Powerful Synergy
What is the thought on this GM trait?
This is the one that activates leap finishers twice.
I like the idea of it, but not sold on it just yet. I’m thinking of trying out a sword and board/longbow condi build with it. Putting down a fire field and then using the two leap finishers will give me 20 seconds of fire shield. This seems fairly good.
Thoughts?
I think what you’d be giving up for it would make the build a lot stronger.
I like the way they went with this, but the execution is flawed. The trait is simply too weak.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
What is the thought on this GM trait?
This is the one that activates leap finishers twice.
I like the idea of it, but not sold on it just yet. I’m thinking of trying out a sword and board/longbow condi build with it. Putting down a fire field and then using the two leap finishers will give me 20 seconds of fire shield. This seems fairly good.
Thoughts?
I think what you’d be giving up for it would make the build a lot stronger.
I like the way they went with this, but the execution is flawed. The trait is simply too weak.
Well, I just tested it and it doesn’t stack regardless. It simply resets the timer on the aura.
What good is it to have it activate twice if it in essence does nothing extra? It could be the most worthless GM in the game.
I guess water, smoke, and poison would still do something, but it is literally worthless with every other field if auras don’t stack.
(edited by Zin.6170)
I don’t see any point to take this over shouts for pvp or PS for pve. It seems like a useless trait. It might be better if a warrior had any other fields besides fire. But still not good.
warrior and we’re the best class” Eugene
most useless grand master trait ever.
it should activate blast finisher twice.
most useless grand master trait ever.
yes
it should activate blast finisher twice.
no are u crazy
Of course there is always the chance I’m understanding it wrong.
Perhaps when it says it activates leap finishers twice, it activates everything about them including damage. So eviscerate would be really good.
Perhaps when it says it activates leap finishers twice, it activates everything about them including damage. So eviscerate would be really good.
Too good. It’d get nerfed within seconds of the first time it was used….
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Of course there is always the chance I’m understanding it wrong.
Perhaps when it says it activates leap finishers twice, it activates everything about them including damage. So eviscerate would be really good.
Mate I’m praying for that for over a month!!! Yet they introduced thus new trait with zero explanation
Of course there is always the chance I’m understanding it wrong.
Perhaps when it says it activates leap finishers twice, it activates everything about them including damage. So eviscerate would be really good.
No. It activates the finisher effect twice. On a class with the least amount of combo fields.
This trait is interesting, but it’s also so terrible it’s just mind-boggling. It should’ve been “Your leap finishes also count as blast finishers” and even then it would still be useless because now it has to compete with Vigorous Shouts.
Of course there is always the chance I’m understanding it wrong.
Perhaps when it says it activates leap finishers twice, it activates everything about them including damage. So eviscerate would be really good.
Mate I’m praying for that for over a month!!! Yet they introduced thus new trait with zero explanation
It would be funny for a day or so running full power with Int sigils and going around deleting characters.
Do shields even stack duration?
Do shields even stack duration?
They do.
Do shields even stack duration?
They do.
Do you mean fire shield? It didn’t about an hour ago when I tested it. It just reset the timer. It may be different with the others auras. I don’t believe they are called shields with the other auras.
Do shields even stack duration?
They do.
Do you mean fire shield? It didn’t about an hour ago when I tested it. It just reset the timer. It may be different with the others auras. I don’t believe they are called shields with the other auras.
If they don’t stack, this trait is beyond useless.
going around deleting characters.
Oh my kittttening kittens, that made my evening.
I’m pretty sure the trait is designed so that you can run a S/S + LB build and can potentially take Arms + Defense + Tactics. With Powerful Synergy it might be possible to make up for the lack of Fast Hard with long lasting Fire Shields. In theory this means that while on Sword you’ll have much more burn application.
I think the wording should be more like “Leap finishers are doubled in duration” because that’s probably what it actually does. Right now the shield lasts for 5 seconds which means this trait will make it last for 10 seconds.
With both Cleansing Ire and Furious your adrenaline gain will be really fast so even with 10 second swaps you should be able to have really high up time on the shield. With Arms + Tactics + Defense you could theoretically have close to 100% up time on the shield. You’ll have to be more careful about condis but with a offhand Warhorn you could maybe do OK with the trait and Brawler’s Recovery. Burning Arrows actually looks really strong as well.
I can see Carrion or possibly even Rampager’s builds being pretty fun with this update.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I’m pretty sure the trait is designed so that you can run a S/S + LB build and can potentially take Arms + Defense + Tactics. With Powerful Synergy it might be possible to make up for the lack of Fast Hard with long lasting Fire Shields. In theory this means that while on Sword you’ll have much more burn application.
I think the wording should be more like “Leap finishers are doubled in duration” because that’s probably what it actually does. Right now the shield lasts for 5 seconds which means this trait will make it last for 10 seconds.
With both Cleansing Ire and Furious your adrenaline gain will be really fast so even with 10 second swaps you should be able to have really high up time on the shield. With Arms + Tactics + Defense you could theoretically have close to 100% up time on the shield. You’ll have to be more careful about condis but with a offhand Warhorn you could maybe do OK with the trait and Brawler’s Recovery. Burning Arrows actually looks really strong as well.
I can see Carrion or possibly even Rampager’s builds being pretty fun with this update.
I think Burst Mastery makes Powerful Sinergy that much stronger with Sword+Longbow. Still, it’s most likely going to be a crappy trait. Maybe if it had some additional benefit such as longer field duration or somothing else. It’s pretty underwhelming for a GM trait as it is.
I’m pretty sure the trait is designed so that you can run a S/S + LB build and can potentially take Arms + Defense + Tactics. With Powerful Synergy it might be possible to make up for the lack of Fast Hard with long lasting Fire Shields. In theory this means that while on Sword you’ll have much more burn application.
I think the wording should be more like “Leap finishers are doubled in duration” because that’s probably what it actually does. Right now the shield lasts for 5 seconds which means this trait will make it last for 10 seconds.
With both Cleansing Ire and Furious your adrenaline gain will be really fast so even with 10 second swaps you should be able to have really high up time on the shield. With Arms + Tactics + Defense you could theoretically have close to 100% up time on the shield. You’ll have to be more careful about condis but with a offhand Warhorn you could maybe do OK with the trait and Brawler’s Recovery. Burning Arrows actually looks really strong as well.
I can see Carrion or possibly even Rampager’s builds being pretty fun with this update.
I think Burst Mastery makes Powerful Sinergy that much stronger with Sword+Longbow. Still, it’s most likely going to be a crappy trait. Maybe if it had some additional benefit such as longer field duration or somothing else. It’s pretty underwhelming for a GM trait as it is.
I don’t know, if combined with Burning Arrows it’ll be really easy to apply burning on par if now better than Ele. From a hybrid point of view (Carrion or the like) the might will be really nice. Run it with some Signets and the new trait and you’ll have decent crit chance as well especially with the sword trait.
For Conquest though, I can’t see an almost pure selfish condi build being viable. With a warhorn though you bring at least a little team support and if you combine it with a Shoutbow it could be pretty strong.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
It seems like a trait that is best suited for an ele. The fact that it is on a Warrior is kind of puzzling.
Would it be op if it just made any of your finishers into all of the finishers in one? Maybe add in an icd?
You’ll have to be more careful about condis but with a offhand Warhorn you could maybe do OK with the trait and Brawler’s Recovery. Burning Arrows actually looks really strong as well.
Except Brawlers Recovery is in Discipline.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
You’ll have to be more careful about condis but with a offhand Warhorn you could maybe do OK with the trait and Brawler’s Recovery. Burning Arrows actually looks really strong as well.
Except Brawlers Recovery is in Discipline.
I’m talking about running Arms – Tactics – Discipline
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Idk burr http://intothemists.com/calc/?build=-ws-o;1RKkN0_47LkQ0;9;4dgh;0137047156;4WkW6U;1ZF18ZF180Z
warrior and we’re the best class” Eugene
You’ll have to be more careful about condis but with a offhand Warhorn you could maybe do OK with the trait and Brawler’s Recovery. Burning Arrows actually looks really strong as well.
Except Brawlers Recovery is in Discipline.
I’m talking about running Arms – Tactics – Discipline
Oh, you wrote arms defense tactics.. which kind of makes sense on a condi build.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
You’ll have to be more careful about condis but with a offhand Warhorn you could maybe do OK with the trait and Brawler’s Recovery. Burning Arrows actually looks really strong as well.
Except Brawlers Recovery is in Discipline.
I’m talking about running Arms – Tactics – Discipline
Oh, you wrote arms defense tactics.. which kind of makes sense on a condi build.
Both should be possible, just different tradeoffs.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I’m looking at something like this or maybe this.
I might even try out the Flame Legion runes or some other fire based rune out of curiosity. I could see a fun Rune of the Fire gimmick too. Longer weapons swap should hurt less on the Arms – Tactics – Defense build if you have lower CDs and almost perma fire shield. Also…I’m not normally a fan of Burst Precision BUT with a hybrid it could make Flurry and Combustion Shot hit pretty hard potentially. It wasn’t worth it in Strength but when you apply bleed and vuln on crit having those skills always crit could be…interesting. You can have a low crit ammy like Carrion but with traits have good crit still.
Probably gonna mess around with the ammy as well.
A hybrid like this might be fun. Stack might and burn constantly and have basically 100% crit. it also brings a bit of support too with horn.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)