Problem: Stick and move VS Physical skills

Problem: Stick and move VS Physical skills

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Posted by: Zietlogik.6208

Zietlogik.6208

The endurance part is working against each other:
(they talked about physical skills getting a rework so they become stronger the more encdurance you have)

-Physical skills are stonger the more endurance you have.
-Physical trait is in strength line.
-Strength line also gives “Sick and move”
-Stick and move gives more dmg when you endurance is NOT full…

The trait actually says Adrenaline, not endurance.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Problem: Stick and move VS Physical skills

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Posted by: Sykper.6583

Sykper.6583

I wouldn’t say that, as from my understanding the physical skills only get buffed when your endurance is at 50% or more, whereas Stick and Move relies on not having full endurance.

Ergo, I assume Warriors can have both traits working if they float their endurance at a single dodge, but not two. Ala, good warriors will attempt to keep that single dodge available anyways and not needlessly bring themselves down under 50% unless kitten hits the fan.

It is fine to look at what negatively impacts us, but taking a step back and looking at just how much we gained (which is still TBD, it can change!) I can have a bit more optimism now.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

Problem: Stick and move VS Physical skills

in Warrior

Posted by: Sykper.6583

Sykper.6583

I wouldn’t say that, as from my understanding the physical skills only get buffed when your endurance is at 50% or more, whereas Stick and Move relies on not having full endurance.

Ergo, I assume Warriors can have both traits working if they float their endurance at a single dodge, but not two. Ala, good warriors will attempt to keep that single dodge available anyways and not needlessly bring themselves down under 50% unless kitten hits the fan.

It is fine to look at what negatively impacts us, but taking a step back and looking at just how much we gained (which is still TBD, it can change!) I can have a bit more optimism now.

Yeah but if you dodge 1 time your at 50% does that still counts for physical skill (as 50% AND above or 50% above)

Btw i aint complaining that we dont get enough but these 2 just sounds so opposite in a bad way

@Zietlogik.6208 sorry i changed my topic text so its more understandable.

I believe it was stated 50% and above, but when you dodge you will get a single tick of endurance which will ensure it stays above 50%.

It would have to be tested when it releases.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

Problem: Stick and move VS Physical skills

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Keep in mind that this does not mean physical skills will be weak when under 50% endurance.

From what I remember from the stream, the part of physical skills that get buffed when above 50% endurance is their CC effect. The examples they gave were kick knocking back further, bull’s charge knocking down longer, bolas being throw faster (I think this implies projectile speed), and stomp affecting a wider area.

However, we don’t know by how much this is. It could be, like, 10%, or maybe it could be 100%.

The damage buff comes from the physical training trait, so the damage won’t depend on the endurance. Or at least, that’s the impression I got from the stream.

It’s also worth noting that it seemed to be something they were adding to the skills, without taking away what they currently have. So if you’re at low endurance, the physical skills will function as they do now. If you’re above 50% endurance, they’ll get some kind of bonus to their effects. So it’s not like they’ll be completely useless at low levels, they just won’t be as good.

However, you might not always need that extra AoE on stomp and whatnot. In fact, I think they further knockback on kick could even be problematic if you then want to follow up with something like backbreaker, eviscerate, or final thrust. If it knocks them too far back, it could actually throw off your combo completely.