(edited by lordhelmos.7623)
Primal Rage Rework: Frontloaded
However when Primal Rage ends, goes on a 15 second CD, and you lose all built adrenaline and gain 3 effects that cannot be removed from by clears:
Overexerted: You take 20% more damage
Lethargy: You move 50% slower
Strained: You attack 25% slowerYour adrenaline bar becomes a recovery bar. Each bar of adrenaline gained removes one of the 3 effects in the order listed above (overexerted > lethargy > strained).
You should understand that they got rid of the “Take 25% increased damage” effect from Frenzy for a reason. It murders the viability of the ability by making you just utterly melt from pretty much anything, not to mention a movement speed decrease and attack speed decrease would make even using Berserk completely unwanted because you’re not going to gain adrenaline pretty much at all to effectively remove those effects, this would especially be true in PvP. None of that works with the fast paced nature of Guild Wars 2.
Sorry.
no……………
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Overexerted: You take 20% more damage
Lethargy: You move 50% slower
Strained: You attack 25% slower
Wow… Sorry, but I laughed a bit there. No pun intended, but if this is the effects you want, rather just send Warriors directly into downed state after PR ends, to spare them the torture of playing with such handicap and to prevent them from being humiliated by anyone that happens to be anywhere close to them at that point, lol.
(edited by samo.1054)
Yeah other than the after effects on PR I agree with you
Honestly, berserker seems rather underwhelming compared to what I imagined after the recent arenanet information.
Kind of feels like they went back on that 33% attack speed boost too early. The berserker idea sounded a lot better on paper when we didn’t know some of the datails.
We need easier access to adrenalin, less adrenalin loss outside of combat and a buff to / or rework of a few berserker (even warrior) features at this point. Really don’t want to have another handicap when going into burst mode. It would be the old Frenzy all over again.
Berserker mode would have to be on par with something like Rampage (damage resistance, condition resistance and increased damage) to justify such a high disadvantage when ending said mode.
(edited by Henry.5713)