPGPMxBEkCNsKOPSipg8UKmD7A-TsAAzCpIaS1krJTTymsNN6YJw8AA

With Sigil of Doom that’s another condition you can use although it comes at the cost of bleeds. You may also not want to use Venom but it’s all up to you since I haven’t seen anything that is just simply “better” as of yet. 5-6 seconds doesn’t seem like a long time but keep in mind it has a 9 second cooldown so it’s up rather frequently if you time your swaps well.

So how does the build preform? A lot better than I would have expected. This build has so many ways to counter conditions while applying them that I was beating Necromancers at their own game. By the time Berserker Stance runs out you’ll have some 15-20 stacks of bleed in addition to burning and Torment (possibly poison). The thing that makes Impale so good now is that it allows warriors to either punish people trying to kite them (make sure you use Flurry/Pin Down for a better chance to make it land), and because the stacks are applied over time if the enemy is using passive removal it will tend to remove the Torment before your bleeds. I also just used Flurry even if it’s just one bar of Adren because it’s always 8+ stacks of bleeds that thanks to your sigils/traits will last a decent amount of time.

Just a note, it will often feel like you’re losing a 1v1 at the start, but once you get that first wave of conditions out people will just suddenly drop because of the sheer volume of bleeds. The Impale also lingers for a long time so you will be applying it frequently as well. This build is still harder to play than your average Necro condi spam but with just 1 skill change I feel like warriors can actually somewhat participate in the meta outside of Mace/Shield. Another funny bit of side information is that when you immobilze someone with Flurry they often forget to stop trying to move, which prevents them from activating some skills, giving the bleeds the time they needs to do their damage.

I had tried this build many times in the past and it wasn’t worth running but with the renewing cover condition (and it’s damaging as well) in the form of Torment. It was a great decision by Anet and it makes offhand sword more appealing now.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: pot.6805

pot.6805

BeeGee
Beast mode

(edited by pot.6805)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Unfortunately, your sigils of Doom/Earth share CD’s which means that you’re rarely getting anything from either of them.

EDIT: I still prefer Rabid over Carrion because with my build, the utilities/heal cover condition damage and the toughness from rabids with the (6) bonus from Runes of the Undead give me pretty high condi damage. The toughness covered my weakness vs Bursts such as Thief or Ele because I gave up Endure Pain in favor of having both Zerker Stance and Sig of Stam. If a someone starts bursting I typically just leap away with Savage leap then dodge till they’ve wasted their burst then It’s simply time to start the counterattack.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

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Posted by: Ljiona.9142

Ljiona.9142

The new signet heal just made my solo wvw build is pretty good.

http://gw2skills.net/editor/?fIAQNBjYDbk0p4tFyCiJOggeohZRVcKkEpHhBbsGA-jUzAIOBZqCMJKQ5QN28oQUZsIas6ZINFmaVpWHDYxhM5AellVLDAzcA-w

(note: I do swap weapons. I will spend a few minutes building 250 condition damage on wolves before I got out wvwing. I rarely die so it isn’t to much of a hassle. I will also swap endure pain for berserker if I am fighting a condition heavy person.)

My signet now heals 442 per second, adrenal is 552 per 3 seconds, and banner is 290 per second. That is 916 per second. It is also passive and not really dependent on adrenal to much. I may lose the 184 for a little bit but with cleansing ire, it won’t be long. I have pretty high armor also. Armor might be above the soft cap but healing equipment comes with toughness so I can’t swap it out for more damage without losing the healing. I want to be around 1000 heals. I am just a big fan of not having to worry about trying to cast heal at the right time. I also never have to worry about interrupts. I love having -65% condition duration and almost 100% snare freedom. Great for zerging. Warhorn also helps also. This is usually enough condition protection, however, I will switch if I am fighting someone that is stacking condition duration. Finally, I have a passive stability and one I can activate. They will get you out of a lot of sticky situations. You also have 100% swiftness and leap for above average mobility. Enough to get you inside a door.

Now my offense may seem weak. Everyone knows conditions never work right! However, the secret to this build is might stacking. With a proper rotation, you can build 17 stacks of might in the first few seconds of combat and get fire aura. If you get hit while aura is up, you get more might stacks. It isn’t uncommon for me to be at 20+. Once you got that going, your bleeds and fire are ticking for some nice damage. Your direct damage won’t be bad either. Combined with the strong defense, you can force most people to burn through their condition defense. You have the luxury of time with the passive healing in most cases. There was one elementalist that just wtf owned me the other day. He did massive direct damage and then reflected all my stuff.

It is a well round build for someone that solo’s all the time like me. It lets you zerg or roam without having to change much. I might pop an elite banner if I am zerging or switch endure pain for something else.

(edited by Ljiona.9142)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Hearing Might Stacking almost made me wanna try it in PvP with Hoelbrak/Strength/Fire runes, but then I remembered that a thief can simply come up to me and go"I’ll take that." It would work fine in WvW, but I’d rather not get my whole team killed in PvP cause I made a super thief.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: pot.6805

pot.6805

Unfortunately, your sigils of Doom/Earth share CD’s which means that you’re rarely getting anything from either of them.

Was a mistake, make the doom sigil whatever you want.

BeeGee
Beast mode

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Posted by: winshmo.7896

winshmo.7896

My pre Torment buff patch stats, having 25stacks of corruption and w/o SoR. Having a hard time letting the shield go.

http://img.photobucket.com/albums/v628/monyusay/gw023edited.jpg

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