Protection for Warriors.

Protection for Warriors.

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Posted by: Daecollo.9578

Daecollo.9578

Warriors need a trait on-par with other classes for boons. I believe the quotes: “We want the Warrior to have a sturdy body.” come to mind when I think of this traits. I will make my traits to be in line to what other classes have and get. Currently the warrior is unable to bunker due to the fact it does not have any access to protection, this is a problem. Either they need to nerf it, buff toughness, or give it to us in heavy access so we have sustain on-par with other classes, we don’t have any tricks, just are tough.

Thick Skin
Gain 5 seconds of protection when you deliver a critical hit. This effect can only trigger once every 10 seconds.

Spiked Armor
Gain 5 seconds of retaliation and protection when struck by a critical hit. Cannot trigger more than once every 15 seconds.

Healing Surge
Healing: 9,820 (1.50)?
Protection: 4 s
Adrenaline: 30

This would give us the sustain we need, while making one of our heals (the one we start with.) unique instead of having so many unneeded draw backs.

After you do this change, the classes base health should be lowered to: 15,082. Its stupid that vitality means 2-3x more to one class then another.

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(edited by Daecollo.9578)

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Posted by: Olba.5376

Olba.5376

Thick Skin
Gain 5 seconds of protection when you deliver a critical hit. This effect can only trigger once every 10 seconds.

kitten yeah, let’s give Zerkers a 50% uptime on Protection while Sonic Boonies get 100%. Sounds totally balanced, dude. Especially for for a 5 point minor trait into a tree that everyone already goes 20 into. If you really want it to be a minor trait, at least make it 25.

The problem with this trait is not that it allows Warriors to bunker, it transforms a Zerker warrior into a ridiculous machine of durability. We’re talking a straight up 25% increase in effective HP to all Warriors here.

Healing Surge
Healing: 9,820 (1.50)?
Protection: 4 s
Adrenaline: 30

But Healing Surge is balanced around the idea that it provides lower healing with lower amounts of adrenaline. The average healing Healing Surge provides is pretty much the same as Mending.

(edited by Olba.5376)

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Posted by: peter.9024

peter.9024

It’s the weekly Daecollo Protection thread!!

Skullclamp

Protection for Warriors.

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Posted by: Daecollo.9578

Daecollo.9578

Thick Skin
Gain 5 seconds of protection when you deliver a critical hit. This effect can only trigger once every 10 seconds.

kitten yeah, let’s give Zerkers a 50% uptime on Protection while Sonic Boonies get 100%. Sounds totally balanced, dude.

Healing Surge
Healing: 9,820 (1.50)?
Protection: 4 s
Adrenaline: 30

But Healing Surge is balanced around the idea that it provides lower healing with lower amounts of adrenaline. The average healing Healing Surge provides is pretty much the same as Mending.

Zerker Guardians get 100% Uptime of Vigor. Don’t see the problem all classes should be able to bunker and dps.

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Posted by: Olba.5376

Olba.5376

Thick Skin
Gain 5 seconds of protection when you deliver a critical hit. This effect can only trigger once every 10 seconds.

kitten yeah, let’s give Zerkers a 50% uptime on Protection while Sonic Boonies get 100%. Sounds totally balanced, dude.

Healing Surge
Healing: 9,820 (1.50)?
Protection: 4 s
Adrenaline: 30

But Healing Surge is balanced around the idea that it provides lower healing with lower amounts of adrenaline. The average healing Healing Surge provides is pretty much the same as Mending.

Zerker Guardians get 100% Uptime of Vigor. Don’t see the problem all classes should be able to bunker and dps.

Zerker Guardians also have about 50% of a Zerker warrior’s HP. And getting Vigor on a Warrior is easy as pie. Not to mention that Protection is not the same thing as Vigor.

And the problem with your suggestion is not that it would allow bunkering, it’s that it would turn zerkers into bunkers. I know that I wouldn’t even bother thinking about switching from my zerker/knight setup with 0/30/20/0/20 even if I got a trait like this. I would just laugh at how freaking OP I became.

In case you, being a Guardian, missed it, Guardians have crappy base HP. They make up for it with Protection and Regeneration. But hey, Healing Signet beats the crap out of Regeneration, so giving Protection to a Warrior would be like giving Guardians 8k more base HP. Wanna do that and see how balanced that is?

Protection for Warriors.

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Posted by: Daecollo.9578

Daecollo.9578

Thick Skin
Gain 5 seconds of protection when you deliver a critical hit. This effect can only trigger once every 10 seconds.

kitten yeah, let’s give Zerkers a 50% uptime on Protection while Sonic Boonies get 100%. Sounds totally balanced, dude.

Healing Surge
Healing: 9,820 (1.50)?
Protection: 4 s
Adrenaline: 30

But Healing Surge is balanced around the idea that it provides lower healing with lower amounts of adrenaline. The average healing Healing Surge provides is pretty much the same as Mending.

Zerker Guardians get 100% Uptime of Vigor. Don’t see the problem all classes should be able to bunker and dps.

Zerker Guardians also have about 50% of a Zerker warrior’s HP. And getting Vigor on a Warrior is easy as pie. Not to mention that Protection is not the same thing as Vigor.

And the problem with your suggestion is not that it would allow bunkering, it’s that it would turn zerkers into bunkers. I know that I wouldn’t even bother thinking about switching from my zerker/knight setup with 0/30/20/0/20 even if I got a trait like this. I would just laugh at how freaking OP I became.

In case you, being a Guardian, missed it, Guardians have crappy base HP. They make up for it with Protection and Regeneration. But hey, Healing Signet beats the crap out of Regeneration, so giving Protection to a Warrior would be like giving Guardians 8k more base HP. Wanna do that and see how balanced that is?

Signet is a healing skill, Regeneration is a boon.
Guardians also have high support as well as that survivability based into there class.

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Posted by: Puandro.3245

Puandro.3245

I don’t think i can ever agree with giving warriors protection with their current access to high health and armor.

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Posted by: Daecollo.9578

Daecollo.9578

Access to high Health and Armor
Honestly, they should give them protection and lower there health.

Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.

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Posted by: Olba.5376

Olba.5376

Honestly, they should give them protection and lower there health.

That would be a Guardian.

Now stop being silly.

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Posted by: Daecollo.9578

Daecollo.9578

Its ok if every other class can bunker and DPS, but not warriors. Got it.

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Posted by: Olba.5376

Olba.5376

Its ok if every other class can bunker and DPS, but not warriors. Got it.

Statement 1: Bunkering requires Protection
Statement 2: All classes but Warrior can bunker.
Deduction based on Statements 1 and 2: All classes have access to Protection.

Wanna show me how Thieves get Protection, again? Or Necromancers?

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Posted by: Daecollo.9578

Daecollo.9578

Its ok if every other class can bunker and DPS, but not warriors. Got it.

Statement 1: Bunkering requires Protection
Statement 2: All classes but Warrior can bunker.
Deduction based on Statements 1 and 2: All classes have access to Protection.

Wanna show me how Thieves get Protection, again? Or Necromancers?

Thieves can get protection from stealing it from every other class. There high sustain comes from stealth, stealing boons (spammable.), traits and mobility.
http://wiki.guildwars2.com/wiki/Bountiful_Theft
http://wiki.guildwars2.com/wiki/Larcenous_Strike

Necromancers get it from:
http://wiki.guildwars2.com/wiki/Spectral_Armor (Also a trait that procs it at 50%)
http://wiki.guildwars2.com/wiki/Spectral_Wall
http://wiki.guildwars2.com/wiki/Ritual_of_Protection

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Posted by: Puandro.3245

Puandro.3245

Access to high Health and Armor
Honestly, they should give them protection and lower there health.

Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.

Yes i do know.

Without any extra stats just wearing armor.

Warrior has 2,127 Armor and 18,372 health which translates to 21,283.9 Effective Health before heals.

An Elementalist has 1,836 Armor and 10,805 health which translates to 10,805 Health since their armor is base (1,836).

A warrior has 96% more health. Even with protection you won’t even get close to a warrior.

Difference between Heavy and Light armor is 13.68% less damage, that is VERY good. It obviously starts to diminish when you add a lot of toughness but at base it makes a big difference.

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Posted by: Olba.5376

Olba.5376

Thieves can get protection from stealing it from every other class.

Untrue. Stealing does not give you Protection when you steal from Warrior, Engineer, Thief, Necromancer, Elementalist or Guardian. That leaves you with only Mesmer. And even then it’s 10s every 35s. Much lower than your proposed 5s every 10s.

And Boon stealing ties Thieves to S/D. And since you don’t want to admit that Warhorn gives Vigor, you should not admit that S/D gives boon stealing, otherwise you’re being unfair. And if you do, then you should take a look at the durations of Protections. Because stealing Protection is not a viable option.

There high sustain comes from stealth, stealing boons (spammable.), traits and mobility.

But we were talking about bunkering, not sustain. Totally different thing, man.

After all, if sustain leads to bunkering and you do not need Protection for sustain, then that means Warriors obviously do not need Protection to gain bunkering.

(edited by Olba.5376)

Protection for Warriors.

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Posted by: Daecollo.9578

Daecollo.9578

Access to high Health and Armor
Honestly, they should give them protection and lower there health.

Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.

Yes i do know.

Without any extra stats just wearing armor.

Warrior has 2,127 Armor and 18,372 health which translates to 21,283.9 Effective Health before heals.

An Elementalist has 1,836 Armor and 10,805 health which translates to 10,805 Health since their armor is base (1,836).

A warrior has 96% more health. Even with protection you won’t even get close to a warrior.

Difference between Heavy and Light armor is 13.68% less damage, that is VERY good. It obviously starts to diminish when you add a lot of toughness but at base it makes a big difference.

Actually they have ‘calculated’ about 71% more health. However they have traits that are a lot more powerful and weapon skills that are basely more powerful then what warriors have, a lot of the elementalist skills have effects built in, and they get a lot of passive powerful traits. They’re skills themselves have healing and everything built in and there effective healing is around 40k in 40 seconds. Where warriors is 16k in 40 seconds, due to the fact warriors lack sustaining traits, even after they updated there heals.

Elementalists make up that “71%” more health by having about “71%” more healing, so why should warriors take more damage?

Either warriors need a huge healing boost or protection.

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Posted by: Daecollo.9578

Daecollo.9578

Thieves can get protection from stealing it from every other class.

Untrue. Stealing does not give you Protection when you steal from Warrior, Engineer, Thief, Necromancer, Elementalist or Guardian.

http://wiki.guildwars2.com/wiki/Bountiful_Theft
I have 1000+ hours on a thief and warrior :/ Please don’t argue in my threads if you don’t play the classes.

I feel like i’ve said this before. Lol.

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(edited by Daecollo.9578)

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Posted by: Olba.5376

Olba.5376

Thieves can get protection from stealing it from every other class.

Untrue. Stealing does not give you Protection when you steal from Warrior, Engineer, Thief, Necromancer, Elementalist or Guardian.

http://wiki.guildwars2.com/wiki/Bountiful_Theft
I have 1000 hours on a thief and warrior :/ Please don’t argue in my threads if you don’t play the classes.

So you think that a master trait on a 35 second cooldown is a viable method of acquiring 10 seconds of Protection as means of bunkering, but somehow you wanna give Warriors a minor trait on a 10s cooldown? Yeah, not biased at all there.

FYI, 654 hours on my Warrior and 212 on my Thief. You’ve claimed three times now that I do not play a Warrior and every single time I have proven you wrong. Please stop doing that, it’s making you look bad. Ad hominem is bad enough. Ad hominem and then getting proven wrong is worse. Repeating that more than twice is just downright embarrassing.

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Posted by: Daecollo.9578

Daecollo.9578

Thieves can get protection from stealing it from every other class.

Untrue. Stealing does not give you Protection when you steal from Warrior, Engineer, Thief, Necromancer, Elementalist or Guardian.

http://wiki.guildwars2.com/wiki/Bountiful_Theft
I have 1000 hours on a thief and warrior :/ Please don’t argue in my threads if you don’t play the classes.

So you think that a master trait on a 35 second cooldown is a viable method of acquiring 10 seconds of Protection as means of bunkering, but somehow you wanna give Warriors a minor trait on a 10s cooldown? Yeah, not biased at all there.

FYI, 654 hours on my Warrior and 212 on my Thief. You’ve claimed three times now that I do not play a Warrior and every single time I have proven you wrong. Please stop doing that, it’s making you look bad. Ad hominem is bad enough. Ad hominem and then getting proven wrong is worse. Repeating that more than twice is just downright embarrassing.

It would lower it to 28 seconds because it takes 20% to get in that tree, if you care to take that into factor.

If you combine it with Lac strike and are fighting a good guardian or ele, you can steal and keep up the stacks of a lot of boons.

I love 0/30/20/0/20 thief.

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Posted by: Puandro.3245

Puandro.3245

Access to high Health and Armor
Honestly, they should give them protection and lower there health.

Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.

Yes i do know.

Without any extra stats just wearing armor.

Warrior has 2,127 Armor and 18,372 health which translates to 21,283.9 Effective Health before heals.

An Elementalist has 1,836 Armor and 10,805 health which translates to 10,805 Health since their armor is base (1,836).

A warrior has 96% more health. Even with protection you won’t even get close to a warrior.

Difference between Heavy and Light armor is 13.68% less damage, that is VERY good. It obviously starts to diminish when you add a lot of toughness but at base it makes a big difference.

Actually they have ‘calculated’ about 71% more health. However they have traits that are a lot more powerful and weapon skills that are basely more powerful then what warriors have, a lot of the elementalist skills have effects built in, and they get a lot of passive powerful traits. They’re skills themselves have healing and everything built in and there effective healing is around 40k in 40 seconds. Where warriors is 16k in 40 seconds, due to the fact warriors lack sustaining traits, even after they updated there heals.

Elementalists make up that “71%” more health by having about “71%” more healing, so why should warriors take more damage?

Either warriors need a huge healing boost or protection.

I would like to see this math, ive showed mine.

Eles have to spend 30 points in their boon duration and profession line (arcana) on top of 30 points in water line, AND take a good amount of heal power to achive this.

I can achieve 40K Healing in 40 seconds on a warrior using the same gear and using the same trait points in its defensive line also. Ill be glad to post how if you show this supposed math of 40K Healing in 40 seconds and 71% more health.

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Posted by: Daecollo.9578

Daecollo.9578

Access to high Health and Armor
Honestly, they should give them protection and lower there health.

Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.

Yes i do know.

Without any extra stats just wearing armor.

Warrior has 2,127 Armor and 18,372 health which translates to 21,283.9 Effective Health before heals.

An Elementalist has 1,836 Armor and 10,805 health which translates to 10,805 Health since their armor is base (1,836).

A warrior has 96% more health. Even with protection you won’t even get close to a warrior.

Difference between Heavy and Light armor is 13.68% less damage, that is VERY good. It obviously starts to diminish when you add a lot of toughness but at base it makes a big difference.

Actually they have ‘calculated’ about 71% more health. However they have traits that are a lot more powerful and weapon skills that are basely more powerful then what warriors have, a lot of the elementalist skills have effects built in, and they get a lot of passive powerful traits. They’re skills themselves have healing and everything built in and there effective healing is around 40k in 40 seconds. Where warriors is 16k in 40 seconds, due to the fact warriors lack sustaining traits, even after they updated there heals.

Elementalists make up that “71%” more health by having about “71%” more healing, so why should warriors take more damage?

Either warriors need a huge healing boost or protection.

I would like to see this math, ive showed mine.

Eles have to spend 30 points in their boon duration and profession line (arcana) on top of 30 points in water line, AND take a good amount of heal power to achive this.

I can achieve 40K Healing in 40 seconds on a warrior using the same gear and using the same trait points in its defensive line also. Ill be glad to post how if you show this supposed math of 40K Healing in 40 seconds and 71% more health.

All elementalist have 0/0/0/0/30, its one of the major complaints of the class.

Might as well have 40 trait points.

Show me a video of achieving 40k healing in 40 seconds please.

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Posted by: Setun.4368

Setun.4368

More frequent access to weakness application is better than protection any day of the week. It kills enemy endurance regen, and crippling an enemy’s dps by 50% is vastly superior than just being able to somewhat reduce it via protection.

Protection for Warriors.

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Posted by: Puandro.3245

Puandro.3245

Access to high Health and Armor
Honestly, they should give them protection and lower there health.

Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.

Yes i do know.

Without any extra stats just wearing armor.

Warrior has 2,127 Armor and 18,372 health which translates to 21,283.9 Effective Health before heals.

An Elementalist has 1,836 Armor and 10,805 health which translates to 10,805 Health since their armor is base (1,836).

A warrior has 96% more health. Even with protection you won’t even get close to a warrior.

Difference between Heavy and Light armor is 13.68% less damage, that is VERY good. It obviously starts to diminish when you add a lot of toughness but at base it makes a big difference.

Actually they have ‘calculated’ about 71% more health. However they have traits that are a lot more powerful and weapon skills that are basely more powerful then what warriors have, a lot of the elementalist skills have effects built in, and they get a lot of passive powerful traits. They’re skills themselves have healing and everything built in and there effective healing is around 40k in 40 seconds. Where warriors is 16k in 40 seconds, due to the fact warriors lack sustaining traits, even after they updated there heals.

Elementalists make up that “71%” more health by having about “71%” more healing, so why should warriors take more damage?

Either warriors need a huge healing boost or protection.

I would like to see this math, ive showed mine.

Eles have to spend 30 points in their boon duration and profession line (arcana) on top of 30 points in water line, AND take a good amount of heal power to achive this.

I can achieve 40K Healing in 40 seconds on a warrior using the same gear and using the same trait points in its defensive line also. Ill be glad to post how if you show this supposed math of 40K Healing in 40 seconds and 71% more health.

All elementalist have 0/0/0/0/30, its one of the major complaints of the class.

Might as well have 40 trait points.

Show me a video of achieving 40k healing in 40 seconds please.

Don’t need a video, simple math.

My current build atm is 0/5/20/30/15 S/S + LB condi build.
Full Apothecary gear gives me 1265 Healing Power.
I run a tactics banner for perma regen and also 170 more Heal Power and 10% more boon duration.
I run around with tactics banner roaming so when i initiate combat even if i have to leave the general area of my banner i have 40 seconds up of regen, which is very nice.

Warrior with 1,435 Heal Power means.
Healing Signet = 463/s
Adrenal health = 566/3s = 189/s
Regen Boon = 309/s

Thats 961/s Total, add some Mango Pies and you are now at 1049.

Thats almost 42K in 40 Seconds.

Now where is your proof of eles healing 40K in 40 seconds?

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Posted by: Daecollo.9578

Daecollo.9578

Access to high Health and Armor
Honestly, they should give them protection and lower there health.

Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.

Yes i do know.

Without any extra stats just wearing armor.

Warrior has 2,127 Armor and 18,372 health which translates to 21,283.9 Effective Health before heals.

An Elementalist has 1,836 Armor and 10,805 health which translates to 10,805 Health since their armor is base (1,836).

A warrior has 96% more health. Even with protection you won’t even get close to a warrior.

Difference between Heavy and Light armor is 13.68% less damage, that is VERY good. It obviously starts to diminish when you add a lot of toughness but at base it makes a big difference.

Actually they have ‘calculated’ about 71% more health. However they have traits that are a lot more powerful and weapon skills that are basely more powerful then what warriors have, a lot of the elementalist skills have effects built in, and they get a lot of passive powerful traits. They’re skills themselves have healing and everything built in and there effective healing is around 40k in 40 seconds. Where warriors is 16k in 40 seconds, due to the fact warriors lack sustaining traits, even after they updated there heals.

Elementalists make up that “71%” more health by having about “71%” more healing, so why should warriors take more damage?

Either warriors need a huge healing boost or protection.

I would like to see this math, ive showed mine.

Eles have to spend 30 points in their boon duration and profession line (arcana) on top of 30 points in water line, AND take a good amount of heal power to achive this.

I can achieve 40K Healing in 40 seconds on a warrior using the same gear and using the same trait points in its defensive line also. Ill be glad to post how if you show this supposed math of 40K Healing in 40 seconds and 71% more health.

All elementalist have 0/0/0/0/30, its one of the major complaints of the class.

Might as well have 40 trait points.

Show me a video of achieving 40k healing in 40 seconds please.

Don’t need a video, simple math.

My current build atm is 0/5/20/30/15 S/S + LB condi build.
Full Apothecary gear gives me 1265 Healing Power.
I run a tactics banner for perma regen and also 170 more Heal Power and 10% more boon duration.
I run around with tactics banner roaming so when i initiate combat even if i have to leave the general area of my banner i have 40 seconds up of regen, which is very nice.

Warrior with 1,435 Heal Power means.
Healing Signet = 463/s
Adrenal health = 566/3s = 189/s
Regen Boon = 309/s

Thats 961/s Total, add some Mango Pies and you are now at 1049.

Thats almost 42K in 40 Seconds.

Now where is your proof of eles healing 40K in 40 seconds?

I had no idea anyone would imagine playing a build like that which does almost no damage.

At that point I would just roll a guardian. I could have way more utility and actually do something besides carrying a banner and hitting people for 420.

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Posted by: Puandro.3245

Puandro.3245

Access to high Health and Armor
Honestly, they should give them protection and lower there health.

Do you even know what High Armor means? The difference between Light/Medium/Heavy Armor is little.

Yes i do know.

Without any extra stats just wearing armor.

Warrior has 2,127 Armor and 18,372 health which translates to 21,283.9 Effective Health before heals.

An Elementalist has 1,836 Armor and 10,805 health which translates to 10,805 Health since their armor is base (1,836).

A warrior has 96% more health. Even with protection you won’t even get close to a warrior.

Difference between Heavy and Light armor is 13.68% less damage, that is VERY good. It obviously starts to diminish when you add a lot of toughness but at base it makes a big difference.

Actually they have ‘calculated’ about 71% more health. However they have traits that are a lot more powerful and weapon skills that are basely more powerful then what warriors have, a lot of the elementalist skills have effects built in, and they get a lot of passive powerful traits. They’re skills themselves have healing and everything built in and there effective healing is around 40k in 40 seconds. Where warriors is 16k in 40 seconds, due to the fact warriors lack sustaining traits, even after they updated there heals.

Elementalists make up that “71%” more health by having about “71%” more healing, so why should warriors take more damage?

Either warriors need a huge healing boost or protection.

I would like to see this math, ive showed mine.

Eles have to spend 30 points in their boon duration and profession line (arcana) on top of 30 points in water line, AND take a good amount of heal power to achive this.

I can achieve 40K Healing in 40 seconds on a warrior using the same gear and using the same trait points in its defensive line also. Ill be glad to post how if you show this supposed math of 40K Healing in 40 seconds and 71% more health.

All elementalist have 0/0/0/0/30, its one of the major complaints of the class.

Might as well have 40 trait points.

Show me a video of achieving 40k healing in 40 seconds please.

Don’t need a video, simple math.

My current build atm is 0/5/20/30/15 S/S + LB condi build.
Full Apothecary gear gives me 1265 Healing Power.
I run a tactics banner for perma regen and also 170 more Heal Power and 10% more boon duration.
I run around with tactics banner roaming so when i initiate combat even if i have to leave the general area of my banner i have 40 seconds up of regen, which is very nice.

Warrior with 1,435 Heal Power means.
Healing Signet = 463/s
Adrenal health = 566/3s = 189/s
Regen Boon = 309/s

Thats 961/s Total, add some Mango Pies and you are now at 1049.

Thats almost 42K in 40 Seconds.

Now where is your proof of eles healing 40K in 40 seconds?

I had no idea anyone would imagine playing a build like that which does almost no damage.

At that point I would just roll a guardian. I could have way more utility and actually do something besides carrying a banner and hitting people for 420.

You are changing the subject, i have posted that a warrior can reach that high of healing, where is your proof eles can do this also? BTW my main is an ele so don;t try to BS me.

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Posted by: Sanny.1270

Sanny.1270

rofl yeah, not only give us protection, make it near perma protection and make it a 5 point trait. i’’ll enjoy god mode. until we take a dmg nerf we will never get protection. regen is all warriors will and should ever see in terms of sustain.

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Posted by: Daecollo.9578

Daecollo.9578

We are probably just taking another damage nerf soon, and we already did get hit with a huge nerf.

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Posted by: Puandro.3245

Puandro.3245

We are probably just taking another damage nerf soon, and we already did get hit with a huge nerf.

Im still waiting on that 1K HPS ele build you were talking about.

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Posted by: Daecollo.9578

Daecollo.9578

We are probably just taking another damage nerf soon, and we already did get hit with a huge nerf.

Im still waiting on that 1K HPS ele build you were talking about.

That was a LOT of work..

Elementalist with 1,435 Heal Power means. (40 seconds.)
Geyser (x2) = 29.16975/s
Regen Boon = 309/s (Perma Regen Easy! <3)
Evasive Arcana (x4) = 273.7/s
Water Blast (x30[Max Could be 35? Easier to say 30.) = 114.1/s
Soothing Mist = 151.75/s
Glyph of Elemental Harmony (x1) = 122.35/S
(The CD for it is 25 seconds, so I can only get 1 instead of 2, 5 seconds off.)

In 40 seconds, 39566.76 (If I got 5 more seconds I could go a lot more, probably jump to 55k due to the 4 seconds on the heal.)

Add Mango Pie and you have 42966.

I could add even more from the water fields, but yeah that would be way too much work.

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Posted by: Berengar.6951

Berengar.6951

Swapping out the Water Blast for 4x Healing Ripple would actually increase your HPS, since it heals the same as Evasive Arcana in WvW, and would mean you aren’t sitting in water attunement doing nothing but auto attack.

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Posted by: Puandro.3245

Puandro.3245

We are probably just taking another damage nerf soon, and we already did get hit with a huge nerf.

Im still waiting on that 1K HPS ele build you were talking about.

That was a LOT of work..

Elementalist with 1,435 Heal Power means. (40 seconds.)
Geyser (x2) = 29.16975/s
Regen Boon = 309/s (Perma Regen Easy! <3)
Evasive Arcana (x4) = 273.7/s
Water Blast (x30[Max Could be 35? Easier to say 30.) = 114.1/s
Soothing Mist = 151.75/s
Glyph of Elemental Harmony (x1) = 122.35/S
(The CD for it is 25 seconds, so I can only get 1 instead of 2, 5 seconds off.)

In 40 seconds, 39566.76 (If I got 5 more seconds I could go a lot more, probably jump to 55k due to the 4 seconds on the heal.)

Add Mango Pie and you have 42966.

I could add even more from the water fields, but yeah that would be way too much work.

1) Since i see you spamming Water Blast how is the ele achieving perma regen since you gain regen when swapping INTO water, also this means no protection.
2) No one uses Glyph in PvP to heal, to gain the regen you have to use it in water attunement, and in actual fighting if you are locked out of it and need to heal you will use it then not until water attunement is done.
3) You are using Staff as a weapon to do this, i used a realistic build that can actually kill people, Staff ele is only viable in WvW Zerging.

Edit: BTW Water blast only heals around the target you hit, not you, do you have to be in melee range of the enemy you are hitting…..

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Posted by: Daecollo.9578

Daecollo.9578

Nobody uses Cleric Warrior in PvE because it does absolutely nothing damage wise, your literally bleeding all over your target for damage, but as the guy said above can switch for that and do other things.

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Posted by: Puandro.3245

Puandro.3245

Nobody uses Cleric Warrior in PvE because it does absolutely nothing damage wise, your literally bleeding all over your target for damage, but as the guy said above can switch for that and do other things.

Im not using Cleric, im using Apothercary gear. Essentially its what rangers do and its very effective damage.

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Posted by: Puandro.3245

Puandro.3245

Since you are pretty bad at this (probably due to your lack of ele knowledge) ill help you out.

Regen is 309/s
Healing Ripple x4 = 273/s
Evasive Arcana x4 = 273/s
Soothing Mist = 151/s
Ether Renewal = 361/s

1367 HPS.

Sadly eles can;t get perma regen, its more like 50% up time even with 30 arcana so you are down to 1,112s.
Soothing Mist is also not permanent, its about a 70% up time if you have 30 arcana and swap to water constantly.
Down to 1,066 HPS
Finally Evasive Arcana has been nerfed to 50% in sPvP so that leaves you with 930 HPS.

930 HPS is not bad when you have about 50% up time protection, which helps since you will have almost 8K HP less than a warrior.

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Posted by: Berengar.6951

Berengar.6951

Since you are pretty bad at this (probably due to your lack of ele knowledge) ill help you out.

Regen is 309/s
Healing Ripple x4 = 273/s
Evasive Arcana x4 = 273/s
Soothing Mist = 151/s
Ether Renewal = 361/s

1367 HPS.

Sadly eles can;t get perma regen, its more like 50% up time even with 30 arcana so you are down to 1,112s.
Soothing Mist is also not permanent, its about a 70% up time if you have 30 arcana and swap to water constantly.
Down to 1,066 HPS
Finally Evasive Arcana has been nerfed to 50% in sPvP so that leaves you with 930 HPS.

930 HPS is not bad when you have about 50% up time protection, which helps since you will have almost 8K HP less than a warrior.

That’s assuming no heals from water trident or cleansing wave or geyser or cone of cold.

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Posted by: Daecollo.9578

Daecollo.9578

Um.. each of those creates a water field which gives regen which you can also get regen from switching to water attunement and using a cantrip.

PERMA-REGEN.

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Posted by: Puandro.3245

Puandro.3245

Since you are pretty bad at this (probably due to your lack of ele knowledge) ill help you out.

Regen is 309/s
Healing Ripple x4 = 273/s
Evasive Arcana x4 = 273/s
Soothing Mist = 151/s
Ether Renewal = 361/s

1367 HPS.

Sadly eles can;t get perma regen, its more like 50% up time even with 30 arcana so you are down to 1,112s.
Soothing Mist is also not permanent, its about a 70% up time if you have 30 arcana and swap to water constantly.
Down to 1,066 HPS
Finally Evasive Arcana has been nerfed to 50% in sPvP so that leaves you with 930 HPS.

930 HPS is not bad when you have about 50% up time protection, which helps since you will have almost 8K HP less than a warrior.

That’s assuming no heals from water trident or cleansing wave or geyser or cone of cold.

Cleansing Wave is 68 HPS.
Cone of Cold is 120 HPS. but then you will have to stay in water a bit longer to initiate the cast time and that is bad bad for staying alive, its alright for dpsing though. You will actually get less HPS doing this.

Also i used Ether Renewal in the calculations but no should be using that (i use the signet even after the nerf) because you are just asking to get interrupted and die, using your 90 sec Stability to to make sure it casts is freaking bad and what are you going to do 15 secs later. I like to use the signet which is about ~250 HPS.

Anyways point is warrior sustain is not bad, it pretty much is around ele levels, also eles have less health/armor but protection, warriors have more health/armor but no protection.

If you want to make warriors live longer i suggest giving them more blocks (or better access to vigor FFS!) but no protection.

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Posted by: Puandro.3245

Puandro.3245

Um.. each of those creates a water field which gives regen which you can also get regen from switching to water attunement and using a cantrip.

PERMA-REGEN.

What creates water fields? also no one uses the trait to give regen from cantrips since the double nerf to them.

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Posted by: Daecollo.9578

Daecollo.9578

When you guys compare heals, do it with no healing power. :/ This is getting confusing.

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Posted by: Puandro.3245

Puandro.3245

Im off to bed know, btw as a reference here is my last warrior video and ele video. Ele vid was right before the cantrip nerfs.

Warrior
http://www.youtube.com/watch?v=GfeyFJVZuZI

Elementalist
http://www.youtube.com/watch?v=aVny96Hqu7g

Night.

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Posted by: Daecollo.9578

Daecollo.9578

The big difference, is ele can actually do damage. lol.

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Posted by: Berengar.6951

Berengar.6951

Using the 1435 healing power given, Water Trident would be 144.15 hps (2883 heal with 20 second cooldown). Assuming you’re running scepter of course (which seems to be more popular now? Haven’t played my ele in awhile)

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Posted by: Puandro.3245

Puandro.3245

The big difference, is ele can actually do damage. lol.

No if you try to attain the heal power of 1,400+ your damage will be as bad as warriors. Its really simple math if you look up the skill modifiers. My heal power in my build btw is almost 700.

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Posted by: Puandro.3245

Puandro.3245

Using the 1435 healing power given, Water Trident would be 144.15 hps (2883 heal with 20 second cooldown). Assuming you’re running scepter of course (which seems to be more popular now? Haven’t played my ele in awhile)

S/D is more popular due to fresh air but thats a burst build and not a sustain build (uses 30 air). Trident heals for more than cone but its on a much higher CD so you can only use it every other water swap.

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Posted by: Daecollo.9578

Daecollo.9578

The big difference, is ele can actually do damage. lol.

No if you try to attain the heal power of 1,400+ your damage will be as bad as warriors. Its really simple math if you look up the skill modifiers. My heal power in my build btw is almost 700.

Elementalists can do amazing ranged condition damage and still have all that

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Posted by: Puandro.3245

Puandro.3245

The big difference, is ele can actually do damage. lol.

No if you try to attain the heal power of 1,400+ your damage will be as bad as warriors. Its really simple math if you look up the skill modifiers. My heal power in my build btw is almost 700.

Elementalists can do amazing ranged condition damage and still have all that

They can do 1 but not the others. Condition is stuck in the fire/earth lines so you either pick do damage and have no boons and no healing or have boons and healing and no damage, this is why cleric amulet is popular for bunker eles and not the shaman one.

Anyways its really really late here so going to bed.

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Posted by: Daecollo.9578

Daecollo.9578

The big difference, is ele can actually do damage. lol.

No if you try to attain the heal power of 1,400+ your damage will be as bad as warriors. Its really simple math if you look up the skill modifiers. My heal power in my build btw is almost 700.

Elementalists can do amazing ranged condition damage and still have all that

They can do 1 but not the others. Condition is stuck in the fire/earth lines so you either pick do damage and have no boons and no healing or have boons and healing and no damage, this is why cleric amulet is popular for bunker eles and not the shaman one.

Anyways its really really late here so going to bed.

10 in fire gives you enough condition damage.

10/0/0/30/30.

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Posted by: Olba.5376

Olba.5376

So wait…

First this guy wants Protection because Guardians get it, now he wants… 1000 hp/s healing because Eles got that?

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Posted by: Daecollo.9578

Daecollo.9578

So wait…

First this guy wants Protection because Guardians get it, now he wants… 1000 hp/s healing because Eles got that?

Please read the entire thread before opening your mouth.

Protection for warriors would be balanced because they have to be in melee.

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Posted by: mrauls.6519

mrauls.6519

I want warriors fury uptime then -_-

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Posted by: Iavra.8510

Iavra.8510

Can we please borrow Daecollo for the mesmer forums? Judged by the amount of buffs warriors received, maybe the devs will then finally hear us :>

/edit:

Protection for warriors would be balanced because they have to be in melee.

Please, stop…Guardians have to be in melee, even scepter is better in melee range. You want Warriors to be guardians with double hp and more damage. Please go play a guardian, then.