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Protective Burst
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Not to hijack the thread but what if it gave 3s of protection when using a burst skill ( possible ICD)
interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”
“…let us eat and drink, for tomorrow we shall die;.”
interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”
Sorry but this isn’t Dark Souls.
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interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”
Sorry but this isn’t Dark Souls.
interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”
Sorry but this isn’t Dark Souls.
I mean, we already have that, why give more of what we have, the defense tree is all about blocks and such.
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On a 5 point trait?
Daecollo believes that he should be able to get awesomeness with the leftover 10 points from going 30/x/x/x/30.
(edited by Olba.5376)
On a 5 point trait?
Daecollo believes that he should be able to get awesomeness with the leftover 10 points from going 30/x/x/x/30.
So true.
On a 5 point trait?
Daecollo believes that he should be able to get awesomeness with the leftover 10 points from going 30/x/x/x/30.
So true.
Can I get a 10 point trait that gives me, say, 1,000 condition damage and makes Final Thrust look as cool as Eviscerate?
Because I wanna go Sword/Shield.
interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”
Sorry but this isn’t Dark Souls.
Ooops, totally forgot about that one, don’t I feel smart now. Never really payed attention to the Strength minors cause I only ever spec in it for Axe mastery, Slashing power, or Berserker’s Power. We can never have enough vigor. Maybe replace one of our totally useless minor traits in Tactics with it.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
interesting idea but I think we already have enough blocks/invulnerability in our arssenal. I would be happy with more vigor or 50% endurance refill. Dodging is a very effective damage mitigation skill. The more you can do it the better. “Evasive Burst”
Sorry but this isn’t Dark Souls.
Ooops, totally forgot about that one, don’t I feel smart now. Never really payed attention to the Strength minors cause I only ever spec in it for Axe mastery, Slashing power, or Berserker’s Power. We can never have enough vigor. Maybe replace one of our totally useless minor traits in Tactics with it.
In Dark Souls all the armored knights roll to the target and then roll away. It looks silly as heck.
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hmm…protective burst. Guardian + Warrior? yes plox :o dolyak signet + signet of judgement and massive protection? thats not op at all
I’d like using this, but I would hate trying to counter someone using this.
That said, it’s not something everyone would use.
Id rather stabiliry while usuing a burst personaly
Thick Skin is worthless. I’d like to see something like this…
“Reduces damage by 1% for every 10% health you are missing.”
Thus you’d be at 0% reduction at 100% health, and 9% reduction below 10% health.
Thick Skin is worthless. I’d like to see something like this…
“Reduces damage by 1% for every 10% health you are missing.”Thus you’d be at 0% reduction at 100% health, and 9% reduction below 10% health.
How about 3%?
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How about 3%?
3% Reduction per 10% Health missing??? So, an average of 13.5% reduction for a 5 pt trait? Yeah that totally sounds fair and not at all horribly broken.
And here I was worried my ~4.5% would be a bit strong.
Daecollo, man, your balance math is complete kitten. Stick to concepts/ideas and leave the numerics to someone else.
How about 3%?
3% Reduction per 10% Health missing??? So, an average of 13.5% reduction for a 5 pt trait? Yeah that totally sounds fair and not at all horribly broken.
And here I was worried my ~4.5% would be a bit strong.
Daecollo, man, your balance math is complete kitten. Stick to concepts/ideas and leave the numerics to someone else.
I wouldn’t mind if it was 1.5% to all damage, but 1% to just physical seems very weak when you consider what other classes can get for ‘5’ point traits.
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I wouldn’t mind if it was 1.5% to all damage, but 1% to just physical seems very weak when you consider what other classes can get for ‘5’ point traits.
Looking at other class trees, overall, I think our entire defense tree needs more synergy. Our other trees all have pretty good synergy actually.
So here’s an interesting idea:
5 Pt: Toughness Increases as Health Decreases (+3% Toughness per 10% Health missing).
15 Pt: Adrenal Health, Heals the Warrior every second based on Toughness, not Healing Power. Healing formula is (80 + 0.03*Toughness).
25 Pt: Unchanged: 5% Toughness to Power Conversion
I wouldn’t mind if it was 1.5% to all damage, but 1% to just physical seems very weak when you consider what other classes can get for ‘5’ point traits.
Looking at other class trees, overall, I think our entire defense tree needs more synergy. Our other trees all have pretty good synergy actually.
So here’s an interesting idea:
5 Pt: Toughness Increases as Health Decreases (+3% Toughness per 10% Health missing).
15 Pt: Adrenal Health, Heals the Warrior every second based on Toughness, not Healing Power. Healing formula is (80 + 0.03*Toughness).
25 Pt: Unchanged: 5% Toughness to Power Conversion
Adrenal Health should be per strike gained, not hoarding it. It has no synergy with the other hoarding traits. Less its going to be moved to a ‘5’ point trait and not a 15 point trait.
You can’t get 30/0/15/0/30, it has no synergy with the other traits in the tree.
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