Proposal about warhorn changes (shout warrior)
I guess I’m not sure I understand your intended goal here. You mention offensive support, but as things stand I feel like you can actually accomplish this by going sword/warhorn, or my preferred combo, axe/warhorn.
As someone who has used warhorn as their main weapon slot since around level 15, I feel like it adds massive support. I wrote a post on why I think it’s pretty fantastic.
With the proper traits, it adds massive group utility, and since its in the same tree as both banners and shout healing, chances are you are taking one of those to supplement it as a support warrior.
Sword main hand gives you good single target lockdown, meanwhile the axe has great AoE potential for WvW/PVE.
Maybe I’m missing something about your request, but I feel like what you are asking for is already possible.
What he’s asking for isn’t to use the WH to apply buffs, but to remove buffs from other players.. to use the WH itself offensively.. to have skills in slots 1, 2 and 3 for the WH.. but OP, that’d be a little weird, don’t you think? duel wielding WHs? You can’t really do a “hit” with a WH.. what would the attack animation be? lol.. it IS a cool idea, to be able to have offensive WH abilities.. but I don’t think the WH will ever be a main hand weapon.
edit
I do, however, hope they someday incorporate a bit of choice between the weapon slot skills.. so you could switch out skill slot 4 or 5 for different WH abilities, perhaps some could be offensive.. I would totally love that ^.^
(edited by callidus.7085)
What he’s asking for isn’t to use the WH to apply buffs, but to remove buffs from other players.. to use the WH itself offensively.. to have skills in slots 1, 2 and 3 for the WH.. but OP, that’d be a little weird, don’t you think? duel wielding WHs? You can’t really do a “hit” with a WH.. what would the attack animation be? lol.. it IS a cool idea, to be able to have offensive WH abilities.. but I don’t think the WH will ever be a main hand weapon.
I see.
If that’s the goal, I think that would be easier achieved by an alternative major trait. The current trait allows for condition conversion into boons for the warhorn. Maybe add a counterpart trait that converts enemy boons into conditions when they are in range. That would be pretty cool.
Maybe add a counterpart trait that converts enemy boons into conditions when they are in range. That would be pretty cool.
That’s the necro’s job.
We shouldn’t be a profession that can do exactly evertyhing what the other professions can do, even if it’s weaker.
By itself, I consider the warhorn most useful in many cases, either general PvP or end-level PvE. Espacially with the trait converting conditions to boons. Man, you can put yourself “protection” lasting as much as there are stacks of vulnerability !
Frankly speaking, I’d rather see a two-handed axe as a new addition to your arsenal.
Maybe add a counterpart trait that converts enemy boons into conditions when they are in range. That would be pretty cool.
That’s the necro’s job.
We shouldn’t be a profession that can do exactly evertyhing what the other professions can do, even if it’s weaker.By itself, I consider the warhorn most useful in many cases, either general PvP or end-level PvE. Espacially with the trait converting conditions to boons. Man, you can put yourself “protection” lasting as much as there are stacks of vulnerability !
Frankly speaking, I’d rather see a two-handed axe as a new addition to your arsenal.
And to this I say… Well of Power! lol the necro does a mediocre conditions → boons (like our WH trait.. and that’s a trait, WoP is a skill), so why can’t we do a mediocre boons → conditions? Not trying to justify the new Major Trait idea (even though I do think it’s cool) but I just wanted to point that out.