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Posted by: risenlord.2035

risenlord.2035

Exactly as the title states. I’d like to see proof of these hulk beast warriors rolling everyone before anet nerfs warriors based on word of mouth. No pve content and sPVP videos are preferred.

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

First result when I youtubed “overpowered warrior”.

#LoveArrows2013, never forget.

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Posted by: risenlord.2035

risenlord.2035

That was unexpected. l had a good laugh over that one. sPVP vids though please.

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Posted by: risenlord.2035

risenlord.2035

Bump. I want to see proof of these immortal warriors

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Posted by: Zanryu.3417

Zanryu.3417

I made a thread in the sPvP forum and asked for video proof, but so far there is none.

Thread is here, if anyone wants to check it out.

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Posted by: risenlord.2035

risenlord.2035

When mesmers were OP there were videos. Same with Necros. I am asking you all to either post videos and prove once and for all warriors are overpowered. Otherwise it’s just hearsay.
come on people don’t you want to nerf the big bad warrior class once and for all?

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Posted by: Burnfall.9573

Burnfall.9573

First result when I youtubed “overpowered warrior”.

you’re too hillarious lol

Op want in game evidence.

Advocate of Justice, Liberty and Truth

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Posted by: Phoenixfudge.5290

Phoenixfudge.5290

I can make some videos roflstomping pugs with hammer/mace stunlock, is that okay?

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Posted by: Ashanor.5319

Ashanor.5319

I can make some videos roflstomping pugs with hammer/mace stunlock, is that okay?

Well, we already know that is what the first video will be. lol

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Posted by: risenlord.2035

risenlord.2035

I can make some videos roflstomping pugs with hammer/mace stunlock, is that okay?

sure. Try and throw in a 1v2 and win it if you can. I’d like a little more than nub stomping. Evenly ranked match settings are preferred.

(edited by risenlord.2035)

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Posted by: Gutts.8791

Gutts.8791

I made a thread in the sPvP forum and asked for video proof, but so far there is none.

Thread is here, if anyone wants to check it out.

Thanks for that thread zanryu. I watched that vid and now I can’t wait to level up my Necro :P

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Posted by: Rahar.9872

Rahar.9872

.
What you can expect from these videos:
- Mostly PvP setting.
- Showcasing the extreme survivability of Warriors with little or no drawbacks, such as less damage
- Outrageous stun support.
- most 1v1 battles ending with the warrior not dropping below 75% with the opponent helpless.

What you should not expect:
- Outrageous 1vXX ending with the Warrior not breaking a sweat.
- 10k+ crits with high survivability.
- Anything else that’s very extreme that you’re expecting me to show you (protip: You couldn’t do this for any profession.)

What I expect from you:
- To immediately cherrypick from these videos, find one certain scene where the Warrior is disadvantaged, and claim it to your defense as inaccurate, noobstomping, or otherwise discrediting.

My personal favorite: http://www.youtube.com/watch?v=rsQbe_BPjmk

Yeah, it’s WvW. Beware the memes. More of a funny video to me, but still showcasing how broken Warrior can become. The videos above were all on the first page of my search when I put a time filter on, searching “Guild Wars 2 Warrior pvp”.

EDIT: Formatting, a little citation, and clarification.

(edited by Rahar.9872)

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Posted by: risenlord.2035

risenlord.2035

The 1v1 video was nice I did see a lot of over committing on the part of the adversary. And a couple of the fights they just stood there a took the damage. Overall nice videos
the tpvp fight was well organized and probably a high ranking team. I’ll have to look a little closer tonight

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I have two questions about the videos:

1. If the Warriors had used a different healing ability and had it on cooldown at the end of the fight, regardless of whether they “needed” it, would they still have often been above 75%? It looks like the answer to that is yes. Of course, they may have had their heal interrupted or what-have-you, but I think it’s worth thinking about.

2. Where exactly is the line between OP and a good player playing well? In these 1v1 scenarios, like in the first vid, there are several times where a good combination takes off a large chunk of health, and appropriate pressure keeps the health off. The Elementalist at the end looked like he was having a rough time, but was that Staff he was using? Is that a very good 1v1 weapon? I’m asking honestly, because I haven’t played in a while and things have changed.

My main question is this: it really took Warriors a full year to figure out that Hammer and Mace stuns were pretty good? Those two weapons were effectively the same all this time with a few slight differences (movement on hammer being the one I can think of), but now they’re OP. Many of those fights weren’t dictated by the regen, because the other heals would have left the Warrior at high health by the end anyway.

Just me musing a bit. What I’d also like to hear is where the Warrior in those videos should have lost, but didn’t because of OP. Did they waste a lot of Burst skills on whiffing, not dodge effectively, and mistime blocks, while still landslide winning against a good opponent? I’d also like to see videos of a Warrior losing, but people don’t make videos with that sort of footage.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: risenlord.2035

risenlord.2035

I have two questions about the videos:

1. If the Warriors had used a different healing ability and had it on cooldown at the end of the fight, regardless of whether they “needed” it, would they still have often been above 75%? It looks like the answer to that is yes. Of course, they may have had their heal interrupted or what-have-you, but I think it’s worth thinking about.

2. Where exactly is the line between OP and a good player playing well? In these 1v1 scenarios, like in the first vid, there are several times where a good combination takes off a large chunk of health, and appropriate pressure keeps the health off. The Elementalist at the end looked like he was having a rough time, but was that Staff he was using? Is that a very good 1v1 weapon? I’m asking honestly, because I haven’t played in a while and things have changed.

My main question is this: it really took Warriors a full year to figure out that Hammer and Mace stuns were pretty good? Those two weapons were effectively the same all this time with a few slight differences (movement on hammer being the one I can think of), but now they’re OP. Many of those fights weren’t dictated by the regen, because the other heals would have left the Warrior at high health by the end anyway.

Just me musing a bit. What I’d also like to hear is where the Warrior in those videos should have lost, but didn’t because of OP. Did they waste a lot of Burst skills on whiffing, not dodge effectively, and mistime blocks, while still landslide winning against a good opponent? I’d also like to see videos of a Warrior losing, but people don’t make videos with that sort of footage.

To be honest in a lot of those 1v1s the opposition wasn’t very good. I run this exact same build and have a real tough time with engi’s mesmers, and thieves. Not all the time but not all engi’s, mesmers and thieves are good. I do agree that I would like to see warrior videos of them losing battles. I played a engi tonight named violence jack and hes was tough as nails. I was on my warrior and the only way to get him dead was by 2v1ing him. I should have recorded it. Next time in in game I’ll record my pvp dailies and see what I can get on video.

I need to watch the videos again
Healing surge would net him anywhere between 8 and 10k healing. The warrior was on point with his dodges, blind, invulnerabilities. Take into consideration we are seeing him at his best not every player wins all of the time.

Hammer mace cc has been around for awhile. I was playing that build mid april and I picked it up from someone who ran it for months before me. I think now that warriors are in a good place people just take more notice since the warrior population has gone up.

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Posted by: Rahar.9872

Rahar.9872

I have two questions about the videos:

1. If the Warriors had used a different healing ability and had it on cooldown at the end of the fight, regardless of whether they “needed” it, would they still have often been above 75%? It looks like the answer to that is yes. Of course, they may have had their heal interrupted or what-have-you, but I think it’s worth thinking about.

2. Where exactly is the line between OP and a good player playing well? In these 1v1 scenarios, like in the first vid, there are several times where a good combination takes off a large chunk of health, and appropriate pressure keeps the health off. The Elementalist at the end looked like he was having a rough time, but was that Staff he was using? Is that a very good 1v1 weapon? I’m asking honestly, because I haven’t played in a while and things have changed.

My main question is this: it really took Warriors a full year to figure out that Hammer and Mace stuns were pretty good? Those two weapons were effectively the same all this time with a few slight differences (movement on hammer being the one I can think of), but now they’re OP. Many of those fights weren’t dictated by the regen, because the other heals would have left the Warrior at high health by the end anyway.

Just me musing a bit. What I’d also like to hear is where the Warrior in those videos should have lost, but didn’t because of OP. Did they waste a lot of Burst skills on whiffing, not dodge effectively, and mistime blocks, while still landslide winning against a good opponent? I’d also like to see videos of a Warrior losing, but people don’t make videos with that sort of footage.

Thank the merciful kittens for good discussion.

This reminds me of a video stream I saw with Coloxeus, a skilled S/D Thief fighting a banner, healing signet, condition warrior. The first few times the Thief lost, with the warrior maintaining max health at almost all times. Then, with a little poison through mug, they went down (Keep in mind Thief has been nerfed since then, while Warriors were only buffed). But although they went down, it took him minutes to do so. Probably about 5 minutes each duel, maybe more, maybe a little less. But the Warrior wasn’t playing well at all, as far as I could tell. Standing still, using his skills on cooldown, and using blocks on cooldown among them.

Although Colox won, how come the Warrior was able to last so long, even with poison on him? Not to mention that Colox got dangerously low some parts just because of the massive AoE and a few lucky hits that he had to retreat, while the warrior can tank his damage and disregard most of the timing of his skills? That’s what I think is OP: When you don’t have to play at the same level of an opponent and still stand up to them; Even beat them.

Again I wish I had the video, but I can’t seem to find it. If I do, I’ll edit this post.

EDIT: found it: https://www.youtube.com/watch?v=00hfh1XsUOM

(edited by Rahar.9872)

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Posted by: HarriHellYeaAmericaToTheMAX.1093

HarriHellYeaAmericaToTheMAX.1093

This really isn’t anything special or completely overpowered as OP thinks warrior are, but here is my video I made month ago in WvW
https://www.youtube.com/watch?v=cAKH6mZ64DI

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Thank the merciful kittens for good discussion.

This reminds me of a video stream I saw with Coloxeus, a skilled S/D Thief fighting a banner, healing signet, condition warrior. The first few times the Thief lost, with the warrior maintaining max health at almost all times. Then, with a little poison through mug, they went down (Keep in mind Thief has been nerfed since then, while Warriors were only buffed). But although they went down, it took him minutes to do so. Probably about 5 minutes each duel, maybe more, maybe a little less. But the Warrior wasn’t playing well at all, as far as I could tell. Standing still, using his skills on cooldown, and using blocks on cooldown among them.

Although Colox won, how come the Warrior was able to last so long, even with poison on him? Not to mention that Colox got dangerously low some parts just because of the massive AoE and a few lucky hits that he had to retreat, while the warrior can tank his damage and disregard most of the timing of his skills? That’s what I think is OP: When you don’t have to play at the same level of an opponent and still stand up to them; Even beat them.

Again I wish I had the video, but I can’t seem to find it. If I do, I’ll edit this post.

EDIT: found it: https://www.youtube.com/watch?v=00hfh1XsUOM

I agree with your sentiment of OP. However, more questions:

1. How well does that Thief do against other bunker builds, like Guardians and Engis? Is it a similar scenario?

2. I forget #2, so whatevs.

I’ve always felt like Bunker-Condi builds, and attrition builds in general, were a huge issue for me as a Warrior. I would have to watch their boons, try to time bursts, wait out the blocks/heals/invulns, try to time bursts again, all while trying to insure I don’t take piddling burn/bleed damage to death. A lot of little things to try to watch, while it felt like my opponent was yawning through a simple block/blind/condi rotation.

I understand the sentiment for sure, which is why I’m curious about #1. If Warrior is just similar to these other bunkers, is that OK, or is that OP? Is the idea behind the build just something we don’t like but fits in with the game? How does the Warrior bunker fare against 2v1, for example, as opposed to a Guard or Engi? Can he stand up? If he can’t nearly as well, is that where the “balance” lies since it isn’t a 1v1 game?

And keep in mind that I covet 1v1 situations, and very much don’t like when the “balance” is such that it requires multiple people to kill somebody. Unfortunately I kind of understand its place in the current sPvP mode, so I don’t robble about it much. I’d prefer that Thief waste that Warrior, but at this point I’m curious if it isn’t the Warrior but the idea of a Condi-Bunker that feels flawed.

More musing. Must work now.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Chuck Zitto.2367

Chuck Zitto.2367

As a main warrior I honestly think they just need a few small tweaks while other classes need lots and lots of help. The build most are using in wvw is hammer/longbow. With cleansing ire you remove conditions almost constantly by using your f1 abilities which as a longbow u can just shoot the ground at your feet and hammer f1 is near impossible to miss. Most of these peeps all use zerker builds which still gives u more hp than most the other classes and 2-5k hits with your hammer. Most classes cant survive many 2-5k hits. Along with the zerker stance and stability it lets the warrior go balls to the wall for 10-15 seconds putting out lots of dmg while stunning or knocking down the enemy most of that time. Removing conditions and healing for 400 per sec and whatever they get from adrenal heal.

I think a few tweaks to help the situation would be something like making cleansing ire a 30 point trait of a different trait line. To me it feels stronger than several of the warrior 30 point traits. Unsuspecting foe could probably be moved up to a 20 pointer as well. Possibly move adrenal heal up to the 25 point trait. Basically right now taking 20 points in defense gives u almost all the goodies from the warrior traits with several of the 10 point throw away traits being really amazing. I almost refuse to use any build without 10 throw away points into leg specialist.