Problems with Tactics tree
Honestly, my biggest beef with Tactics is that both grandmaster skills are healing, and yet the +healing stats are in Defense. What?
Either move them to defense, or have healing power and either boon duration or vitality switch places with it.
Well, you can take both shrug it off and lung capacity if you invest the 30 points into the tree. Only grandmaster traits are truly exclusive in that regard.
Also, I don’t believe lung capacity shortens the recharge of shrug it off, if that is what you were implying. A bit hard to tell. In any case, shrug it off will be more useful for people who don’t take or spec into shouts but would still like at least one use of shake it off ever 30 seconds, whereas lung capacity is only really useful if you take shouts in the first place. Shrug it off never struck me as something designed for people speced into shouts, although you can always just take both.
I think the devs do want to make it so that the trait choices do have some level of competition with each other, so that you will always have to manage trade offs instead of having a clearly superior option in every single case.
Also, the guardian is not completely free of such conflicts or stat oddities. For instance, the honor line features a minor trait sequence that is designed around crits proc’ing vigor, but the tree doesn’t boost your precision. In the same tree, there are two master traits called writ of the merciful and writ of persistence, which cause symbols to heal allies and last longer, respectively. This is an even starker conflict than the shrug it off vs. lung capacity example you quoted. Another such conflict is in the virtue line where a guardian would have to choose between consecrated ground and master of consecrations if they decided to specialize in such utilities.
Other professions have such conflicts too, it’s not exclusive to the warrior. Why they decided to make each choice is only know to the devs, we can only speculate based on what is implemented unless they go out of their way to make a statement.
As for the revival traits, a lot people seem to have a problem with them, but they can be useful. I kind of wish they had given those to guardians instead since the guardian fits the support archetype better, but that’s just because my guardian is used as a revive bot and I’d rather they be more effective at reviving.
Lets break down the Guardian skill traits
Zeal Tree- VI, X, XI Spirit weapons 0 conflicting Spirit weapon traits
Radiance Tree- II, IX, XII 0 conflicting signet traits
Valor- I, X, XII 0 conflicting meditation traits
Honor- II, XI 0 conflicting shout traits
Virtues- III, VI 0 conflicting consecration traits
I have an 80 Guardian and no there are 0 Conflicts you can spec everything for a specific skill set if you wish and Honor has amazing minor traits….
As for revival traits well those are a sick joke no other class even has any revival minor traits that I can find, there are some major ones but those are a choice and you are not stuck with 3 useless minor traits when soloing or in a Dungeon with competent people that are not going to be downed and even when reviving someone these traits aren’t even noticeable.
The minor traits, voila!