Protective Burst

Protective Burst

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Posted by: Daecollo.9578

Daecollo.9578

Protective Burst
Block for 1s when you use a burst skill.

This can replace thick skin as a ‘5’ ability.

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Posted by: Manijin.3428

Manijin.3428

Petition signed.

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Posted by: histerico.6153

histerico.6153

Not to hijack the thread but what if it gave 3s of protection when using a burst skill ( possible ICD)

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Posted by: Julie Yann.5379

Julie Yann.5379

interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Daecollo.9578

Daecollo.9578

interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”

Sorry but this isn’t Dark Souls.

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Posted by: Veritas.6071

Veritas.6071

interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”

Sorry but this isn’t Dark Souls.

Building Momentum

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Daecollo.9578

Daecollo.9578

interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”

Sorry but this isn’t Dark Souls.

Building Momentum

I mean, we already have that, why give more of what we have, the defense tree is all about blocks and such.

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Posted by: Billy.1879

Billy.1879

On a 5 point trait?

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Posted by: Olba.5376

Olba.5376

On a 5 point trait?

Daecollo believes that he should be able to get awesomeness with the leftover 10 points from going 30/x/x/x/30.

(edited by Olba.5376)

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Posted by: Yaki.9563

Yaki.9563

On a 5 point trait?

Daecollo believes that he should be able to get awesomeness with the leftover 10 points from going 30/x/x/x/30.

So true.

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Posted by: Olba.5376

Olba.5376

On a 5 point trait?

Daecollo believes that he should be able to get awesomeness with the leftover 10 points from going 30/x/x/x/30.

So true.

Can I get a 10 point trait that gives me, say, 1,000 condition damage and makes Final Thrust look as cool as Eviscerate?

Because I wanna go Sword/Shield.

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Posted by: Julie Yann.5379

Julie Yann.5379

interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”

Sorry but this isn’t Dark Souls.

Building Momentum

Ooops, totally forgot about that one, don’t I feel smart now. Never really payed attention to the Strength minors cause I only ever spec in it for Axe mastery, Slashing power, or Berserker’s Power. We can never have enough vigor. Maybe replace one of our totally useless minor traits in Tactics with it.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

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Posted by: Daecollo.9578

Daecollo.9578

interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”

Sorry but this isn’t Dark Souls.

Building Momentum

Ooops, totally forgot about that one, don’t I feel smart now. Never really payed attention to the Strength minors cause I only ever spec in it for Axe mastery, Slashing power, or Berserker’s Power. We can never have enough vigor. Maybe replace one of our totally useless minor traits in Tactics with it.

In Dark Souls all the armored knights roll to the target and then roll away. It looks silly as heck.

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Posted by: CMstorm.8679

CMstorm.8679

hmm…protective burst. Guardian + Warrior? yes plox :o dolyak signet + signet of judgement and massive protection? thats not op at all

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Posted by: Faranox.4217

Faranox.4217

I’d like using this, but I would hate trying to counter someone using this.
That said, it’s not something everyone would use.

Chops Mcgee, of Anvil Rock

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Posted by: alamore.1974

alamore.1974

Id rather stabiliry while usuing a burst personaly

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Posted by: Dand.8231

Dand.8231

Thick Skin is worthless. I’d like to see something like this…
“Reduces damage by 1% for every 10% health you are missing.”

Thus you’d be at 0% reduction at 100% health, and 9% reduction below 10% health.

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Posted by: Daecollo.9578

Daecollo.9578

Thick Skin is worthless. I’d like to see something like this…
“Reduces damage by 1% for every 10% health you are missing.”

Thus you’d be at 0% reduction at 100% health, and 9% reduction below 10% health.

How about 3%?

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Posted by: Dand.8231

Dand.8231

How about 3%?

3% Reduction per 10% Health missing??? So, an average of 13.5% reduction for a 5 pt trait? Yeah that totally sounds fair and not at all horribly broken.

And here I was worried my ~4.5% would be a bit strong.

Daecollo, man, your balance math is complete kitten. Stick to concepts/ideas and leave the numerics to someone else.

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Posted by: Daecollo.9578

Daecollo.9578

How about 3%?

3% Reduction per 10% Health missing??? So, an average of 13.5% reduction for a 5 pt trait? Yeah that totally sounds fair and not at all horribly broken.

And here I was worried my ~4.5% would be a bit strong.

Daecollo, man, your balance math is complete kitten. Stick to concepts/ideas and leave the numerics to someone else.

I wouldn’t mind if it was 1.5% to all damage, but 1% to just physical seems very weak when you consider what other classes can get for ‘5’ point traits.

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Posted by: Dand.8231

Dand.8231

I wouldn’t mind if it was 1.5% to all damage, but 1% to just physical seems very weak when you consider what other classes can get for ‘5’ point traits.

Looking at other class trees, overall, I think our entire defense tree needs more synergy. Our other trees all have pretty good synergy actually.

So here’s an interesting idea:

5 Pt: Toughness Increases as Health Decreases (+3% Toughness per 10% Health missing).
15 Pt: Adrenal Health, Heals the Warrior every second based on Toughness, not Healing Power. Healing formula is (80 + 0.03*Toughness).
25 Pt: Unchanged: 5% Toughness to Power Conversion

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Posted by: Daecollo.9578

Daecollo.9578

I wouldn’t mind if it was 1.5% to all damage, but 1% to just physical seems very weak when you consider what other classes can get for ‘5’ point traits.

Looking at other class trees, overall, I think our entire defense tree needs more synergy. Our other trees all have pretty good synergy actually.

So here’s an interesting idea:

5 Pt: Toughness Increases as Health Decreases (+3% Toughness per 10% Health missing).
15 Pt: Adrenal Health, Heals the Warrior every second based on Toughness, not Healing Power. Healing formula is (80 + 0.03*Toughness).
25 Pt: Unchanged: 5% Toughness to Power Conversion

Adrenal Health should be per strike gained, not hoarding it. It has no synergy with the other hoarding traits. Less its going to be moved to a ‘5’ point trait and not a 15 point trait.

You can’t get 30/0/15/0/30, it has no synergy with the other traits in the tree.

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