Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Look, I know you have already gone and done your homework on the balance patch numbers for Warrior coming soon, and you may or may not be an individual whom thinks the world is ending for Warriors. Just thought I would share some insight with ya, for good times sake.
….We are not going to be useless. We are going to be viable still in every mode.
Yes, that’s right. We are still a top dog among professions in this game. But why?
Let’s go down the list, shall we?
PvE: If Arenanet took all our weapons and armor away, and gave us a dirty loincloth from an Ettin to wear-
…actually scratch that thought, did not need a mental image of an Ettin Loincloth.
If Arenanet took away everything but our banners, we would STILL be brought into dungeons. Strength and Discipline Flogging-Rods are the prime buffs you would want that are unique to our profession. We were already doing pretty decent damage considering how much utility we brought with banners and shouts and all sorts of goodies, having it take a small hit due to having to balance Warriors as a whole is a price I am willing to pay.
Seriously, we could all be Loincloth-Wearing Banner Bodies right now, be thankful.
PvP: “OH NO, MY ADRENALINE IS GONE BLIND OP EVERYONE HAS IT GOD ITS ALL OVER.”
Kind of an exaggeration, but nevertheless I feel the need to come out and say that the Adrenaline nerf (at least when blowing your bursts) won’t impact the most skilled warriors too much, if at all. That’s right, calling you all out and myself because now we will actually feel the impact of mindlessly counting to 2 dodges before popping eviscerate. Guess we gotta start thinking about Black Powder / other blind cooldowns now, right? Aw man, that sucks, I wish we had a trump that also stopped incoming blinds for a time too…
…Bout time we finally got a bit more skillful to play.
WvW: Last time I checked, we were still the most wanted thing in WvW aside from Guardians. Not only THAT, but those running the elusive rarely seen zerg/pub busting spec called SwordAxe / Greatsword have literally had their entire build boosted in the AoE cleave capability. Oh god the executes following the Whirling Axe! I feel like it was pointless to even bring up WvW, we couldn’t fall out of viability if we tried.
TL;DR: Stop complaining about the balance changes, we are still awesome. What you should do is realize that thieves just got nerfed worse than we did, so uh…feel sympathy or gloat, I dunno.
That’s right, calling you all out and myself because now we will actually feel the impact of mindlessly counting to 2 dodges before popping eviscerate. Guess we gotta start thinking about Black Powder / other blind cooldowns now, right? Aw man, that sucks, I wish we had a trump that also stopped incoming blinds for a time too…
The Berserker Stance, besides providing you with 5 bars of adrenaline, makes you immune against all conditions, blind included. I use it a lot against to put thieves down, and actually have some of them regularly ask “why you no blind”.
Counting dodges has never been enough, nor IMHO very useful. Some classes can instantly refill their endurance, teleport, block, use invulnerability, use auras, and so forth. Landing an evisceration is never 100% guaranteed, although, in my experience, the success rate of it significantly increase the more you prepare the burst with soft/hard control.
It’s the SoR nerf that really ticked me off and killed it for me.
That’s right, calling you all out and myself because now we will actually feel the impact of mindlessly counting to 2 dodges before popping eviscerate. Guess we gotta start thinking about Black Powder / other blind cooldowns now, right? Aw man, that sucks, I wish we had a trump that also stopped incoming blinds for a time too…
The Berserker Stance, besides providing you with 5 bars of adrenaline, makes you immune against all conditions, blind included. I use it a lot against to put thieves down, and actually have some of them regularly ask “why you no blind”.
Counting dodges has never been enough, nor IMHO very useful. Some classes can instantly refill their endurance, teleport, block, use invulnerability, use auras, and so forth. Landing an evisceration is never 100% guaranteed, although, in my experience, the success rate of it significantly increase the more you prepare the burst with soft/hard control.
Agreed on that last point, I was merely trying to elaborate on the point that we as warriors will continue to improve on our preparation for landing our bursts further rather than just throwing them out off cool-down without a penalty.
…
Adrenaline nerf (at least when blowing your bursts) won’t impact the most skilled warriors too much, if at all.
…
Just to clarify I am not gonna wine about the nerf, and I even think these changes can be good, but be sure that they will effect everyone.
So I got to respond to that one. Coz I’ve been seeing this statement about good warrior don’t miss burst skill way too much.
Burst skills can also do that following 2 things:
1. Gap close/ positioning (specialty earthshaker)
2. draw out enemy dodges/ evades /teleports
When I jump with my hammer on that azura thief/engi/mesmer whatever from half the screen away I really don’t expect it to hit (If i do then fight is usually mine anyhow).
I expect them to dodge or waste some other skill, so 10sec later when my burst is up again they will have one less defense up, and that pressure applying is what winning me the fight.
Dodging earthshaker/eviscerate is easy as hell. (talkin about non asura cheese chars)
but dodging it for the third/forth/fifth time that becomes a problem to any1 (expect mayb for endless evades thieves but broken is broken)
And not having enough adrenaline up for allwoing myself to “spam” the burst is going to effect my gameplay a lot.
Again, not saying I still won’t own everything but this change is big, for everyone.
I aprove this message
Also about KillShot – anet please rename this skill into MissShot or LoseShot. With new changes it will no longer use – long cast time, can miss and drain all adrenaline … Cool story.
(edited by vpchelko.4261)
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Adrenaline nerf (at least when blowing your bursts) won’t impact the most skilled warriors too much, if at all.
…Just to clarify I am not gonna wine about the nerf, and I even think these changes can be good, but be sure that they will effect everyone.
This. /thread
…
Adrenaline nerf (at least when blowing your bursts) won’t impact the most skilled warriors too much, if at all.
…Just to clarify I am not gonna wine about the nerf, and I even think these changes can be good, but be sure that they will effect everyone.
This. /thread
That’s a fair enough position.
The thing I wanted to drill in our heads with this thread is that we aren’t going to see a launch-level warrior due to the balance patch.
And I am optimistic Warriors as a whole will start improving their playstyles in the right direction for it.
…
Adrenaline nerf (at least when blowing your bursts) won’t impact the most skilled warriors too much, if at all.
…Just to clarify I am not gonna wine about the nerf, and I even think these changes can be good, but be sure that they will effect everyone.
This. /thread
That’s a fair enough position.
The thing I wanted to drill in our heads with this thread is that we aren’t going to see a launch-level warrior due to the balance patch.
And I am optimistic Warriors as a whole will start improving their playstyles in the right direction for it.
I have no fear for this patch really. The only thing that saddens me is that I will not be using Berserker’s Power anymore. Other traits will become more important, and BP will suffer from the adrenaline changes more then other traits.
I am currently getting used to 0/0/6/2/6 again, which has more control at the cost of some damage. No biggy.
But there are a lot of people here that say only the bad warriors will suffer from the adrenaline nerfs. This is complete bullkitten. As if good warriors never face good other players that can already dodge or mitigate burst skills. The fact that you now lose all adrenaline on even a miss through blinds (of which the spam is endless) will hamper their survivability, damage dealing and overall management just as it will do to a ‘bad’ warrior.
Also, the mandatory longbow in PvP is only becomign more mandatory.
Like I said though, I don’t fear it. Every class has had their fair share of nerfs and buffs. I don’t think warriors will ever be in the same state again as the first year of the game. Not even rangers now are the free lootbags we once were.
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