Post patch WvW roaming build!

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Posted by: Gamgee.8612

Gamgee.8612

I’ve been hearing alot of QQ about the nerfs. It has hit some builds more than others no doubt but here’s a build that still works a charm in WvW.

I say unto you: Adapt!

Sw/Sh + Hammer is the new thing. GS is ok, but Sw/Sh is superior. The only thing I miss from GS is the uptime on Fury which is always good.

This build offers:

Sustain
Damage(A metric kitten-ton)
Survival
Mobility(Crazy)

You’ll be able to keep 12-17 might stacks at all times and say goodbye to bloodlust stacks! Especially good for the season with so many players in the BL you die 10x more often due to blobs. Only need the guard stacks.

2 0 6 0 6

Short temper – the more blocks your opponent has, the more damage you do when it’s on CD. 3 stacks of might for 6 seconds every time you’re blocket. Land 3 autoattacks with sword on a shield stance or so and you’re right up to 25 stacks for several seconds. They’ll also think you’re an utter fool, which is good.

Dogged march, CI, merciless hammer. No need to explain. Condi removal and damage.

Signet Mastery for Fury and might uptime. Destruction of the empowered, great damage here, for the same reason as short temper. And now, Brawlers Recovery! As you’ll see in this video, Adrenaline is not a problem due to Short Temper and CI, grants me very much so I take BR to deal with condis.

This video shows the build in action, it’s not to show my personal skills which is better suited for teamplay rather than solo roaming. I had the voice removed because my microphone apparently sucks.

Enjoy, bash all you want. But here’s an alternative if you still want to play warrior in WvW and see no way to make it happen.

Build:
http://en.gw2skills.net/editor/?fJAQNAS8ejMdUGaVIOewJagjgC9p3BrgpAQ9Xk6NPA-TlCEwAMeAAMVe0VJoUlYsU/RyVAIkuBAHggHHEgY7PQKglUGB-w

/Is Leaena a.k.a. Nims

P.S. The video will be available in HD soon, it takes a while after upload.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

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Posted by: Cygnus.6903

Cygnus.6903

Yeah, couple things.

First of all, GS still beats Sword/Shield in roaming, anyday. If you hang with a group, sword shield gets a lot better. But for solo/duo, GS>Sw any day of the week.

Mostly because of 3 things; better mobility, better cleave and whirlwind. Also, the damage from arcing slice is mediocre, but it is a very reliable cleanse with CI.

I am not a fan of double sigil of battle. It has a 9 sec cooldown, so if you proc it within that period, which is what warriors will often do, you don’t get the stacks. I would replace the battle sigil on hammer with sigil of impact (that’s my own set-up actually). Honestly though, doom, hydromancy and sigil of bloodlust are all great options here.

Your might stacks actually drop as low as 6 during the opening fight with the ele. 12-17 stacks of might is a bit of an exaggeration, and you will never open the fight with 12 stacks unless your opponent starts out blocking.

Other then this, the build is solid, and has been for a long time.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: killahmayne.9518

killahmayne.9518

have you considered using mighty defenses in the discipline trait line? You could probably replace one of your battle sigils for impact in your hammer.

With that trait you can easily get up to 25 stacks of might because people like to hit you through blocks and what not, especially in 1vX. It would be difficult to choose what to replace, but I would probably replace Brawler’s Recovery for it since you do have good - condition duration, Berserker Stance and Cleansing Ire. Seems like an excellent trait for what you are trying to do.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Gamgee.8612

Gamgee.8612

Yeah, couple things.

First of all, GS still beats Sword/Shield in roaming, anyday. If you hang with a group, sword shield gets a lot better. But for solo/duo, GS>Sw any day of the week.

Mostly because of 3 things; better mobility, better cleave and whirlwind. Also, the damage from arcing slice is mediocre, but it is a very reliable cleanse with CI.

I am not a fan of double sigil of battle. It has a 9 sec cooldown, so if you proc it within that period, which is what warriors will often do, you don’t get the stacks. I would replace the battle sigil on hammer with sigil of impact (that’s my own set-up actually). Honestly though, doom, hydromancy and sigil of bloodlust are all great options here.

Your might stacks actually drop as low as 6 during the opening fight with the ele. 12-17 stacks of might is a bit of an exaggeration, and you will never open the fight with 12 stacks unless your opponent starts out blocking.

Other then this, the build is solid, and has been for a long time.

I have to humbly disagree. The GS is mobile in a straight line with rush and whirlwind, and cover greater distances. But in a fight the 100b is stationary, which is completely useless for my kind of playstyle. It needs to be combined with a couple of other skills like endure pain and something to pin your enemy down. The leap on sword is only 600 but it’s on 8 seconds cooldown. And I have a 3 second block. It keeps me way more mobile than the GS. I think some people are better with GS because their playstyle is different.

Yeah that fight was so long that my signet dropped a couple of times, I didn’t actually consider that when I wrote it. Thanks for telling me.

I used to run impact on hammer and bloodlust on sword. When the season began I noticed the amount of players, and the amount of blobs. Which basically meant I never got up to 25 bloodstacks for more than 2-3 fights tops. I switched the bloodlust to battle, and it worked a charm. So I got two of them and replaced impact because I came to the conclusion that I’m better off with it on both sets because if I start the fight with sword/shield It will not proc as much as the intelligence. I swap weapons alot and want to keep up the might stacks. But I take your point and has allready considered it from every point of view. Still I feel it suits me better with double battle sigils.

have you considered using mighty defenses in the discipline trait line? You could probably replace one of your battle sigils for impact in your hammer.

With that trait you can easily get up to 25 stacks of might because people like to hit you through blocks and what not, especially in 1vX. It would be difficult to choose what to replace, but I would probably replace Brawler’s Recovery for it since you do have good – condition duration, Berserker Stance and Cleansing Ire. Seems like an excellent trait for what you are trying to do.

I considered it and tried it, I just tend to use my blocks defensively. Which means that when the block goes down I make distance to regain some health, so it really didn’t help that much in most fights, because they sometimes ran out when I was gone from the heat. But I take your point and it’s a good trait which gives 10 seconds with hoelbrak. I will reconsider it, and yeah Brawlers Recovery will probably go anyway because I feel it doesn’t matter what I do it’s still not enough to deal with condis. More damage might be a better defense.

And yeah impact was my sigil of choice before this as stated above, switched for a reason. I’ll retest these things.

Thansk for input guys. As stated just wanted to show that warrior is still the way to go if you adapt. So many warriors qqing in WvW atm.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

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Posted by: Flitzie.6082

Flitzie.6082

Well not the worst build I’ve seen, its actually quite decent! If you can rock with it, the better. Warrior certainly isnt entirely dead yet.

I tend to prefer the GS over the sword aswell these days though.
Interesting to see that you roll with only 30% crit chance atm. Would you say its enough or do you often say to yourself: “Man if that backbreaker would have crit that’d be sweet”?

The problem with Main hand sword and Hammer I always had is that the Hammer needs to crit 3 times with the intelligence sigil for decent opening damage. Its your main source of damage anyway. Then you’d never want the final thrust to non-crit either which forces you to run double intelligence but thats a waste of your weapon swap abilities.

Currently I run with 40% critchance and its decent imo. Intelligence sigil on the hammer is a must have anyway. If I drop down to 30% I can reach the 2900 attack, 3k armor and almost 30k HP (Sadly only around 29k) on a typical 20606 or 00626 GS/Hammer build. (With guardstacks and WvW boni of course)

Its incredible how much you push indivdiual stast just by shifting gear back and forth and finding the best in slot.

http://gw2skills.net/editor/?fJAQJARSjMdU2ZXImhwJagfgC9t3C7gpAQdak7dPA-T1CEABRcBAWUlAGOEAPp0YLlgScEAaSZmiq70muAAeAAxs/QAAEgf7b8tvB4mDdo3cn7sQAyGDA-w

Still trying to push that 30k HP and 3k attack but I dont think its going to be possible without the 5 might from signet of rage.

>inb4 no condition food. Well, I havent fought a single coniditon roamer since patch :o

You touched the shiny, didn’t you?

(edited by Flitzie.6082)

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Nice video! And its pretty much the same build I use, only different sigils. (I admit I don’t have the infusions yet)

http://gw2skills.net/editor/?fJAQNAseSjMdU2ZXImhwJagjgC9p3BrgpAQdWk6NPA-TlCEABaquCDHBAYUpgJlfdpEUiHAQb6DA4EA8whAIm9HCAgAsz6sO3ZA7cn78m38mlBgZMA-w

I was using pact runes which gives me 41% crit chance and was relying on air and fire sigis on sword/sheild for some nice aa dmg but I will try might stacking. Also I use sigil pc energy on the hamer.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: bigmonto.4215

bigmonto.4215

While I still believe GS is better, have you try sw+sw instead of sw+sh?

sw5 block is 15 sec cooldown, with 2.5 sec range block, and a bleed melee counter. These days you are more in danger of from a ranged attack, so sw5 is not a bad choice.

Now you are trading sh4 with sw4, while sh4 is nice, its on a 25 sec cooldown.
sw4’s rip also does decent damage, not to mention the condition on it.

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Posted by: Gamgee.8612

Gamgee.8612

Well not the worst build I’ve seen, its actually quite decent! If you can rock with it, the better. Warrior certainly isnt entirely dead yet.

I tend to prefer the GS over the sword aswell these days though.
Interesting to see that you roll with only 30% crit chance atm. Would you say its enough or do you often say to yourself: “Man if that backbreaker would have crit that’d be sweet”?

The problem with Main hand sword and Hammer I always had is that the Hammer needs to crit 3 times with the intelligence sigil for decent opening damage. Its your main source of damage anyway. Then you’d never want the final thrust to non-crit either which forces you to run double intelligence but thats a waste of your weapon swap abilities.

Currently I run with 40% critchance and its decent imo. Intelligence sigil on the hammer is a must have anyway. If I drop down to 30% I can reach the 2900 attack, 3k armor and almost 30k HP (Sadly only around 29k) on a typical 20606 or 00626 GS/Hammer build. (With guardstacks and WvW boni of course)

Its incredible how much you push indivdiual stast just by shifting gear back and forth and finding the best in slot.

http://gw2skills.net/editor/?fJAQJARSjMdU2ZXImhwJagfgC9t3C7gpAQdak7dPA-T1CEABRcBAWUlAGOEAPp0YLlgScEAaSZmiq70muAAeAAxs/QAAEgf7b8tvB4mDdo3cn7sQAyGDA-w

Still trying to push that 30k HP and 3k attack but I dont think its going to be possible without the 5 might from signet of rage.

>inb4 no condition food. Well, I havent fought a single coniditon roamer since patch :o

I see where you’re getting at but I always find myself surprised over how many times I actually crit. With GS you will be at 51% chance at all times due to Fury uptime. That is the only downside to this build. But you still have signet of rage. Another sad point is that taking banner will nerf the build quite bad, which makes it semi-optimal for group fights. If you feel yourself not critting enough you might consider taking Furious Reaction over Short Temper. Final thrust crits often enough for me to prefer it over GS though. In the last 2 days I’ve had it crit for 9.4K three times on full 80s! In one hit that’s fairly easy to set up.

I run literally no vitality and 2.8K armor because frankly I don’t seem to need much more. I rarely find myself in a position where I go back and say “Crap, If I’d had 200 extra toughness I’d make it.” It happens though. But mostly when I die, it’s because I take on too many ppl or misjudge how deep I can push. That said I might be able to push further with 200 extra toughness. But it’s all about knowing your limits. If you know you don’t have enough toughness to make that or go there you have to keep your head calm and not do it. If you need to do it then you might consider more toughness and vitality.

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: Gamgee.8612

Gamgee.8612

While I still believe GS is better, have you try sw+sw instead of sw+sh?

sw5 block is 15 sec cooldown, with 2.5 sec range block, and a bleed melee counter. These days you are more in danger of from a ranged attack, so sw5 is not a bad choice.

Now you are trading sh4 with sw4, while sh4 is nice, its on a 25 sec cooldown.
sw4’s rip also does decent damage, not to mention the condition on it.

I have yeah, but I miss the little interrupt as much as the block tbh. The interrupt is very fast and subtle enough to interrupt heals and skills etc. Many banners have been interrupted with that skill. It’s awesome for landing Final thrust aswell.

The block is good on Sw5 no doubt but I find it somewhat buggy? Idk it might be fixed it was several month’s ago I tested it. It just seemed so unreliable! I’ll test it again though. With all of the might stacks the torment thing is not a bad idea.

It gives adrenaline aswell so it’s not too bad. It might to for a great dueling build.

N I M S – Warrior of Judge Legends[JDGE]

(edited by Gamgee.8612)

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Posted by: Gamgee.8612

Gamgee.8612

Nice video! And its pretty much the same build I use, only different sigils. (I admit I don’t have the infusions yet)

http://gw2skills.net/editor/?fJAQNAseSjMdU2ZXImhwJagjgC9p3BrgpAQdWk6NPA-TlCEABaquCDHBAYUpgJlfdpEUiHAQb6DA4EA8whAIm9HCAgAsz6sO3ZA7cn78m38mlBgZMA-w

I was using pact runes which gives me 41% crit chance and was relying on air and fire sigis on sword/sheild for some nice aa dmg but I will try might stacking. Also I use sigil pc energy on the hamer.

Thank you!

While Pact is a good rune, you’d want something with + might duration for this I believe. Strength is even better for the damage but you miss out on the -condition duration. It works though. even though you’ll have to deal with Chills and Immobs and take something more for condi removal.

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: Flitzie.6082

Flitzie.6082

I see where you’re getting at but I always find myself surprised over how many times I actually crit. With GS you will be at 51% chance at all times due to Fury uptime. That is the only downside to this build. But you still have signet of rage. Another sad point is that taking banner will nerf the build quite bad, which makes it semi-optimal for group fights. If you feel yourself not critting enough you might consider taking Furious Reaction over Short Temper. Final thrust crits often enough for me to prefer it over GS though. In the last 2 days I’ve had it crit for 9.4K three times on full 80s! In one hit that’s fairly easy to set up.

I run literally no vitality and 2.8K armor because frankly I don’t seem to need much more. I rarely find myself in a position where I go back and say “Crap, If I’d had 200 extra toughness I’d make it.” It happens though. But mostly when I die, it’s because I take on too many ppl or misjudge how deep I can push. That said I might be able to push further with 200 extra toughness. But it’s all about knowing your limits. If you know you don’t have enough toughness to make that or go there you have to keep your head calm and not do it. If you need to do it then you might consider more toughness and vitality.

Heh, I’ve run Sword and board for a few months myself, I can certainly relate to those final thrust crits. Its kittening awesome. I just died a lot more because I could’nt escape fights with the sword that much. The block helps only little if you cant escape the enemy. Its a great source for getting might thats true. Even the reflect is hilarious sometimes, especially now with all those rangers.

In the end I opted for the greatsword just for my own safty. And since I run bullscharge aswell its not to difficult to full drain the endurance of an enemy with the hammer, swap to GS and charge into 100b.
I still carry all the weapons with me though. Thats the good thing with builds like this. Most weapons work quite well.

I wish I could get more insight of what everyone plays though and how everyone made their roamer. I am certain many out there managed to push the stats higher with the same traits and setup in general.

You touched the shiny, didn’t you?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The time I could see Swd/Shld being superior to GS is if you run 0/0/6/2/6 and take Leg Specialist. It works with both weapons and the cripple/immob can be used to set up Final Thrust or Backbreaker.

You also can’t underestimate how much sustain a block gives you. It can be harder to escape, but personally I’d rather go out in a blaze of glory anyways. Flurry is also great for Eles you downed near a portal so they can’t slip away.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Ianne.7496

Ianne.7496

I run almost the similar build,but stats are slightly better (maybe due to ascended pieces instead of exotics)

I use a mix of knight and zerk gears,with zerk weaps and zerk/cavalier trinkets

I guess doing some math, stats could be even better than this

http://gw2skills.net/editor/?fJAQNAseSjMdUGaVIOewJagfgC9t3C7gpAQ9ak7dPA-TlCHABAcEA6T1CgUWFlSQjUqYwjAIM9BBqmyAnAgS2fIAACwNbz28mBczbezbezbWKglUGB-w

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Posted by: Gamgee.8612

Gamgee.8612

The time I could see Swd/Shld being superior to GS is if you run 0/0/6/2/6 and take Leg Specialist. It works with both weapons and the cripple/immob can be used to set up Final Thrust or Backbreaker.

You also can’t underestimate how much sustain a block gives you. It can be harder to escape, but personally I’d rather go out in a blaze of glory anyways. Flurry is also great for Eles you downed near a portal so they can’t slip away.

I’m not a fan of Leg Specialist. One second on a 5 second cooldown isn’t worth it for me. It’s certainly in line with the weapons though. MOAR damage.

And yeah last bit is spot on

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: Flitzie.6082

Flitzie.6082

I feel leg specialist is a must have if you dont run bulls charge. Even an immobilize this short can help wonders catching up to melee range or just ensure a high burst crit.

Since I run bull charge I have swapped it for something more useful. You really only need one of those.

You touched the shiny, didn’t you?

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Posted by: killahmayne.9518

killahmayne.9518

I actually like to run Leg Specialist with sword especially, one second may not be a whole lot but at the very least it can mess people’s kiting up a little bit or skill casting. Also great for sticking onto targets and preventing people from running. This in addition to the CC of the hammer makes it very good.

GS is a better "roaming" weapon in general due to it’s ability to gap close better, higher mobility and somewhat more damage over time. It also has unparalleled cleaving.

Sword however has a lot more CC and an excellent burst, and allows you to equip the shield for better defense.

For defense, comboing and CC, sword is the best choice.

For mobility, cleave and overall DPS choose GS.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Tried the might stacking spec and its far better then my fire/air sigil version with pact runes. Hit this poor thief for a 6.5k back breaker lol

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Flitzie.6082

Flitzie.6082

Indeed. Air/fire sigil on a hammer is very lackluster. The slow attackspeed coubled with the low crit chance does’nt work on a hammer. On the GS a fire sigil is quite nice and procs reliably with 100b and WW.

Intelligence sigil and sigil of battle seems to be the better option for a hammer.

Pop SoR (5might) > engange with GS and swap to hammer once in combat (3+1might) > Get hit once or twice (1might) = 10 guaranteed Might for 3 guaranteed crits on a hammer. Thats 3400power on my build! You hit like a truck.

If you run shield and block on might you can go even higher. Its awesome.

You touched the shiny, didn’t you?

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Posted by: Gamgee.8612

Gamgee.8612

Tried the might stacking spec and its far better then my fire/air sigil version with pact runes. Hit this poor thief for a 6.5k back breaker lol

I was going to include a fight with a mesmer where I opened up with Staggering Blow for 3.3k, backbreaker 7K, and Fierce blow for 6K on a mesmer, then he disappeared and I saw him on nothing health just pop up before he went into a tower. Sadly my Vegas kept leaving it black in the video for some reason and I tried a couple of things and rendered it about 5 times before I gave up and threw it out.

Glad you’re enjoying it! Warriors and especially power builds needs to mark it’s territory now with the condi meta and the new ranger.

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: Gamgee.8612

Gamgee.8612

Indeed. Air/fire sigil on a hammer is very lackluster. The slow attackspeed coubled with the low crit chance does’nt work on a hammer. On the GS a fire sigil is quite nice and procs reliably with 100b and WW.

Intelligence sigil and sigil of battle seems to be the better option for a hammer.

Pop SoR (5might) > engange with GS and swap to hammer once in combat (3+1might) > Get hit once or twice (1might) = 10 guaranteed Might for 3 guaranteed crits on a hammer. Thats 3400power on my build! You hit like a truck.

If you run shield and block on might you can go even higher. Its awesome.

Might on block I ran last night, I got at one point while fighting 5 guys with our 3 man team, 20 stacks from one block. I think it’s the way to go. I’m dropping brawlers recovery for that trait, because nothing is good enough to deal with conditions still so I might aswell go full damage.

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: Flitzie.6082

Flitzie.6082

No no no. Brawlers is awesome! While might on block does not work that great against single targets that dont run fast hitting builds. (Which a lot of builds dont).
Atleast it does not justify dropping Brawelrs imo.

1. You get immobilized – brawlers.
2. You get chilled – brawlers.
3. You have a huge posion duration and want to go ooc (or let the signet heal you) to recover before the thief attacks again – brawlers.
4. Those condi warriors that only spam bleed and burn (not many run confusion or poison) – brawlers.

And many more.
Even Burst mastery would be better than might on block. Especially on a GS/Hammer build that need to spam its two bursts. Even the dumped down AS can crit for 6k.

Do not get me wrong, Might on block iskitten*ing awesome. But it only really helps against multiple fast hitting enemies most of the time. Its probably good in a group setup. It really depends on the situation.
Do not forget you loose crit damage if you go only 4 points in.

You touched the shiny, didn’t you?

(edited by Flitzie.6082)

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Posted by: Gamgee.8612

Gamgee.8612

No no no. Brawlers is awesome! While might on block does not work that great against single targets that dont run fast hitting builds. (Which a lot of builds dont).
Atleast it does not justify dropping Brawelrs imo.

1. You get immobilized – brawlers.
2. You get chilled – brawlers.
3. You have a huge posion duration and want to go ooc (or let the signet heal you) to recover before the thief attacks again – brawlers.
4. Those condi warriors that only spam bleed and burn (not many run confusion or poison) – brawlers.

And many more.
Even Burst mastery would be better than might on block. Especially on a GS/Hammer build that need to spam its two bursts. Even the dumped down AS can crit for 6k.

Do not get me wrong, Might on block iskitten*ing awesome. But it only really helps against multiple fast hitting enemies most of the time. Its probably good in a group setup. It really depends on the situation.
Do not forget you loose crit damage if you go only 4 points in.

I have -89 condi duration on immob cripple and chill and cleansing ire allready. Tbh Brawlers recovery is up for question for my part. I don’t need it to stay mobile, and it doesn’t help against condi bursts. Idk.

I wouldn’t loose crit damage I’d just swap BR for might on block trait. And I almost exclusively run with a group.

N I M S – Warrior of Judge Legends[JDGE]

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

they are both situational i think, for 1v1/dual i would take brawler’s. you can simply laugh at p/d with that trait. i assume it will also be as effective vs condi warrior and other primary condi spamming builds.

may be the block trait is better for grp fights ? i dunno. like you said brawlers dose nothing to a condi bomb. and all sorts of stuff happens in grp fights lol.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Flitzie.6082

Flitzie.6082

So, where are all the well-known players that made a name for themselves? I havent seen a word from most of them since patch.
I’ve been sitting on my materials to build an ascended armor set for well over a month now still I have not been able to find the perfect min maxed setup.
I want to see more builds please!

Everyone show us what you run so we can help each other out!

You touched the shiny, didn’t you?

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Posted by: bigmonto.4215

bigmonto.4215

So, where are all the well-known players that made a name for themselves? I havent seen a word from most of them since patch.
I’ve been sitting on my materials to build an ascended armor set for well over a month now still I have not been able to find the perfect min maxed setup.
I want to see more builds please!

Everyone show us what you run so we can help each other out!

They are all playing ranger of course.

If you are looking for Power based builds, zerker weapon + trinket cannot go wrong. As for armor knight + soldier probably is your best bet. Especially WvW, soldier chest + legging + helm, is your best bet, and don’t even bother with ascended glove, shoulder + boots. If you are really not sure then try Celestrial chest + legging + helm, you can reuse them for hybrid power + condition builds.

But don’t worry about min-max too much, things always change after each patch.

Post patch WvW roaming build!

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

So, where are all the well-known players that made a name for themselves? I havent seen a word from most of them since patch.
I’ve been sitting on my materials to build an ascended armor set for well over a month now still I have not been able to find the perfect min maxed setup.
I want to see more builds please!

Everyone show us what you run so we can help each other out!

Here’s Afro’s post patch build: https://www.youtube.com/watch?v=M2608zcqocY&list=UU_yawvi8f-QXRqsn1F-XfGg

GS/Hammer

10 0 30 10 20

It’s really good for fighting the meta. 29K health, alot of vigor and still mid to high damage. It’s good but too focused on countering certain classes or builds imo.

N I M S – Warrior of Judge Legends[JDGE]

Post patch WvW roaming build!

in Warrior

Posted by: Fat Disgrace.4275

Fat Disgrace.4275

this will be my “dream” stats and the current build too. i think 2500 power is enough to start off with too

http://gw2skills.net/editor/?fJAQNAS8ejMdU2ZXImhwJagfgC9t3C7gpAQdak7dPA-T1CEABMcBASUNgtUCykyvJVVRijAQb6GA4gA0oKFxs/wDPAgAAIA78mpz2MYoDdoDdoDtduzduzduzSBwkyI-w

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Post patch WvW roaming build!

in Warrior

Posted by: GiggleFairy.3807

GiggleFairy.3807

bookmarked and saved Afro’s build lol. loved how descriptive he was about it.

Post patch WvW roaming build!

in Warrior

Posted by: Flitzie.6082

Flitzie.6082

I was so sure afro would go for the 30k HP and pick great fortitude. I’ve been looking at that direction myself since patch.

I love that he made the step to break away from 6 in dicipline. That might on weapons swap was no must have and probably neither Burst mastery, since now you do not want to spam bursts anymore nor Brawlers recovery for reasons Gamgee stated.

Going back to Leg specialist is probably a good move, much more if you swap to sw/sh if the situation calls for it.

In the end after comparing his and my build and many others I’ve see along the way I poured together the best of all worlds. The stats are now 0.5% better than afros maybe. Some lower, some a bit higher.

Also I am going to stick with the leeching sigil. 1k damage and heal every 10 seconds is to good to skip out on.
I’ll also be carrying around anti-condi food and probably oil for a while longer. Depends if I am going to be happy with 30% crit chance or not.

http://gw2skills.net/editor/?fJAQJARSjMdU2ZXImhwJigfgC9t3C7gpAQZak7pOCA-T1CEABRcBAWUlAGOEAPp0YLlgScEAaSZmiq70muAAeAAxs/QAAEgbezs5NDc0je0je0j2Nv5QH6O3ZpAuYMA-w

If you want to give it a go and love pushing individual stats, feel free to see if you can get overall better stats with the same traits just by switching gear. I’ll be waiting till the end of the week to see If there really is no more way to go higher in stats.

You touched the shiny, didn’t you?

Post patch WvW roaming build!

in Warrior

Posted by: Gamgee.8612

Gamgee.8612

Bump.

Refined the build to include more might stacks, more damage. At the cost of survival ofcourse but in a group this works a charm.

Instead of battle sigil on both you will see me going back to the old Impact on hammer, and instead of Brawlers Recovery I’ve chosen Mighty Defenses. Mighty defenses is a great trait with the shield stance, especially when fighting more than 1 player. This build is better suited for fighting outnumbered, but depends more on dealing damage.

“The best form of defense is attack.”
- Carl von Clausewitz

No video this time but I will probably record one soon.

http://gw2skills.net/editor/?fJAQNAS8ejMdUGaVIOewJagjgC9p3BrgpAQ9W8FpOA-T1CHABveBAA4BAAkyjoUCakSMQU/xgjAQFaGCTHwAHEgS2fIAACwNvZAwNv5Nv5NvZpAYSZE-w

N I M S – Warrior of Judge Legends[JDGE]